Edsel Posted April 17, 2008 Report Share Posted April 17, 2008 In our cyberhero game one of the players wants to have a character whose cybernetic hand can mimic any palm and finger prints that he has analyzed. He has a cyber-eye that has detect finger/palm prints with discriminatory and analysis. The eye was easy to build but how would you build the mimic ability? 1) I could use Shape Shift and limit it to mimicking finger and palm prints. 2) I could use a cosmetic Transform. 3) I could just buy a big bonus to Security Systems vs. finger and palm readers. 4) Something else I haven't though about. How would you do it? Quote Link to comment Share on other sites More sharing options...
McCoy Posted April 18, 2008 Report Share Posted April 18, 2008 Re: Finger & Palm Print Mimic 3) a big bonus to Security Systems vs. finger and palm readers. Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted April 18, 2008 Report Share Posted April 18, 2008 Re: Finger & Palm Print Mimic Technically, palm readers do the same thing his eye does -- look at the palm print. Shapeshift to sight group would be the trick if there is no chance of failure. Cybernetic Handprints: Shape Shift (Sight Group, limited group of shapes), Imitation, Instant Change (35 Active Points); Hand / Finger Prints Only (-2), Must Possess Print Information (-1), Restrainable (Only by means other than Grabs and Entangles; Cyberware; -1/4): 8 Real Cost. If, on the other hand, there's still a chance for failure, make it a bonus to the Security Systems roll. Quote Link to comment Share on other sites More sharing options...
Edsel Posted April 18, 2008 Author Report Share Posted April 18, 2008 Re: Finger & Palm Print Mimic I like the shape shift write-up. It looks better than what I had come up with. To simulate the chance of an error I might give it an activation roll. Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted April 22, 2008 Report Share Posted April 22, 2008 Re: Finger & Palm Print Mimic Like I said, if there's a chance for error or failure, just make it a bonus to the Security Systems roll. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted April 22, 2008 Report Share Posted April 22, 2008 Re: Finger & Palm Print Mimic You need the Cellular adder for Shape Shift to alter fingerprints. Quote Link to comment Share on other sites More sharing options...
Tonio Posted April 25, 2008 Report Share Posted April 25, 2008 Re: Finger & Palm Print Mimic Technically' date=' palm readers do the same thing his eye does -- look at the palm print. Shapeshift to sight group would be the trick [i']if[/i] there is no chance of failure. Cybernetic Handprints: Shape Shift (Sight Group, limited group of shapes), Imitation, Instant Change (35 Active Points); Hand / Finger Prints Only (-2), Must Possess Print Information (-1), Restrainable (Only by means other than Grabs and Entangles; Cyberware; -1/4): 8 Real Cost. If, on the other hand, there's still a chance for failure, make it a bonus to the Security Systems roll. I'd say it's a Touch Group SS, not Sight Group (you're changing the shape, not the appearance). Also, doesn't the Imitation modifier already include the "Must Possess Print Information" deal, as in "you can't Imitate what you haven't examined"? Quote Link to comment Share on other sites More sharing options...
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