Bygoneyrs Posted December 18, 2007 Report Share Posted December 18, 2007 :dynHello my fellow Hero gamers, I would like to humbly ask for some design assistance in building a "package" for the "infected" with the KV Virus. Now let me stress I am looking for working ideas and assistance in creating this to better design this for my Post Apocalyse Hero campaign also set in a Traveller Hero new era 1248. For myself I want to see and get a good feeling and understanding of how and why you feel it should be designed what-ever way. Although I have collected Hero System stuff, and I have read it all...sadly till reciently I have been a d20 GM. So I am a bit rusty and not fully up to snuff on all v5 Hero Systems stuff, and seek the "Help" of this collective to aid me with this design element:angst:! GOAL: To design the KV Virus "package for the Infected" using the Hero System v5. The KV Virus is the infection used in the current movie of "I am Legend", where by the "infected" become genetically altered Nightwalkers that have lost all their humanity and are total berserking flesh eaters. I intend to use the infection on a world in my combo PAH/TH campaign, and have the players be apart of the 2% of humanity that is immune totally to the KV Virus. I need help in designing this using the Hero System v5. I want to design a 'package' that I can take any character and "Infect them" and then end up with a KV Virus Infected. BACK HISTORY for the Campaign: The people of the system know as Grav's Reach had set up a colony on the 2nd world within that system. This lone star system was in the Verge Subsector of the 3rd Imperium, out in deep open space. Well in 1130 after the Rebellion was in full swing, the AI Virus spread to their colony and crashed or shutdown most higher level computer systems causing much of the high tech to stop working. Fortunely for the population of Grav's Reach Prime, they were mostly self sufficiant and survived mostly unscaved and had to fall back to more lower technology to recover and go on with live. So by 1248, the peoples of Grav's Reach Prime had managed to recover much of what they had lost and managed to restore their Tech Level (TL) to TL11/12 but still did not have sufficient star drives that would allow them to Jump to the nearest solar system some 5-6 hexes away. Pre Rebellion they had been TL14, and only then with Jump-6 drives could anyone even reach this system, otherwise it was "sleeper ships" taking years to reach the system. Well in 1248-21st day systems wide scans picked up a tumbling mass enterring into long range scan zones. A Scout ship was dispatched, and discovered a derelict hulk tumbling inspace and floating into the system. The ship's systems were mostly powered down, the markings indicated it was a Cruiser from the 3rd Imperium regular Navy. The Scout ship docked with the derelict and a search team was sent onboard her. It was soon discovered that all external hatches were open to space and all the atmosphere was vented into space. All inner hatches were also open as well too, and there were no crew anywhere onboard her. The ship was totally powered down, and only powered systems onboard the ship were (12) Cold Sleeper births. So a group of ships were dispatched to recover the derelict and bring her safely to Grav's Reach Prime - Space docks in orbit above the world. Once docked, they swormed all over the TL 14 ship to examine the her many systems. Now they also transported the (12) Low Births down to planet side medical facilities and started working on re-awakening their cryo-sleep inhabitants. The first two that they tried to open and awaken, died from complications of prolonged Cyro-sleep storage. The next four that they tried, did not die from any complications but unknown to the medical staff these people whom were still recovering from the effects of Cyro-Sleep storage had been infected with KV Virus and all died of the virus effect with 4-6 hours of being re-awakened. Not knowing what they were dealing with, a Strick Medical Lock-Down was in place with all the percautions that they knew about in use. So they continued to try to awaken the remained of the Cryo-Sleepers and the next group of four. Three more died from prolonged Cryo- sleep storage, and the fourth died from the onset of the KV Virus. Finally the last two were re-awakened, and both fell ill with what the medical staff had come to think was effects of Prolonged Cryo-sleep storage, but these two lived. They fell into a kind of comma, and had severe reactions to lighting as well. They were both moved to two different isolation rooms, and allowed to sleep while doctors tried to watch over them and figure out what was happening to them. It was discovered that they both had some kind of a Virus in their systems and that it was altering them at a genetic level. It was also discovered that (5) of the other dead Cryo-sleepers also have that same Virus as well and that is what killed them. After about (12) hours the one former Cryo-sleeper woke up and had lost all his hair and his skin had changed pigment plus he was affected by bright light and Ultra Violet light (couldn't see in it and caused him pain). He was still a little groggy, but basically otherwise normal and told a tale of a plague virus called KV Virus that had been spread by a killer AI in the Verge subsector, and that they had aboard their ship and they were trying to kill it. He was one of the first to show symptoms, and fall ill and was placed in Cryo-sleep. Mean-while the other Cryo-sleeper some 18 hours after being awaken from Cryo Sleep, came fully awake as one of the Kv Virus- Infected. His first act was to leap on his doctor and nurse and killing both of them, then when more staff tried to restrain him, he managed to escape the Isolattion cell and the "air-bourne" KV Virus started to spread to the unknowing people whom in the struggle unknowingly sadly spread the virus. Within a week the KV Virus spread across the globe, and 90% of humanity died within (12) hours of getting the KV Virus. Now as it turned ok only 2% of the population was totally immune to the KV Virus, and of the remaining 8% that fell ill with it and survived, 6% re-awekened as mutated humanoids. The other 2% became the berserking flesh eating Night Walkers. It should be noted that those that recovered from the virus and became the mutated humanoids, still retained their humanity fully. The Night Walkers (flesh eaters) would attack Normal humans, Immune humans, mutant humans, and any anaimal that they could find to eat. So how is this so far, I will follow with more shortly with what things I wanted to do or have them have. Penn Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 18, 2007 Report Share Posted December 18, 2007 Re: PAH - KV Virus - Infected designing Sorry; too long, didn't read. Brain glossed over, I need food. FYI; please mark up the thread with /spoiler tags where necessary or warn people who haven't seen the film what the KV virus is, etc. & so forth. Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 18, 2007 Author Report Share Posted December 18, 2007 Re: PAH - KV Virus - Infected designing Hey TH...read it dude and help me out!!! Ok to continue on with what I would like to design: Ok as I stated I want to state that 90% of humanity will just catch the KV Virus and die outright! Then 2% of humanity will be Immune to the virus and can never be infected even from a bite. All players will be members of this oh so lucky few! Next for those that fell ill with the KV Virus but survived it two groups immerged: MUTANTS: these humans fell ill with the KV Virus but managed to survive it's affect, but their genetically altered. - loss of all body hair - skin has become thicker but rubbery(some power here) - slight increase to their STR - slight increase to their DEX - hyperaware /lightsleeper - retain their humanity and higher brain functions - Ultraviolet and Light sensative with blindness for eyes - disadvantage - Ultraviolet light is painful if exposed directly to skin - disadvantage - slight ability to see within darkness NIGHT WALKERS (Invected): these humans fell ill with the KV Virus and although they survived it, they were greatly genetically alterred and lost their humanity. They became flesh eating monsters. - loss of all body hair - skin has become thicker but rubbery(some power here) skin grants some damage resistance or etc - great increase to their STR - great increase to their DEX - greatly increased SPD - Flying Dodge - Leaping ability, running on all fours - Hyperaware /lightsleeper /telscopic smell - beserker - loss of their humanity/ pack nature - harden nails and sharpen enlarged teeth - weapons - abilty to climb and cling to things well - screaming sounds used to communication and cause fear in others - Severe Ultraviolet and Light sensative with blindness for eyes - disadvantage - Severe Ultraviolet light is painful if exposed directly to skin and they take burning damage - disadvantage - See in the dark as normal as humans see in daylight - Carrier of the KV Virus, and their bite can infect animals that would not normally be infected by the Airbourne Virsus Thus is what I would like to have designed into TWO packages for the infected of KV Virus : Mutant Package, Night Walker Package! I need the aid of this collective body please!!! Penn Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 18, 2007 Author Report Share Posted December 18, 2007 Re: PAH - KV Virus - Infected designing I plan to use this KV Virus as the cause of my Apocalypse in my PAH campaign set in a PAH and Traveller hero campaign setting!!! I like it much better than either the T-Virus from Resident Evil or Dawn of the Dead flesh eating Zombies!!! Penn Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 19, 2007 Author Report Share Posted December 19, 2007 Re: PAH - KV Virus - Infected designing A shameless "Bump" for assistance! Penn Quote Link to comment Share on other sites More sharing options...
Beast Posted December 21, 2007 Report Share Posted December 21, 2007 Re: PAH - KV Virus - Infected designing since the infection has already happened to those that survived I see no need for buting an immunity normal humans need to take normal human charactistic maxima for the sane but infected I would raise str,con,dex,pre to 25 or 30 spd 5 lower com and int to 5(while they are inteligent something needs to make them other than just better humans for me they are more physically adept) light sleep Ir vision DF looks could be mistaken for 1 of the insane infected suscepabilitiy to sunlight/high uv light 1d6 a phase does body susceptability to sunlight/high uv light flash 1d6 per phase for the insane infected maxima for str,con.dex,pre 35 to 40 spd 6 int and com stay the same psy lim must feed on the uninfected berserk in combat berserk when uninfected are seen suscepabilitiy to sunlight/high uv light 1d6 a phase does body susceptability to sunlight/high uv light flash 1d6 per phase damage reduction 75%vs pd non resistant act 15> or head shot clinging there leaping would be increased by there str nothing in the movie would have had them needing more than 8" with a 40 str with the increased spd and going non combat gets them to their targets faster Hey TH...read it dude and help me out!!! Ok to continue on with what I would like to design: Ok as I stated I want to state that 90% of humanity will just catch the KV Virus and die outright! Then 2% of humanity will be Immune to the virus and can never be infected even from a bite. All players will be members of this oh so lucky few! Next for those that fell ill with the KV Virus but survived it two groups immerged: MUTANTS: these humans fell ill with the KV Virus but managed to survive it's affect, but their genetically altered. - loss of all body hair - skin has become thicker but rubbery(some power here) - slight increase to their STR - slight increase to their DEX - hyperaware /lightsleeper - retain their humanity and higher brain functions - Ultraviolet and Light sensative with blindness for eyes - disadvantage - Ultraviolet light is painful if exposed directly to skin - disadvantage - slight ability to see within darkness NIGHT WALKERS (Invected): these humans fell ill with the KV Virus and although they survived it, they were greatly genetically alterred and lost their humanity. They became flesh eating monsters. - loss of all body hair - skin has become thicker but rubbery(some power here) skin grants some damage resistance or etc - great increase to their STR - great increase to their DEX - greatly increased SPD - Flying Dodge - Leaping ability, running on all fours - Hyperaware /lightsleeper /telscopic smell - beserker - loss of their humanity/ pack nature - harden nails and sharpen enlarged teeth - weapons - abilty to climb and cling to things well - screaming sounds used to communication and cause fear in others - Severe Ultraviolet and Light sensative with blindness for eyes - disadvantage - Severe Ultraviolet light is painful if exposed directly to skin and they take burning damage - disadvantage - See in the dark as normal as humans see in daylight - Carrier of the KV Virus, and their bite can infect animals that would not normally be infected by the Airbourne Virsus Thus is what I would like to have designed into TWO packages for the infected of KV Virus : Mutant Package, Night Walker Package! I need the aid of this collective body please!!! Penn Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 21, 2007 Author Report Share Posted December 21, 2007 Re: PAH - KV Virus - Infected designing Beast....you are Awesome!!! Penn Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 21, 2007 Author Report Share Posted December 21, 2007 Re: PAH - KV Virus - Infected designing Hello there Space 1999 fans, here are some links for you to look at for resouce if anyone likes the concept as much as I do: Ultra Probe Blueprints: http://www.space1999.net/~catacombs/main/models/w2multra.html http://www.space1999.net/~catacombs/main/models/w2multramission.html http://www.space1999.net/~catacombs/main/models/w2multraplan.html Hawk Mark IX: http://www.space1999.net/~catacombs/main/models/w2mhawk.html http://www.space1999.net/~catacombs/main/models/w2mhawkp.html http://www.space1999.net/~catacombs/main/models/w2mhawk3.html Supper Swift: http://www.space1999.net/~catacombs/main/models/w2mswift.html http://www.space1999.net/~catacombs/main/models/swift/s2006/w2mswift2006.html http://www.space1999.net/~catacombs/main/models/w2mswiftint.html Eagles: http://www.space1999.net/~catacombs/main/models/eagle/w2meagle.html http://www.space1999.net/~catacombs/main/models/eagle/w2meagle1.html http://www.space1999.net/~catacombs/main/models/eagle/e1/w2meagle1p.html http://www.space1999.net/~catacombs/main/models/eagle/w2meagle2.html http://www.space1999.net/~catacombs/main/models/eagle/e2/w2meagle2p.html http://www.space1999.net/~catacombs/main/models/eagle/e3/w2meagle3.html http://www.space1999.net/~catacombs/main/models/eagle/e3/w2meagle3pt.html http://www.space1999.net/~catacombs/main/models/eagle/e3/w2meagle3p.html http://www.space1999.net/~catacombs/main/cguide/umeagle1.html http://www.space1999.net/~catacombs/main/cguide/umeagle2.html http://www.space1999.net/~catacombs/main/cguide/umeagle3.html http://www.space1999.net/~catacombs/main/models/eagle/e4/w2meagle4p.html http://www.space1999.net/~catacombs/main/models/eagle/e5/w2meagle5p.html http://www.space1999.net/~catacombs/main/models/eagle/cargo/w2mecargo.html http://www.space1999.net/~catacombs/main/models/eagle/e12/w2meagle12.html http://www.space1999.net/~catacombs/main/models/eagle/orig/w2meaglem44.html http://www.space1999.net/~catacombs/main/models/eagle/orig/w2meaglem22.html http://www.space1999.net/~catacombs/main/models/eagle/w2mebits.html http://www.space1999.net/~catacombs/main/models/eagle/mp/w2meaglemp.html Other ships: http://www.space1999.net/~catacombs/press/wrefalt.html http://www.space1999.net/~catacombs/main/models/glider/w2mglider.html So these many pics are a good resource area for you! Penn Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 21, 2007 Author Report Share Posted December 21, 2007 Re: PAH - KV Virus - Infected designing Oops posted to the wrong thread...sorry! Penn Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 21, 2007 Report Share Posted December 21, 2007 Re: PAH - KV Virus - Infected designing WTF is Space 1999? Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 21, 2007 Author Report Share Posted December 21, 2007 Re: PAH - KV Virus - Infected designing What is Space 1999...OMG:jawdrop:!!! What planet are you living on??? Space 1999 is a TV show that came out like 1977 or so and had two season ones...yes they ran for a year, then recast some of the cast and re imaged it and did a second season one. Both were pretty good for it's time really. If ever they were to make a remake of the show I would think they should name is Space 2099, and then using the same type tech that they did, it would work perfectly. The show very much used very realistic tech and the tech and space ships are much more believable, just have a look at some of the links in my above post. I mistakenly posted it to this link instead of my other link. Sorry...opps I'm BAD!!! Penn WTF is Space 1999? Quote Link to comment Share on other sites More sharing options...
Beast Posted December 22, 2007 Report Share Posted December 22, 2007 Re: PAH - KV Virus - Infected designing just to add some more thoughts to what I gave earlier here the infected but sane are those that have been cured by Dr Neville's formula but the high fever has burned out/ereased most skills(those that directly concern survival would be retained) so starting characters could not have any skills other than climbing,breakfall,acrobatics,survival,stealth,tracking... no martial arts they could learn new skills might extend the time it takes to have UV light harm them the insane infected from the movie did copy the trap Neville made so there is some reasoning they can do(maybe 1 cramming slot) also they attacked in waves at Nevilles house instead of all of them getting blown to bits(probing his defences) it took the 1 hanging from the ceiling at least 10 seconds to beat/tear a hole in the roof so no need for a killing attack he just could only use maybe 20 to 25 str while hanging to make the hole he had only drywall, 2x4's and 3/8" bracing to get through call it 2 def 6 body since the infection has already happened to those that survived I see no need for buting an immunity normal humans need to take normal human charactistic maxima for the sane but infected I would raise str,con,dex,pre to 25 or 30 spd 5 lower com and int to 5(while they are inteligent something needs to make them other than just better humans for me they are more physically adept) light sleep Ir vision DF looks could be mistaken for 1 of the insane infected suscepabilitiy to sunlight/high uv light 1d6 a phase does body susceptability to sunlight/high uv light flash 1d6 per phase for the insane infected maxima for str,con.dex,pre 35 to 40 spd 6 int and com stay the same psy lim must feed on the uninfected berserk in combat berserk when uninfected are seen suscepabilitiy to sunlight/high uv light 1d6 a phase does body susceptability to sunlight/high uv light flash 1d6 per phase damage reduction 75%vs pd non resistant act 15> or head shot clinging there leaping would be increased by there str nothing in the movie would have had them needing more than 8" with a 40 str with the increased spd and going non combat gets them to their targets faster Quote Link to comment Share on other sites More sharing options...
Susano Posted December 23, 2007 Report Share Posted December 23, 2007 Re: PAH - KV Virus - Infected designing Having just seen the movie, and thinking of what a generic Dark Seeker would look like, I offer this -- (note: I'm not going to read any other offers so I can present my ideas "untainted" by others) Characteristics: STR, CON, DEX all at human max (they are stronger, faster, and general tougher than any human) Either A) a high BODY score, or Physical Damage Reduction versus BODY (defined as "They Just Won't Stop!"). The Damage Reduction doesn't affect head shots or broad impacts). Keeping with the same theme, they probably have Physical Damage Reduction versus STUN as well (perhaps 1/4 STUN & BODY and +1/4 versus STUN). INT and EGO of 5 & 8, with the Physical Limitation of "Animal Intelligence." COM of 2-4. PRE of 15-20. They are frightening in appearance. PD & ED of x2 Figured SPD of at minimum 3, with 4 for most and 5 for the "leader" character in the movie (presuming that Will Smith's character, like most Hollywood heroes, has a 4 SPD). REC, END, and STUN all based on figured. STUN should be rounded up to the nearest 10 (i.e. If you end up with 23 STUN, add 7 to get 30.) Powers: Offensive Roughly 1 pip to 1/2d6 of HKA bite, Reduced Penetration. It might be Continuous, allowing them to "chew" into anyone they bite. +1d6 of Hand Attack at 0 END, defined as "Doesn't Hold Back." Defensive See notes under Characteristics for the Damage Reduction ideas. I don't think they have any Life Support versus anything, although they may be resistant to regular diseases. Also, it is stated that it took 6 times the normal dose to sedate the one Dark Seeker Will Smith's character captures, which shows that the Damage Reduction is Resistant so it will affect NNDs. Movement At least +1" of Leaping, possible +2". However, don't over do it -- the Dark Seekers run very fast and get running jumps, also they have a 15-20 STR base, and this get broad jumps of 3-4" not counting any running. At least +1" of Running, with some getting up to +3". Be careful of home much Running you give them, as some of their "speed" is due to, well, SPD. Clinging, since we some one cling to a hole in the ceiling and tear up and out, as well as climbing the townhouse. It might be a "Super Skill" in which a base Climbing roll is needed to get the power to work. Also, the Clinging won't affect Knockback. Sensory Night Vision, since they can apparently see just find in total darkness. Also, Enhanced Smell. Will Smith is very careful to disguise his scent with chemicals and a small vial of blood, broken, attracts at least one. Other Not sure if they have any other "powers" per se. Skills Their sheer strength and speed make them fairly dangerous to normal people, but you can add in +2 with Grab or just +2 with HTH if you wish. Other skills -- Climbing (as seen in several cases) Concealment; Self Only (mainly to avoid sunlight) Contortionist (they seem to become more flexible) Teamwork (witness the attack versus Will in his SUV) Tracking (based on smell) The "leader" character also gets: Shadowing (this is sort of assumed based on his actions) Stealth (while rage driven, he seems to be able to sneak up before going off) Tactics (rudimentary, but he's got it) Weaponsmith (or whatever you'd use to set basic snares and traps) The leader gets a 5 SPD, an 8 INT and EGO, a 20 PRE, the "Near Human Intelligence" Physical Limitation, and some sort of PRE Attack and/or Images based on his roar. It seemed to be a signal for others to attack, so Images might work to simply make his louder and easier to hear. Disadvantages DF: increased respiration, heart rate, and body temp Enraged: in combat/the scent of blood/when they encounter prey 14- go/8- recover Phys Lim: (already mentioned above) Psych Lim: Always Hungry/Lusts For Fresh Meat and/or Blood (something to reflect their insane/angry/hungry state) Psych Lim: Unable To Tolerate Sunlight/Bright Light (this is total, but the leader has it down to Strong) Susceptibility: UV light, 1d6 per Segment STUN & BODY This is my "off the cuff" concept based on having just gotten out of the movie 45 minutes ago. Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 24, 2007 Author Report Share Posted December 24, 2007 Re: PAH - KV Virus - Infected designing Susano you are Awesome incase no one has told you today! I will Rep You Up tomorrow my friend!!! Penn Quote Link to comment Share on other sites More sharing options...
Susano Posted December 24, 2007 Report Share Posted December 24, 2007 Re: PAH - KV Virus - Infected designing Thanks. I wasn't sure any had seen this or even paid it any attention. Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 24, 2007 Author Report Share Posted December 24, 2007 Re: PAH - KV Virus - Infected designing Hey I did and it was awesome...it is of great use to me and a refresher course to my own very rusty skills at this. Having read more than actually played Hero's System over the last couple of years, I need all the help I can get. So I great appeciate any and all the help that many of you have given me here and can not begin to thank you all for that help. This board is simply awesome! Penn Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 24, 2007 Author Report Share Posted December 24, 2007 Re: PAH - KV Virus - Infected designing Work on my campaign is coming along nicely with the help I am getting! Penn Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 24, 2007 Report Share Posted December 24, 2007 Re: PAH - KV Virus - Infected designing See? This is why I leave character design to the experts. Quote Link to comment Share on other sites More sharing options...
Susano Posted December 24, 2007 Report Share Posted December 24, 2007 Re: PAH - KV Virus - Infected designing See? This is why I leave character design to the experts. What? I didn't do anything. Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 24, 2007 Author Report Share Posted December 24, 2007 Re: PAH - KV Virus - Infected designing How does everyone like my new Avatar? Penn Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 24, 2007 Author Report Share Posted December 24, 2007 Re: PAH - KV Virus - Infected designing BTW when does someone become a Full Member from Junior Member when they reach 500 posts.... Penn Quote Link to comment Share on other sites More sharing options...
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