SCUBA Hero Posted December 16, 2007 Report Share Posted December 16, 2007 Re: Build: Rune Magic - Flight It's still a negative number that (IMO) need not be there. What was wrong with the method on 5ER p. 276? Why was it changed? (rhetorical questions) Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted December 16, 2007 Report Share Posted December 16, 2007 Re: Build: Rune Magic - Flight It's still a negative number that (IMO) need not be there. What was wrong with the method on 5ER p. 276? Why was it changed? (rhetorical questions) Dan would have to answer this in detail but I believe that it is just a limitation of how HDesigner can be applied to model the rules layed out on those pages. It's not a rules change per se. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 16, 2007 Report Share Posted December 16, 2007 Re: Build: Rune Magic - Flight It's still a negative number that (IMO) need not be there. What was wrong with the method on 5ER p. 276? Why was it changed? (rhetorical questions) You're mixing up how the Rules Work and how Hero Designer Gets There. The method Hero Designer is using IS the method on p276. Dan just used the Naked Modifier Construct because all the programming he would need to do to implement the Rules on p276 are already in that particular piece of programming. It is not, I repeat again, a Naked Modifier Mechanically. That is just how HeroDesigner is implementing visually the Rules. The Method on p276 does reduce the Cost of the Power - which is a essentially a negative number when listed by itself. Quote Link to comment Share on other sites More sharing options...
SCUBA Hero Posted December 16, 2007 Report Share Posted December 16, 2007 Re: Build: Rune Magic - Flight Maybe. It spits out the exact same result *every* time, including END cost? Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 16, 2007 Report Share Posted December 16, 2007 Re: Build: Rune Magic - Flight I'm not sure what you mean by that? Quote Link to comment Share on other sites More sharing options...
SCUBA Hero Posted December 16, 2007 Report Share Posted December 16, 2007 Re: Build: Rune Magic - Flight Two things from one of the threads that Hyper-Man linked to: "Note the difference in the Active Cost calculation....it's not the overall Active Cost of the base Power with all Advantages, it's a mid-way point (the Real Cost of the base Power, with the Naked Advantages applied). There's a certain amount of "double dipping" involved in the END calculation." and "Differing Modifier: Base Cost: (13*(1+.25)) = 16.25 = 16 points Active Cost (no Advantages): 16 points END usage: 2 Real Cost: ((13*(1+.25))/(1+2)) - 13 = 5.333 - 13 = -8 points" It looked like the steps were done and rounded differently, which could make a difference. However, taking out my calculator, I see that the Real Cost calculation is actually 13*1.25 THEN rounded to 16 THEN divided by 3. If the calculation were actually as written (without the rounding step), the answer would be 5.4166666. If the HD calculation method can be shown to be mathematically equivalent to the p. 276 method, then okay, no change. But the smallest differences can change END or Real Cost points due to rounding. I'm trying to think of a case where the last step of subtracting the Total Cost of the base Power from the Real Cost of the UBO. It may not. The two calculation methods may be mathematically identical. But it ain't obvious. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 17, 2007 Report Share Posted December 17, 2007 Re: Build: Rune Magic - Flight You round at each step. The book rounds at each step. Hero Designer rounds at each step. They match. The equation was just fully written out for convenience. You're making this way harder than it is. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 17, 2007 Report Share Posted December 17, 2007 Re: Build: Rune Magic - Flight Not to jump in when my head is also rocking at this point, but simply what I meant was: If you buy the power us UBO, and Uncontrolled, then the answer to the first question (how to manage duration) is 'it expires when its END runs out.' His other option of course would be to slap a Continuing Charge on the power, thereby answering the question in a different way. But I'm fairly certain in my thinking I meant "burn END per instance of use," i.e., every time the spell is cast. Quote Link to comment Share on other sites More sharing options...
darelf Posted December 17, 2007 Author Report Share Posted December 17, 2007 Re: Build: Rune Magic - Flight Summary: So, in order for this to work the way I intend ( some unknown, unlimited number of "runes" out there pre-charged up and waiting to be used ) it would be similar to building magic items in Fantasy Hero? ( kinda like the "enchantment" stuff ) Quote Link to comment Share on other sites More sharing options...
Frenchman Posted December 18, 2007 Report Share Posted December 18, 2007 Re: Build: Rune Magic - Flight Building granted powers is discussed somewhere in the Fantasy Hero book - I'd give a page reference if my copy wasn't buried under a pile of library books about Heian Japan. When I'm not allowed to use my preferred handwavium measure of a +1/2 UOO advantage I tend to by a highly-limited UAA as a Naked Advantage. Using a +1/2 is just quicker book-keeping. The way I see it, this is a missing advantage from the UBO suite - Usuable Simultaneously lets you use it on a given number of targets, all at once in a single action - kinda like autofire if you ask me. There should be a +1/2 advantage Usuable On Other that has no ultimate limit on the number (or mass, what is up with that?) of targets, but can only be granted to one target at a time - you even have to grant it to yourself if you want to use it. Seems to work for me so far. Quote Link to comment Share on other sites More sharing options...
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