Cardinal Posted February 5, 2008 Report Share Posted February 5, 2008 I remember someone coming up with a couple of ideas on how Ego could be modified for use in a game. For example: a) Allow a character to take a +0 advantage, Based on EGO. The CV would then be based on ECV but target normal DCV, with range mods, etc. Basically a way to model the idea that a mentalist's TK should be based on will (or for a GL type figure); Allow character to use higher of CON and EGO to determine if they are stunned (to avoid mentalist characters having 23 CONs just to be effective). I can't find the threads now. Does anyone know which threads I am thinking about? Has anyone used rules like this in the past? What was the impact on game play? Thanks Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted February 5, 2008 Report Share Posted February 5, 2008 Re: New Uses for Ego Hmm. For an EGO attack, it actually makes more sense for the EGO to determine if you get STUNed or not; however, I would still have mentalists require CON to resist physical assaults. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted February 5, 2008 Report Share Posted February 5, 2008 Re: New Uses for Ego Take a look at The Ultimate Mentalist for lots more goodness. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted February 5, 2008 Report Share Posted February 5, 2008 Re: New Uses for Ego a) Allow a character to take a +0 advantage' date=' Based on EGO. The CV would then be based on ECV but target normal DCV, with range mods, etc. Basically a way to model the idea that a mentalist's TK should be based on will (or for a GL type figure);[/quote']That one might be mine: http://www.herogames.com/forums/showthread.php?p=251855 Quote Link to comment Share on other sites More sharing options...
Cardinal Posted February 5, 2008 Author Report Share Posted February 5, 2008 Re: New Uses for Ego That one might be mine: http://www.herogames.com/forums/showthread.php?p=251855 thanks. While not the thread I remember, it is exactly what I was looking for. Prepare for some Thread Necromancy! Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 5, 2008 Report Share Posted February 5, 2008 Re: New Uses for Ego The value of EGO very much varies with campaign: in a realistic heroic level campaign it is probably too expensive and a few freebies could even things out. One way to beef up EGO, without expanding the system, is simply to use it to build powers with, using RSR: Tough it out: +10 CON No figured -1/2, only to avoid stunning -1/4, RSR: Ego roll -1/2 20 points / (1+1.25) = 9 of your Earth points. Finding the strength: +10 STR No figured -1/2, only for lifting -1, RSR: Ego roll -1/2 10 points / (1+2) = 3 of your Earth points. Perfect focus: 1 overall skill level RSR: Ego roll = 7 of your Earth points I'm just saying you can make Ego more use for a character that has a high Ego, even in a setting where Ego is not used for much - it might well allow you access to all sorts of things at a reduced price that might be difficult to explain in a game where powers are not usually allowed. Quote Link to comment Share on other sites More sharing options...
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