Guest Worldmaker Posted September 7, 2008 Report Share Posted September 7, 2008 Re: Fantasy Gambling Ideas Okay, in that case, I'll go back and change the original post. I expected the "non-silly" to be understood. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted September 8, 2008 Report Share Posted September 8, 2008 Re: Fantasy Gambling Ideas http://www.interbingo.com/bingo_bits/20060612/cow-plop-bingo-takes-off.shtml betting where an animal will poop is real, and is gambled on heavily in someplaces. doing that with a cockatrice, now that's entertainment http://www.mooserivercampground.com/mooseplop08.html Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted September 9, 2008 Report Share Posted September 9, 2008 Re: Fantasy Gambling Ideas You keep posting BS like this to get a rise out of me, don't you? What specifically did I ever do to you to warrant you turning this thread into a joke for your own personal amusement? Quote Link to comment Share on other sites More sharing options...
Beast Posted September 9, 2008 Report Share Posted September 9, 2008 Re: Fantasy Gambling Ideas here is 1 I learned this weekend at Ren faire it is called 3's away you need at least 5d6(you will roll at most 5 times per player w/ 5 dice) after each roll you must keep at least 1 die(you may keep more if wanted "3's" are worth 0 all others keep their normal value object is to get the lowest score Quote Link to comment Share on other sites More sharing options...
Talon65 Posted September 10, 2008 Report Share Posted September 10, 2008 Re: Fantasy Gambling Ideas You might try a web search for "dice games" or "bar games". My grandmother owned a bar for several years and they always had a cup and dice behind the counter for all sorts of drinking games. Usually patrons would play to see who bought the next round. The only one I remember is "Ship, Captain and Crew" This is the game as I was taught: You used a cup with 5D6. The object of the game is to get a six (your ship), a 5 (your captain) and the highest possible on the other three dice (your crew). You had to have a Ship before you could get a Captain and a Captain before you could collect a Crew and you had three rolls to do it with. Whomever had the highest total in crew, won. For example: If on my first roll I didn't get any sixes I'd have to re roll all the dice. If I rolled a six, it would be put aside and I would roll all the rest of the dice to try and get my Captain and my Crew. If I rolled both a six and a five in my first roll I could keep those and any high dice I wanted to use for my Crew and still have two more rolls to to try and get the highest Crew. So the best I could possible do would be to get a 6 for my Ship, a 5 for my Crew and three more 6's for my Crew. *Player 1 rolls his Ship on his first roll, Captain on his second roll so he can also keep a 6 from that roll. He rolls the last two dice with his last roll and ends up with a Crew total of 9. *Player 2 rolls his Ship on his first roll but rolls no Captain on his consecutive rolls so can collect no Crew so he loses. *Player 3 rolls no Captain nor Ship on his three rolls so he loses. *Player 4 rolls a Ship and a Captain on his first roll and on his two other rolls ends up with a Crew of 12, so he wins. As a betting game there could be an ante and then individual betting on rolls or everyone could ante and make bets after each round of rolling. Also, you could always change the terminology of the game IE: "Captain, Sgt and Squad" or "King, Queen and Army", "Dragon, Lair and Horde" or some such to give it more of a fantasy feel. Quote Link to comment Share on other sites More sharing options...
Beast Posted September 10, 2008 Report Share Posted September 10, 2008 Re: Fantasy Gambling Ideas we play this one at faire alot but I was taught it as ship,captain,bo'sun the ship and captain are the same but you needed a 4 for the bo'sun before you could get the crew everything else plays the same You might try a web search for "dice games" or "bar games". My grandmother owned a bar for several years and they always had a cup and dice behind the counter for all sorts of drinking games. Usually patrons would play to see who bought the next round. The only one I remember is "Ship, Captain and Crew" This is the game as I was taught: You used a cup with 5D6. The object of the game is to get a six (your ship), a 5 (your captain) and the highest possible on the other three dice (your crew). You had to have a Ship before you could get a Captain and a Captain before you could collect a Crew and you had three rolls to do it with. Whomever had the highest total in crew, won. For example: If on my first roll I didn't get any sixes I'd have to re roll all the dice. If I rolled a six, it would be put aside and I would roll all the rest of the dice to try and get my Captain and my Crew. If I rolled both a six and a five in my first roll I could keep those and any high dice I wanted to use for my Crew and still have two more rolls to to try and get the highest Crew. So the best I could possible do would be to get a 6 for my Ship, a 5 for my Crew and three more 6's for my Crew. *Player 1 rolls his Ship on his first roll, Captain on his second roll so he can also keep a 6 from that roll. He rolls the last two dice with his last roll and ends up with a Crew total of 9. *Player 2 rolls his Ship on his first roll but rolls no Captain on his consecutive rolls so can collect no Crew so he loses. *Player 3 rolls no Captain nor Ship on his three rolls so he loses. *Player 4 rolls a Ship and a Captain on his first roll and on his two other rolls ends up with a Crew of 12, so he wins. As a betting game there could be an ante and then individual betting on rolls or everyone could ante and make bets after each round of rolling. Also, you could always change the terminology of the game IE: "Captain, Sgt and Squad" or "King, Queen and Army", "Dragon, Lair and Horde" or some such to give it more of a fantasy feel. Quote Link to comment Share on other sites More sharing options...
John-Walton Posted September 13, 2008 Report Share Posted September 13, 2008 Re: Fantasy Gambling Ideas I assure you Mr. Gregg, the dung lottery has been around a long time. DAISY DROP A wizards guild could summon a wyvern in a particualr equidstant spot and then bet on which village it attacks first. Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted September 13, 2008 Report Share Posted September 13, 2008 Re: Fantasy Gambling Ideas My players are my sons, my nephews, and one of my nieces. They range in age from 14 to 19. Dung gambling might be for real, but all I'd get in response is giggles... Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted September 13, 2008 Report Share Posted September 13, 2008 Re: Fantasy Gambling Ideas That logic is unassailable. Along similar lines, though, you could have a table marked with a circle divided into different sections (sorta like a roulette wheel). Every places bets, the dealer puts something like a tarantula or hercules beetle into the center, and whoever bet on the section the bug crawls into is the winner. Quote Link to comment Share on other sites More sharing options...
Curufea Posted September 24, 2008 Report Share Posted September 24, 2008 Re: Fantasy Gambling Ideas Something I just stumbled over in the free creative commons print and play list of games on Boardgame geek (yes, I was checking out what other games were listed with mine) - a deck of cards and games to go with for a furry-themed fantasy setting that may be of interest to those running anthropomorphic games. Decktet it's called. You can see the Boardgame Geek entry here Quote Link to comment Share on other sites More sharing options...
Fitz Posted September 25, 2008 Report Share Posted September 25, 2008 Re: Fantasy Gambling Ideas There was a game played in Ye Olde Tymes called "Beating the Blindfold Hog" in which a bunch of sturdy rustics were all blindfolded, given cudgels and let loose in a muddy pen along with a hog. The aim was to club the hog to death and avoid being clubbed by your blindfolded colleagues; the winner in the pen got to keep the hog carcass, and spectators bet on who'd win, who'd be laid out and when, and every other permutation of gambling you can think of. That's called "making your own entertainment" I guess Quote Link to comment Share on other sites More sharing options...
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