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[CHAR] Brightstar


Enforcer84

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Brightstar

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

20 DEX 30 13- OCV: 7/DCV: 7

20 CON 20 13-

10 BODY 0 11-

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3

18 PRE 8 13- PRE Attack: 3 1/2d6

16 COM 3 12-

 

5/24 PD 2 Total: 5/24 PD (0/19 rPD)

5/24 ED 1 Total: 5/24 ED (0/19 rED)

4 SPD 10 Phases: 3, 6, 9, 12

7 REC 0

60 END 10

30 STUN 2 Total Characteristic Cost: 94

 

Movement:

Running: 6"/12"

Flight: 15"/120"

Leaping: 3"/6"

Swimming: 2"/4"

 

 

Cost Powers END

25 Elemental Control, 50-point powers

25 1) Energy Blast 10d6 (50 Active Points) 5

35 2) Force Field (15 PD/15 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4), Hardened (+1/4) (60 Active Points) 2

25 3) Flight 15", x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (50 Active Points) 2

100 Energy Tricks: Variable Advantage (+1 Advantages; +2) for up to 50 Active Points of Energy Blast (100 Active Points) 10

8 Armored Costume: Armor (4 PD/4 ED) (12 Active Points); OIF (-1/2)

8 Concealed Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-1/4)

 

Skills

10 +2 with Ranged Combat

3 Bureaucratics 13-

3 Conversation 13-

3 High Society 13-

2 KS: Politics 11-

3 Oratory 13-

2 PS: Political Aide 11-

3 Persuasion 13-

1 Language: Spanish (basic conversation)

0 Language: English (idiomatic) (4 Active Points)

 

Total Powers & Skill Cost: 256

Total Cost: 350

 

200+ Disadvantages

15 Dependent NPC: Mayor James Grimly (Bay City) 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)

10 Enraged: When Made the Fool (Uncommon), go 11-, recover 14-

20 Hunted: Dominion 8- (Mo Pow, NCI, Capture)

20 Hunted: Dr Impossible 11- (As Pow, NCI, Harshly Punish)

10 Hunted: Media 11- (As Pow, NCI, Watching)

15 Psychological Limitation: Code vs Killing (Common, Strong)

15 Psychological Limitation: Manipulative (Very Common, Moderate)

10 Psychological Limitation: Vain (Common, Moderate)

10 Reputation: Media Friendly Superheroine, 11-

5 Rivalry: Professional (More Popular Heroine (PC), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

15 Social Limitation: Secret Identity (Frequently, Major)

5 Unluck: 1d6

 

Total Disadvantage Points: 350

 

 

 

Background/History: Amber Holt is an ambitious, hard driving, and well disciplined handler for Bay City's mayor. It was supposed to be a stepping stone for her own political career, work a few years for the mayor, run for city council on her merits as an adroit handler of the media and her fellow politicians. However, on a world with superheroes, aliens, monsters, and talking animals, plans often have unforeseen conclusions. When the brilliant but angry Dr. Impossible kidnapped the Mayor, Amber was also abducted. It wasn't that Dr. Impossible wanted to take her as well, she wouldn't leave the mayor's side. Dr. Impossible then held the Mayor and his aide hostage, demanding the return of his Flux Core.

The local superhero team, the Sentinels, saved the day; but during the fight between the team and Dr. I's minions, Amber was bathed in the energy vapor of the untested Flux Core Prototype. She became quite sick and required hospitalization. After a few days however, the symptoms lessened and she was allowed to return to work. Unbeknownst to everyone save Ms Holt, she had somehow gained the ability to summon the silvery blue energy that had enveloped her. In secret, she trained in the use of these powers, and then she developed a costume and joined the City's superhuman defenders as Brightstar.

 

Personality/Motivation: At the moment, Brightstar is still stuck in her selfish ways. She has the potential to be a true heroine, but the inclination is slow in coming to her. She is content to be a media sensation and bask in the celebrity. But, she's no fool and plays the role of clean cut heroine to the hilt. For this reason, she never runs from battle and works well with other heroes and the authorities. However, there is a PC heroine who seems to see through her disguise. This makes her nervous and angry.

Her plan right now is to save the day on a grand scale (or a few years of smaller victories) and retire from heroing, revealing her identity, and running for office. It worked for President Roberts, after all.

 

Quote: "Don't worry, officer, I can handle it."

 

Powers/Tactics: Brightstar is relatively limited in her power but very skilled in it's use. At the moment she can fly, protect herself with a force field, and fire bolts of energy. On the plus side, her energy blast power is extremely flexible and she's quite trained in it's various uses. She generally uses a "Light Pulse" that is accurate (No Range Mod) and easy to use (0 End), She also will use a "Heavy Pulse" that is more damaging (AP, 0 END), a "StarBomb" (Explosion, 0END), or a "StarHammer" (x2KNB). Against a large number of foes (with relatively low defenses) she'll fire a "Starwave" (AE), and finally, against fearsome foes she might let loose with her "Black Hole Burst" (NND vs Force Field). The last three attacks she avoids because of their high END usage. (approx 15 END per shot)

 

Campaign Use: A superheroic rival for player characters. Her 150 AP attack is a bit high for a beginning campaign, but she's got little else. If you need to lower it, drop her EC to 20pts base, and then make the energy blast and Naked advantage combo 120 pts. To improve her, she might develop other abilities, in particular a Flash attack seems appropriate. Perhaps an END Reserve as well.

 

Appearance: Brightstar is a lovely young woman with a trim, athletic physique. She has long, straight blond hair and blue eyes. She dresses in appropriate "power suits" or dresses as befits the occasion.

As Brightstar she wears a white body suit with a white jacket. The Jacket has blue trim and piping along the collar and sleeves. She wears opaque blue goggles, blue boots, and short blue gloves. The jacket is worn open and she has a blue five pointed star outline on her chest.

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