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PAH - KV Virus - Infected designing


Bygoneyrs

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:dynHello my fellow Hero gamers,

 

I would like to humbly ask for some design assistance in building a "package"

for the "infected" with the KV Virus. Now let me stress I am looking for

working ideas and assistance in creating this to better design this for my

Post Apocalyse Hero campaign also set in a Traveller Hero new era 1248.

For myself I want to see and get a good feeling and understanding of how

and why you feel it should be designed what-ever way. Although I have

collected Hero System stuff, and I have read it all...sadly till reciently I

have been a d20 GM. So I am a bit rusty and not fully up to snuff on all

v5 Hero Systems stuff, and seek the "Help" of this collective to aid me

with this design element:angst:!

 

GOAL: To design the KV Virus "package for the Infected" using the

Hero System v5. The KV Virus is the infection used in the current

movie of "I am Legend", where by the "infected" become genetically

altered Nightwalkers that have lost all their humanity and are total

berserking flesh eaters. I intend to use the infection on a world in

my combo PAH/TH campaign, and have the players be apart of the

2% of humanity that is immune totally to the KV Virus. I need help

in designing this using the Hero System v5. I want to design a

'package' that I can take any character and "Infect them" and then

end up with a KV Virus Infected.

 

 

 

 

BACK HISTORY for the Campaign: The people of the system know as

Grav's Reach had set up a colony on the 2nd world within that

system. This lone star system was in the Verge Subsector of the

3rd Imperium, out in deep open space. Well in 1130 after the

Rebellion was in full swing, the AI Virus spread to their colony

and crashed or shutdown most higher level computer systems

causing much of the high tech to stop working. Fortunely for the

population of Grav's Reach Prime, they were mostly self sufficiant

and survived mostly unscaved and had to fall back to more lower

technology to recover and go on with live.

 

So by 1248, the peoples of Grav's Reach Prime had managed to

recover much of what they had lost and managed to restore their

Tech Level (TL) to TL11/12 but still did not have sufficient star drives

that would allow them to Jump to the nearest solar system some

5-6 hexes away. Pre Rebellion they had been TL14, and only then

with Jump-6 drives could anyone even reach this system, otherwise

it was "sleeper ships" taking years to reach the system.

 

Well in 1248-21st day systems wide scans picked up a tumbling mass

enterring into long range scan zones. A Scout ship was dispatched,

and discovered a derelict hulk tumbling inspace and floating into the

system. The ship's systems were mostly powered down, the markings

indicated it was a Cruiser from the 3rd Imperium regular Navy. The

Scout ship docked with the derelict and a search team was sent

onboard her. It was soon discovered that all external hatches were

open to space and all the atmosphere was vented into space. All

inner hatches were also open as well too, and there were no crew

anywhere onboard her. The ship was totally powered down, and

only powered systems onboard the ship were (12) Cold Sleeper births.

 

So a group of ships were dispatched to recover the derelict and

bring her safely to Grav's Reach Prime - Space docks in orbit above

the world. Once docked, they swormed all over the TL 14 ship to

examine the her many systems. Now they also transported the (12)

Low Births down to planet side medical facilities and started working

on re-awakening their cryo-sleep inhabitants. The first two that

they tried to open and awaken, died from complications of prolonged

Cyro-sleep storage. The next four that they tried, did not die from

any complications but unknown to the medical staff these people

whom were still recovering from the effects of Cyro-Sleep storage

had been infected with KV Virus and all died of the virus effect with

4-6 hours of being re-awakened. Not knowing what they were dealing

with, a Strick Medical Lock-Down was in place with all the percautions

that they knew about in use.

 

So they continued to try to awaken the remained of the Cryo-Sleepers

and the next group of four. Three more died from prolonged Cryo-

sleep storage, and the fourth died from the onset of the KV Virus.

Finally the last two were re-awakened, and both fell ill with what the

medical staff had come to think was effects of Prolonged Cryo-sleep

storage, but these two lived. They fell into a kind of comma, and had

severe reactions to lighting as well. They were both moved to two

different isolation rooms, and allowed to sleep while doctors tried

to watch over them and figure out what was happening to them. It

was discovered that they both had some kind of a Virus in their

systems and that it was altering them at a genetic level. It was also

discovered that (5) of the other dead Cryo-sleepers also have that

same Virus as well and that is what killed them.

 

After about (12) hours the one former Cryo-sleeper woke up and

had lost all his hair and his skin had changed pigment plus he was

affected by bright light and Ultra Violet light (couldn't see in it and

caused him pain). He was still a little groggy, but basically otherwise

normal and told a tale of a plague virus called KV Virus that had been

spread by a killer AI in the Verge subsector, and that they had aboard

their ship and they were trying to kill it. He was one of the first to

show symptoms, and fall ill and was placed in Cryo-sleep.

 

Mean-while the other Cryo-sleeper some 18 hours after being awaken

from Cryo Sleep, came fully awake as one of the Kv Virus- Infected.

His first act was to leap on his doctor and nurse and killing both of

them, then when more staff tried to restrain him, he managed to

escape the Isolattion cell and the "air-bourne" KV Virus started to

spread to the unknowing people whom in the struggle unknowingly

sadly spread the virus.

 

Within a week the KV Virus spread across the globe, and 90% of

humanity died within (12) hours of getting the KV Virus. Now as it

turned ok only 2% of the population was totally immune to the

KV Virus, and of the remaining 8% that fell ill with it and survived,

6% re-awekened as mutated humanoids. The other 2% became

the berserking flesh eating Night Walkers. It should be noted that

those that recovered from the virus and became the mutated

humanoids, still retained their humanity fully. The Night Walkers

(flesh eaters) would attack Normal humans, Immune humans,

mutant humans, and any anaimal that they could find to eat.

 

 

 

 

So how is this so far, I will follow with more shortly with what things I

wanted to do or have them have.

 

Penn

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Re: PAH - KV Virus - Infected designing

 

Hey TH...read it dude and help me out!!!:hail:

 

Ok to continue on with what I would like to design:

 

 

 

 

Ok as I stated I want to state that 90% of humanity will just catch the

KV Virus and die outright! Then 2% of humanity will be Immune to the

virus and can never be infected even from a bite. All players will be

members of this oh so lucky few!

 

Next for those that fell ill with the KV Virus but survived it two groups

immerged:

 

MUTANTS: these humans fell ill with the KV Virus but managed to survive

it's affect, but their genetically altered.

 

- loss of all body hair

- skin has become thicker but rubbery(some power here)

- slight increase to their STR

- slight increase to their DEX

- hyperaware /lightsleeper

- retain their humanity and higher brain functions

- Ultraviolet and Light sensative with blindness for eyes - disadvantage

- Ultraviolet light is painful if exposed directly to skin - disadvantage

- slight ability to see within darkness

 

NIGHT WALKERS (Invected): these humans fell ill with the KV Virus and

although they survived it, they were greatly genetically alterred

and lost their humanity. They became flesh eating monsters.

 

- loss of all body hair

- skin has become thicker but rubbery(some power here)

skin grants some damage resistance or etc

- great increase to their STR

- great increase to their DEX

- greatly increased SPD

- Flying Dodge

- Leaping ability, running on all fours

- Hyperaware /lightsleeper /telscopic smell

- beserker - loss of their humanity/ pack nature

- harden nails and sharpen enlarged teeth - weapons

- abilty to climb and cling to things well

- screaming sounds used to communication and cause fear in others

- Severe Ultraviolet and Light sensative with blindness for eyes -

disadvantage

- Severe Ultraviolet light is painful if exposed directly to skin

and they take burning damage - disadvantage

- See in the dark as normal as humans see in daylight

- Carrier of the KV Virus, and their bite can infect animals that

would not normally be infected by the Airbourne Virsus

 

 

 

 

Thus is what I would like to have designed into TWO packages for

the infected of KV Virus : Mutant Package, Night Walker Package!

 

I need the aid of this collective body please!!!:hail:

 

Penn

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Re: PAH - KV Virus - Infected designing

 

since the infection has already happened to those that survived I see no need for buting an immunity

 

normal humans need to take normal human charactistic maxima

for the sane but infected

I would raise str,con,dex,pre to 25 or 30

spd 5

lower com and int to 5(while they are inteligent something needs to make them other than just better humans for me they are more physically adept)

light sleep

Ir vision

DF looks could be mistaken for 1 of the insane infected

suscepabilitiy to sunlight/high uv light 1d6 a phase does body

susceptability to sunlight/high uv light flash 1d6 per phase

 

for the insane infected

maxima for str,con.dex,pre 35 to 40

spd 6

int and com stay the same

psy lim must feed on the uninfected

berserk in combat

berserk when uninfected are seen

suscepabilitiy to sunlight/high uv light 1d6 a phase does body

susceptability to sunlight/high uv light flash 1d6 per phase

damage reduction 75%vs pd non resistant act 15> or head shot

clinging

there leaping would be increased by there str nothing in the movie would have had them needing more than 8" with a 40 str

with the increased spd and going non combat gets them to their targets faster

 

Hey TH...read it dude and help me out!!!:hail:

 

Ok to continue on with what I would like to design:

 

 

 

 

Ok as I stated I want to state that 90% of humanity will just catch the

KV Virus and die outright! Then 2% of humanity will be Immune to the

virus and can never be infected even from a bite. All players will be

members of this oh so lucky few!

 

Next for those that fell ill with the KV Virus but survived it two groups

immerged:

 

MUTANTS: these humans fell ill with the KV Virus but managed to survive

it's affect, but their genetically altered.

 

- loss of all body hair

- skin has become thicker but rubbery(some power here)

- slight increase to their STR

- slight increase to their DEX

- hyperaware /lightsleeper

- retain their humanity and higher brain functions

- Ultraviolet and Light sensative with blindness for eyes - disadvantage

- Ultraviolet light is painful if exposed directly to skin - disadvantage

- slight ability to see within darkness

 

NIGHT WALKERS (Invected): these humans fell ill with the KV Virus and

although they survived it, they were greatly genetically alterred

and lost their humanity. They became flesh eating monsters.

 

- loss of all body hair

- skin has become thicker but rubbery(some power here)

skin grants some damage resistance or etc

- great increase to their STR

- great increase to their DEX

- greatly increased SPD

- Flying Dodge

- Leaping ability, running on all fours

- Hyperaware /lightsleeper /telscopic smell

- beserker - loss of their humanity/ pack nature

- harden nails and sharpen enlarged teeth - weapons

- abilty to climb and cling to things well

- screaming sounds used to communication and cause fear in others

- Severe Ultraviolet and Light sensative with blindness for eyes -

disadvantage

- Severe Ultraviolet light is painful if exposed directly to skin

and they take burning damage - disadvantage

- See in the dark as normal as humans see in daylight

- Carrier of the KV Virus, and their bite can infect animals that

would not normally be infected by the Airbourne Virsus

 

 

 

 

Thus is what I would like to have designed into TWO packages for

the infected of KV Virus : Mutant Package, Night Walker Package!

 

I need the aid of this collective body please!!!:hail:

 

Penn

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Re: PAH - KV Virus - Infected designing

 

Hello there Space 1999 fans, here are some links for you to look at for

resouce if anyone likes the concept as much as I do:

 

Ultra Probe Blueprints:

 

http://www.space1999.net/~catacombs/main/models/w2multra.html

http://www.space1999.net/~catacombs/main/models/w2multramission.html

http://www.space1999.net/~catacombs/main/models/w2multraplan.html

 

Hawk Mark IX:

 

http://www.space1999.net/~catacombs/main/models/w2mhawk.html

http://www.space1999.net/~catacombs/main/models/w2mhawkp.html

http://www.space1999.net/~catacombs/main/models/w2mhawk3.html

 

Supper Swift:

 

http://www.space1999.net/~catacombs/main/models/w2mswift.html

http://www.space1999.net/~catacombs/main/models/swift/s2006/w2mswift2006.html

http://www.space1999.net/~catacombs/main/models/w2mswiftint.html

 

Eagles:

 

http://www.space1999.net/~catacombs/main/models/eagle/w2meagle.html

http://www.space1999.net/~catacombs/main/models/eagle/w2meagle1.html

http://www.space1999.net/~catacombs/main/models/eagle/e1/w2meagle1p.html

http://www.space1999.net/~catacombs/main/models/eagle/w2meagle2.html

http://www.space1999.net/~catacombs/main/models/eagle/e2/w2meagle2p.html

http://www.space1999.net/~catacombs/main/models/eagle/e3/w2meagle3.html

http://www.space1999.net/~catacombs/main/models/eagle/e3/w2meagle3pt.html

http://www.space1999.net/~catacombs/main/models/eagle/e3/w2meagle3p.html

http://www.space1999.net/~catacombs/main/cguide/umeagle1.html

http://www.space1999.net/~catacombs/main/cguide/umeagle2.html

http://www.space1999.net/~catacombs/main/cguide/umeagle3.html

http://www.space1999.net/~catacombs/main/models/eagle/e4/w2meagle4p.html

http://www.space1999.net/~catacombs/main/models/eagle/e5/w2meagle5p.html

http://www.space1999.net/~catacombs/main/models/eagle/cargo/w2mecargo.html

http://www.space1999.net/~catacombs/main/models/eagle/e12/w2meagle12.html

http://www.space1999.net/~catacombs/main/models/eagle/orig/w2meaglem44.html

http://www.space1999.net/~catacombs/main/models/eagle/orig/w2meaglem22.html

http://www.space1999.net/~catacombs/main/models/eagle/w2mebits.html

http://www.space1999.net/~catacombs/main/models/eagle/mp/w2meaglemp.html

 

Other ships:

 

http://www.space1999.net/~catacombs/press/wrefalt.html

 

http://www.space1999.net/~catacombs/main/models/glider/w2mglider.html

 

So these many pics are a good resource area for you!

 

Penn

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Re: PAH - KV Virus - Infected designing

 

What is Space 1999...OMG:jawdrop:!!!

 

What planet are you living on???:D

 

Space 1999 is a TV show that came out like 1977 or so and had

two season ones...yes they ran for a year, then recast some

of the cast and re imaged it and did a second season one. Both

were pretty good for it's time really.

 

If ever they were to make a remake of the show I would think

they should name is Space 2099, and then using the same type

tech that they did, it would work perfectly. The show very much

used very realistic tech and the tech and space ships are much

more believable, just have a look at some of the links in my above

post. I mistakenly posted it to this link instead of my other link.

 

Sorry...opps I'm BAD!!!

 

Penn

 

 

WTF is Space 1999? :nonp:
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Re: PAH - KV Virus - Infected designing

 

just to add some more thoughts to what I gave earlier here

 

the infected but sane are those that have been cured by Dr Neville's formula

but the high fever has burned out/ereased most skills(those that directly concern survival would be retained)

so starting characters could not have any skills other than climbing,breakfall,acrobatics,survival,stealth,tracking...

no martial arts

they could learn new skills

might extend the time it takes to have UV light harm them

 

the insane infected from the movie did copy the trap Neville made so there is some reasoning they can do(maybe 1 cramming slot)

also they attacked in waves at Nevilles house instead of all of them getting blown to bits(probing his defences)

 

it took the 1 hanging from the ceiling at least 10 seconds to beat/tear a hole in the roof so no need for a killing attack he just could only use maybe 20 to 25 str while hanging to make the hole

he had only drywall, 2x4's and 3/8" bracing to get through

call it 2 def 6 body

 

since the infection has already happened to those that survived I see no need for buting an immunity

 

normal humans need to take normal human charactistic maxima

for the sane but infected

I would raise str,con,dex,pre to 25 or 30

spd 5

lower com and int to 5(while they are inteligent something needs to make them other than just better humans for me they are more physically adept)

light sleep

Ir vision

DF looks could be mistaken for 1 of the insane infected

suscepabilitiy to sunlight/high uv light 1d6 a phase does body

susceptability to sunlight/high uv light flash 1d6 per phase

 

for the insane infected

maxima for str,con.dex,pre 35 to 40

spd 6

int and com stay the same

psy lim must feed on the uninfected

berserk in combat

berserk when uninfected are seen

suscepabilitiy to sunlight/high uv light 1d6 a phase does body

susceptability to sunlight/high uv light flash 1d6 per phase

damage reduction 75%vs pd non resistant act 15> or head shot

clinging

there leaping would be increased by there str nothing in the movie would have had them needing more than 8" with a 40 str

with the increased spd and going non combat gets them to their targets faster

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Re: PAH - KV Virus - Infected designing

 

Having just seen the movie, and thinking of what a generic Dark Seeker would look like, I offer this --

 

(note: I'm not going to read any other offers so I can present my ideas "untainted" :P by others)

 

Characteristics:

STR, CON, DEX all at human max (they are stronger, faster, and general tougher than any human)

 

Either A) a high BODY score, or B) Physical Damage Reduction versus BODY (defined as "They Just Won't Stop!"). The Damage Reduction doesn't affect head shots or broad impacts).

 

Keeping with the same theme, they probably have Physical Damage Reduction versus STUN as well (perhaps 1/4 STUN & BODY and +1/4 versus STUN).

 

INT and EGO of 5 & 8, with the Physical Limitation of "Animal Intelligence."

 

COM of 2-4.

 

PRE of 15-20. They are frightening in appearance.

 

PD & ED of x2 Figured

 

SPD of at minimum 3, with 4 for most and 5 for the "leader" character in the movie (presuming that Will Smith's character, like most Hollywood heroes, has a 4 SPD).

 

REC, END, and STUN all based on figured. STUN should be rounded up to the nearest 10 (i.e. If you end up with 23 STUN, add 7 to get 30.)

 

Powers:

Offensive

 

Roughly 1 pip to 1/2d6 of HKA bite, Reduced Penetration. It might be Continuous, allowing them to "chew" into anyone they bite.

 

+1d6 of Hand Attack at 0 END, defined as "Doesn't Hold Back."

 

Defensive

See notes under Characteristics for the Damage Reduction ideas. I don't think they have any Life Support versus anything, although they may be resistant to regular diseases. Also, it is stated that it took 6 times the normal dose to sedate the one Dark Seeker Will Smith's character captures, which shows that the Damage Reduction is Resistant so it will affect NNDs.

 

Movement

At least +1" of Leaping, possible +2". However, don't over do it -- the Dark Seekers run very fast and get running jumps, also they have a 15-20 STR base, and this get broad jumps of 3-4" not counting any running.

 

At least +1" of Running, with some getting up to +3". Be careful of home much Running you give them, as some of their "speed" is due to, well, SPD.

 

Clinging, since we some one cling to a hole in the ceiling and tear up and out, as well as climbing the townhouse. It might be a "Super Skill" in which a base Climbing roll is needed to get the power to work. Also, the Clinging won't affect Knockback.

 

Sensory

Night Vision, since they can apparently see just find in total darkness.

 

Also, Enhanced Smell. Will Smith is very careful to disguise his scent with chemicals and a small vial of blood, broken, attracts at least one.

 

Other

Not sure if they have any other "powers" per se.

 

Skills

Their sheer strength and speed make them fairly dangerous to normal people, but you can add in +2 with Grab or just +2 with HTH if you wish.

 

Other skills --

Climbing (as seen in several cases)

Concealment; Self Only (mainly to avoid sunlight)

Contortionist (they seem to become more flexible)

Teamwork (witness the attack versus Will in his SUV)

Tracking (based on smell)

 

The "leader" character also gets:

Shadowing (this is sort of assumed based on his actions)

Stealth (while rage driven, he seems to be able to sneak up before going off)

Tactics (rudimentary, but he's got it)

Weaponsmith (or whatever you'd use to set basic snares and traps)

 

The leader gets a 5 SPD, an 8 INT and EGO, a 20 PRE, the "Near Human Intelligence" Physical Limitation, and some sort of PRE Attack and/or Images based on his roar. It seemed to be a signal for others to attack, so Images might work to simply make his louder and easier to hear.

 

Disadvantages

DF: increased respiration, heart rate, and body temp

Enraged: in combat/the scent of blood/when they encounter prey 14- go/8- recover

Phys Lim: (already mentioned above)

Psych Lim: Always Hungry/Lusts For Fresh Meat and/or Blood (something to reflect their insane/angry/hungry state)

Psych Lim: Unable To Tolerate Sunlight/Bright Light (this is total, but the leader has it down to Strong)

Susceptibility: UV light, 1d6 per Segment STUN & BODY

 

This is my "off the cuff" concept based on having just gotten out of the movie 45 minutes ago.

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Re: PAH - KV Virus - Infected designing

 

Hey I did and it was awesome...it is of great use to me and a refresher course to

my own very rusty skills at this. Having read more than actually played Hero's System

over the last couple of years, I need all the help I can get. So I great appeciate any

and all the help that many of you have given me here and can not begin to thank you

all for that help. This board is simply awesome!

 

Penn

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