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Necromancy School


Tclynch

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Re: Necromancy School

 

There's also my own d20 conversions to HERO' date=' that include Necromancy School Spells in each of the 5 levels... and I think that Cleric 1-4 is done and those also have Death/Necro spells in them as well.[/quote']

 

 

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Re: Necromancy School

 

Umm, I'll just post my necromancer character here, he has a bunch of necro spells. I like necromancy, you can use it as a special effect for just about any power in the book :)

 

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Aleister Carloss

 

 

### disads ###

 

5 age 40+

15 obsessed with becoming immortal (cmn/str)

15 contemptuous of anyone less intelligent than himself (vc/mod)

10 competitive with other sorcerers (unc/str)

5 reputation: evil necromancer (8-)

 

50 total

 

 

### stats ###

 

str 10 -

dex 14 12

con 13 6

body 13 6

int 20 20

ego 11 2

pre 15 5

com 10 -

pd 2 -

ed 3 -

speed 4 6

rec 5 -

end 24 -

stun 23 -

57

 

 

### skillz ###

 

3 scholar

1 ks: the undead

1 ks: demons and hell

 

1 ks: necromantic magic

1 ks: methods of achieving immortality

1 ks: anatomy

1 ks: methods of inflicting pain

1 ks: legends and history of wizards and magic

 

3 forensic medicine

6 combat luck

3 high society

2 familiarity with common melee weapons

 

13 magic skill 18-

3 riding

 

43 total

 

 

### magic ###

 

13 40pt. sorcery multipower

(-0.5) requires a skill roll

(-0.25) incantations

(-0.25) gestures

(-0.25) concentrate 1/2 DCV

(-0.5) full phase to cast

(-0.25) not on holy ground

 

1u 37 weaken: 3d6 suppress str, continuous, 0 end

1u 37 strike blind: 5d6 flash, 1 hex area

1u 39 poltergeist: 26 str. telekinesis, affects whole object

1u 37 theft of life: 1.5d6 xfr body to end (25), usable at range (+1/2)

1u 30 detect magic: discriminatory, analyze, ranged, targeting

 

1u 38 animate dead: summon 1x 85-point zombie (17),

expanded class: based on corpse (+1/4)

slavishly loyal (+1)

1u 40 unlife regeneration: 4d6 simplified healing

1u 40 summon: 4x 50-point demon, slavishly loyal (+1)

1u 37 feeblemind: 5d6 suppress int, 0 end

 

1u 32 sense life: detect living creatures (10), discriminatory (5)

analyze (5) ranged (5) targeting (10)

1u 37 strength of the damned: 5d6 succor str, 0 end

1u 5 shadow walk: teleport 1" (2)

safe blind (+1/4)

megascale 1" = 1000 km (+1)

full turn to cast (-1/2)

1u 37 glimpse of the abyss: aid 3d6 to end, fade 1/turn

1u 40 foul gust: 35" leaping, accurate (40)

 

1u 40 spirit form: desolid

 

1u 40 shadow form: invisibility to sight and hearing (25)

simultaneously usable by others (+1/2)

only in areas with relatively low lighting, such as shadows or

moonlight (-1/2)

 

1u 40 waking nightmare: 8d6 mental illusions

 

1u 37 cursed gloom: change environment (shadow and chill) -1 OCV (5)

-4 PER (12), -1 temperature level (3), 8" radius (15),

personal immunity (+1/4), not in direct sunlight (-whatever)

 

1u 37 mastery of venom and corruption: 10d6 dispel (30) vs. any venom or

disease, one at a time (+1/4)

 

15 total

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