Tonio Posted October 25, 2007 Report Share Posted October 25, 2007 Ok, I'm not new to Champions/HERO... but I've been away for so long it might be useful to think of me as new. I'm kinda forgetful/confused about the Damage Shield advantage, and I don't have my rulebook with me atm. HERO Designer says I can only apply Damage Shield to Persistent powers. So I'd need to buy my, say, EB to Continuous, 0 END, and Persistent before I can apply Damage Shield. Fine and dandy... but does this now mean I can fire the EB as normal, at 0 END, and have it do damage every phase... in addition to having it hurt anybody that touches me? If so, how do I make it so it ONLY works as a Damage Shield? A custom, GM-adjudicated limitation? If not, isn't Damage Shield more of a Limitation than an Advantage, then? Second, I want to build an effect where my character's mind is so, let's say, chaotic, that anybody that tries to read it, attack, or whatever, gets hurt. Naturally I thought "Ego Attack, Damage Shield". But when trying to build it, I ran into the problem above. Also, would an Ego Attack bought as Damage Shield automatically simulate that effect? Or do I need a combination of advantages and limitations to have it not affect people who physically attack him, and have it affect people who mentally attack him? Suggestions of the form "You don't want an Ego Attack Damage Shield... you want a ." are very welcome, if you think I'm way off in trying to build it that way! Quote Link to comment Share on other sites More sharing options...
jkwleisemann Posted October 25, 2007 Report Share Posted October 25, 2007 Re: Damage Shield question Your build is accurate... and as I understand it, Damage Shield automatically cuts a power down to being purely a damage shield, not an attack of its own. Which, honestly, is one of the reasons that *I*, personally, kinda think the currect DS rules have Serious Problems (it makes a damage shield, even a weak one, prohibitively expensive - a minimum of +1 1/2 advantages on any power you make into a damage shield, even costing Endurance?) But that's an argument for a different set of boards. Your build looks about right to me. Quote Link to comment Share on other sites More sharing options...
Tonio Posted October 25, 2007 Author Report Share Posted October 25, 2007 Re: Damage Shield question Meh... I was afraid you'd say that. Unless... well, DS's automatically hit... they don't happen to, um, ignore defenses, do they? Quote Link to comment Share on other sites More sharing options...
jkwleisemann Posted October 25, 2007 Report Share Posted October 25, 2007 Re: Damage Shield question Sadly, no. Not unless you toss on another +1 Advantage for NND. Quote Link to comment Share on other sites More sharing options...
matrix3 Posted October 25, 2007 Report Share Posted October 25, 2007 Re: Damage Shield question There are a couple threads that talk about damage shields that you might find helpful: Complaining about damage shield and Favorite Damage Shields? for example. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted October 26, 2007 Report Share Posted October 26, 2007 Re: Damage Shield question Two quick comments, 1) Damage Shields only need to be Continuous or Constant. 0 END and Persistent may be desirable, but are not required. 2) The threads Matrix pointed are good ones. My favorite solution is to use a +1 Trigger (takes no time, resets automatically) on an attack power instead of Continuous and Damage Shield. It is less expensive but at the cost of having to roll to hit. Quote Link to comment Share on other sites More sharing options...
Tonio Posted October 26, 2007 Author Report Share Posted October 26, 2007 Re: Damage Shield question Hrm... Looks like I misread the comment on HERO Designer. Doesn't seem as bad now, although I'm still iffy on how losing the ability to actually fire the power is balanced out by having it automatically affect those that hit me. I did check out those threads... very good ones, yes. I'd also noticed the effect mentioned in one of those, where an EB DS that follows campaign AP limits will most probably be ignored. Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted October 26, 2007 Report Share Posted October 26, 2007 Re: Damage Shield question Here's a character I built who has a damage shield. Just as an example. [b]Sunburn - Donny Williams[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 15 STR 5 15 12- HTH Damage 3d6 END [1] 24 DEX 42 24 14- OCV 8 DCV 8 20 CON 20 20 13- 15 BODY 10 15 12- 12 INT 2 12 11- PER Roll 11- 14 EGO 8 14 12- ECV: 5 20 PRE 10 20 13- PRE Attack: 4d6 18 COM 4 18 13- 5 PD 2 5/35 5/35 PD (0/30 rPD) 5 ED 1 5/35 5/35 ED (0/30 rED) 6 SPD 26 6 Phases: 2, 4, 6, 8, 10, 12 15 REC 16 15 50 END 5 50 50 STUN 17 50 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 3 LEAP 0 3" 3" forward, 1 1/2" upward [b]CHA Cost: 168[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 60 [b][i]Fire & Heat[/i][/b]: Multipower, 60-point reserve - END= 6u 1) [b][i]Dehydration[/i][/b]: Drain DEX 6d6 (60 Active Points) - END=6 6u 2) [b][i]Firebolt[/i][/b]: EB 12d6 (60 Active Points) - END=6 6u 3) [b][i]Inferno Blast[/i][/b]: EB 6d6, NND (LS: Intesnse Heat; +1) (60 Active Points) - END=6 6u 4) [b][i]Flare[/i][/b]: Sight Group Flash 6d6, Area Of Effect (7" Cone; +1) (60 Active Points) - END=6 6u 5) [b][i]Melting Blast[/i][/b]: RKA 4d6 (60 Active Points) - END=6 6u 6) [b][i]Pyrokenesis I[/i][/b]: Suppress Fire 12d6 (60 Active Points) - END=6 4u 7) [b][i]Pyrokenesis II[/i][/b]: Telekinesis (30 STR), Fine Manipulation (55 Active Points); Only Works On Limited Types Of Objects Fire (-1/2) - END=5 45 [b][i]Fire & Heat[/i][/b]: Elemental Control, 90-point powers - END= 45 1) [b][i]Heat Shield I[/i][/b]: FF (30 PD/30 ED), Reduced Endurance (0 END; +1/2) (90 Active Points) - END=0 45 2) [b][i]Heat Shield II[/i][/b]: EB 4d6, Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), NND (LS: Intense Heat; +1), Continuous (+1) (85 Active Points) - END=0 45 3) Flight 30", Reduced Endurance (0 END; +1/2) (90 Active Points) - END=0 2 LS (Safe in Intense Heat) - END=0 [b]POWERS Cost: 282[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 +3 with Grabs 20 +4 with DCV 12 +4 with Fire Multi Power 5 KS: Retail Sales 14- 4 Language: Spanish (completely fluent; literate) 3 Mechanics 11- 4 TF: Jetskis, Skateboarding, Surfing, Two-Wheeled Motorized Ground Vehicles [b]SKILLS Cost: 51[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 2 Fringe Benefit: Florida Police Powers [b]PERKS Cost: 2[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 10 Beach Bum Bonus 10 DNPC: Girlfriend of the Month 8- (Normal) 5 Distinctive Features: Red Irises (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 25 Hunted: Genocide 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Physical Limitation: Wierd Bio Chemistry, Requires Special Medical Attention (Frequently, Greatly Impairing) 15 Psychological Limitation: Overconfident (Common, Strong) 15 Psychological Limitation: Thrill Seeker (Common, Strong) 20 Psychological Limitation: Will Not Kill (Common, Total) 15 Social Limitation: Public ID (Frequently, Major) 10 Vulnerability: 2 x BODY Cold Based Attacks (Uncommon) 10 Vulnerability: 2 x STUN Cold Based Attacks (Uncommon) [b]DISADVANTAGES Points: 150[/b] Base Pts: 200 Exp Required: 153 Total Exp Available: 153 Exp Unspent: 0 Total Character Cost: 503 Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted October 26, 2007 Report Share Posted October 26, 2007 Re: Damage Shield question Hrm... Looks like I misread the comment on HERO Designer. Doesn't seem as bad now, although I'm still iffy on how losing the ability to actually fire the power is balanced out by having it automatically affect those that hit me. I did check out those threads... very good ones, yes. I'd also noticed the effect mentioned in one of those, where an EB DS that follows campaign AP limits will most probably be ignored. Ah, but you CAN fire the power -- just pick up 'Offensive (+1/4)', put the target into a headlock, and ZAP your damage shield affects them. DS is less an offensive power, though, than it is a guaranteed payback -- 'You hit me, I'll hit you back'. Quote Link to comment Share on other sites More sharing options...
Tonio Posted October 29, 2007 Author Report Share Posted October 29, 2007 Re: Damage Shield question Ah' date=' but you CAN fire the power -- just pick up 'Offensive (+1/4)', put the target into a headlock, and ZAP your damage shield affects them. DS is less an offensive power, though, than it is a guaranteed payback -- 'You hit me, I'll hit you back'.[/quote'] Well, you can fire it, at no range, and having to physically strike the opponent... Not quite the same as firing off a regular EB. ;-) Quote Link to comment Share on other sites More sharing options...
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