Enforcer84 Posted January 22, 2008 Report Share Posted January 22, 2008 Traci 13 Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 13 DEX 9 12- OCV: 4/DCV: 4 15 CON 10 12- 11 BODY 2 11- 18 INT 8 13- PER Roll 13- 17 EGO 14 12- ECV: 6 26 PRE 6 14- PRE Attack: 5d6 16 COM 3 12- 3/15 PD 1 Total: 3/15 PD (0/12 rPD) 3/15 ED 0 Total: 3/15 ED (0/12 rED) 5 SPD 27 Phases: 3, 5, 8, 10, 12 5 REC 0 30 END 0 30 STUN 6 Total Characteristic Cost: 88 Movement: Running: 7"/14" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 90 Street Sorcery: Variable Power Pool (Magic Pool), 70 base + 20 control cost, (105 Active Points); all slots Gestures (-1/4), Incantations (-1/4), Suffers -10 AP pentalty when not in a City. (pop. 50k +) (this does not affect her spell roll pentalty) Power loses about a fourth of its effectiveness (Her magical control is somehow linked to urban environments. ; -1/4) Fool for the City 13 1) I know a shortcut: CK: Any City, Earth (27 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) 36- 3 7 2) Lucky Street: Luck 2d6 (10 Active Points); Only in Cities (-1/2) 7 3) Urban Legend: +10 PRE (10 Active Points); Only in Cities (-1/2) 23 4) Urban Mana Renewal: Endurance Reserve (100 END, 20 REC) Reserve: (30 Active Points); REC: (20 Active Points); Only in Cities (-1/2) 4 5) Urban Survivalist: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (6 Active Points); Only in Cities (-1/2) Protective Magics 11 1) Arcane Defenses: Power Defense (11 points) 57 2) Mystic Shields: Force Field (12 PD/12 ED/12 Flash Defense: Sight Group) (Protect Carried Items), Costs END Only To Activate (+1/4) (57 Active Points) 5 2 3) Strongwilled: Mental Defense (5 points total) Perks 15 Leeroy: Enter the Iguana: Pet Iguana (Dragon) 3 Well-Connected 5 1) Daddy: Contact: Doctor Thirteen (Contact has very useful Skills or resources, Good relationship with Contact) (6 Active Points) 12- 3 2) The Supergirls!: Contact: Natasha Irons & Cir-El (Very Good relationship with Contact) (4 Active Points) 11- 7 3) Uncle Ralph: Contact: Ralph Dibney; the Elongated Man (Contact has very useful Skills or resources, Good relationship with Contact), Spirit Contact (x2) (8 Active Points) 8- Talents 8 Combat Luck (6 PD/6 ED) (12 Active Points); Only in Cities (-1/2) Skills 2 CK: Metropolis 11- 3 Concealment 13- 3 Criminology 13- 5 Deduction 14- 3 Lockpicking 12- 17 Magic 20- 3 Paramedics 13- 3 Persuasion 14- 2 SS: Alchemy 11- 3 Scholar 2 1) KS: Arcane And Occult Lore (3 Active Points) 13- 1 2) KS: Dragons (2 Active Points) 11- 1 3) KS: Flora And Fauna (2 Active Points) 11- 1 4) KS: Herbalism And Healing-Lore (2 Active Points) 11- 1 5) KS: The Law Enforcement World (2 Active Points) 11- 2 6) KS: The Mystic World (3 Active Points) 13- 2 7) KS: The Superhuman World (3 Active Points) 12- 2 8) KS: Urban Legends (3 Active Points) 13- 2 9) KS: Witchcraft (3 Active Points) 13- 3 Security Systems 13- 5 Shadowing 14- 5 Stealth 13- 5 Streetwise 15- 4 Survival (Urban) 14- Total Powers & Skill Cost: 335 Total Cost: 423 200+ Disadvantages 5 Distinctive Features: Homo Magi (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 15 Hunted: Evil Mystic Elements 11- (As Pow, Harshly Punish) Notes: Mystical Badguy of the week. 15 Hunted: Doctor Thirteen 11- (Mo Pow, NCI, Watching) 10 Psychological Limitation: Independant Minded; stubborn (Common, Moderate) 20 Psychological Limitation: Code of the hero (Common, Total) 15 Psychological Limitation: Wild Child; Flirtatious and Foreward (Very Common, Moderate) 10 Psychological Limitation: City Girl (er, duh) (Common, Moderate) 10 Reputation: Urban Legend, 11- 15 Social Limitation: Secret Identity (oddly enough) (Frequently, Major) 108 Experience Points Total Disadvantage Points: 423 Background/History: The latest in the long line of "Homo Magi," humans born with innate powers of sorcery. Traci was forbidden by her father, Doctor Thirteen, to practice magic, since her mother died due to magical influences. This doesn't sit well with the young heroine in the making. To make up for the fact that she's not allowed to practice magic, Traci was raised and trained by Ralph Dibny and his wife Sue some time after her mother's death. With this knowledge, Traci moved to the Suicide Slum of Metropolis, determined to live on her own (with her iguana Leeroy). There she began to tap into the "urban magic" of Metropolis, and assumed the name of Girl 13, becoming a super hero of sorts. She met Superboy, who was attracted to her, but the feeling wasn't mutual. She used her magic to defend an injured Superman from a ghostly female ninja, along with fellow "Supergirls," Natasha Irons and Cir-El, with whom she formed a friendship. The Spectre's attack on magic does not seem to have had an effect on her powers. Personality/Motivation: Traci is heroic in outlook and pleseant to be around. She loves her father, but feels smothered by his protectiveness and gets annoyed at his bitterness. Her training as a detective has heightened her natural curiosity; she's keenly aware of her surroundings and enjoys research. Quote: Powers/Tactics: For someone who is as vulnerable as Traci is, she tends towards rather up front tactics. She's a great "support fighter" using her magic to aid her team mates. But for all the "Urban Witchcraft" claims, her magic is pretty standard superheroic magic. So when using it, try to 'dress it up'; Flash or Darkness attacks being Streetlight based, a teleportation spell that requires a vehicle to move between her and whomever is looking at her, etc... Campaign Use: A detective/Magic user/Girl gone Wild. I'm sure you could use her in your campaign. Appearance: Lovely Korean-American young woman with streaked black hair and dark eyes. She dresses...minimally. Her costume is a barely covering black number with a red 13 on her right breast. Leeroy is a greenish/gray iguana. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted January 22, 2008 Author Report Share Posted January 22, 2008 Re: Girl-13 so, she needs some levels, and I'm not certain about the "Short cut" build. Perhaps just clairsentience? Let me know my friends. Quote Link to comment Share on other sites More sharing options...
OddHat Posted January 22, 2008 Report Share Posted January 22, 2008 Re: Girl-13 Thanks, very cool write up of a DC character, and it got me reading wiki entries covering events long after I stopped reading the big two. Rep to you, if I can. Susano might be interested in this. Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted January 23, 2008 Report Share Posted January 23, 2008 Re: Girl-13 you could buy the short cut as a teleport with extra time to represent her ability to get anywhere in a city in a short amount of time. shes currently dating the new blue beetle by the way. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted January 23, 2008 Author Report Share Posted January 23, 2008 Re: Girl-13 you could buy the short cut as a teleport with extra time to represent her ability to get anywhere in a city in a short amount of time. shes currently dating the new blue beetle by the way. lalalala did NOT HEAR THAT. ...I did read it tho. Quote Link to comment Share on other sites More sharing options...
FenrisUlf Posted January 24, 2008 Report Share Posted January 24, 2008 Re: Girl-13 I remember this character from Willingham's Day of Vengeance series. Thanks for writing her up, it's nice to know where these characters come from. Quote Link to comment Share on other sites More sharing options...
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