tiger Posted August 26, 2003 Report Share Posted August 26, 2003 Ok Several of the players I have a re use to D&D. They expect monsters to attack multiple times in a round. SO the question is do you give monsters higher spds to reflect this? Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted August 26, 2003 Report Share Posted August 26, 2003 Buy them two separate claws and a bite (for example) and let them multiple power attack. Or they can Sweep, or use Two weapon fighting. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted August 26, 2003 Report Share Posted August 26, 2003 Extra Speed doesn't really give you multiple attacks at once; it just increases the frequency with which you attack. (Although you can certainly call this the SFX of extra Speed if you wish.) It may help to check the new rules for Multiple Power Attacks on FREd pp. 234-35. The D&D creatures with multiple attacks usually have fangs and claws to do claw-bite attack routines. If your creatures are built with separate fang and claw KAs, for example (many creatures in the HERO Bestiary are built this way), they can use them both on one attacker in the same Phase. You also have the option of using the Sweep maneuver to hit one target multiple times (FREd pp. 263-64). Other possibilities include buying Autofire on Strength or an attack Power, or taking the Reduced Penetration Lim and calling that the result of multiple attacks. Quote Link to comment Share on other sites More sharing options...
Mordacius Posted August 26, 2003 Report Share Posted August 26, 2003 Also, look into the Rapid Attack skill, and DCV bonuses (only to compensate for multiple attack penalties). Autofire cuts your DCV in half, which doesn't accurately represent the better coordinated D&D monsters. Finally, take a look at Fantasy HERO. They built Cleave in there. Quote Link to comment Share on other sites More sharing options...
Blue Jogger Posted August 26, 2003 Report Share Posted August 26, 2003 You can also use Reduce Pentrating limitation or Autofire advantage to simulate two or more multiple attacks. Remember multiple attacks will chew up characters with light to no armor while bouncing off characters with heavy armor. Quote Link to comment Share on other sites More sharing options...
sbarron Posted August 26, 2003 Report Share Posted August 26, 2003 It could also just be the special effect of higher damage totals. Jimmy and Billy Battle Weretigers! GM: Weretiger 1 rolls a 5 to hit. Rolls 3d6 for damage...14 BOD. "The weretiger lunges at Jimmy, raking his stomach with both rear claws and biting deeply into his shoulder!" Jimmy's Player: "Unghhh..." GM: Weretiger 2 rolls 5 to hit. Rolls 3d6 for damage...6 BOD. "The other weretiger leaps at Billy, but only manages to slash him with its left front claw." Billy's Player: "Ouch! I'm glad he missed with those rear claws! They're powerful!" PS: Man I love this game. Quote Link to comment Share on other sites More sharing options...
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