Jump to content

Adjustment recovery idea


Sean Waters

Recommended Posts

Thinking of allowing characters to buy increased adjustment recovery at +1 per point.

 

So, if you spend 2 points on Increased Adjustment Recovery (that really needs a better handle), you recover 7 points per time unit*, rather than 5.

 

Thoughts?

 

 

 

 

 

 

*So if the attack has reduced fade rate: 5 per minute, in the above example you recover 7 per minute.

Link to comment
Share on other sites

Re: Adjustment recovery idea

 

Thinking of allowing characters to buy increased adjustment recovery at +1 per point.

 

So, if you spend 2 points on Increased Adjustment Recovery (that really needs a better handle), you recover 7 points per time unit*, rather than 5.

 

Thoughts?

 

*So if the attack has reduced fade rate: 5 per minute, in the above example you recover 7 per minute.

So this would be a new Adjustment Power that by default would only affect the person who purchased it?

 

Quickened Fade Rate (since this is really only affecting the Fade Rate of those Adjustment Powers that have a Fade Rate).

Addendum: Have you thought of doing this by letting each purchase move the Fade Rate down the Time Chart.

 

[thread=31336]Adjustment Powers[/thread]

[thread=70117]Adjustment Power (Overhauled)[/thread]

 

- Christopher Mullins

Link to comment
Share on other sites

Re: Adjustment recovery idea

 

This:

 

Healing Negatively adjusted abilities 1 point, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible to Hearing, and Sight Groups (+3/4), Decreased Re-use Duration (1 Turn; +1 1/2), all negatively adjusted powers simultaneously (+2) (19 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Self Only (-1/2)

19 Active, 8 Real

 

...is 'regeneration' for negatively adjusted powers - each negatively adjusted power or ability recovers 1 character point per turn in addition to anything you get back from fade rate and that happens whether or not the attacking power normally has a reduced fade rate.

 

This:

 

Healing Negatively adjusted abilities 1 point, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible to Hearing, and Sight Groups (+3/4), Decreased Re-use Duration (1 Turn; +1 1/2), all negatively adjusted powers simultaneously (+2) (19 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Self Only (-1/2), Limited Power Power loses about a third of its effectiveness (negatively adjusted characteristics returned at the fade rate interval of the attacking power; -1/2)

19 Active, 7 Real

 

...does the same thing but only returns the additional point at the appropriate time interval for the fade rate of the attacking power.

 

Given that I can buy THIS

 

Power Defense (15 points) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4)

15 Active, 8 Real

 

...for the same real cost as the top one, I'm thinking it is overpriced. Sure they do not do the same thing, but 15 points of PowDef is pretty impressive and generally probably much more use.

 

So I'm not thinking that Improved Adjustment Recovery should be a sort of adjustment power itself so much as thinking it should really be a characteristic.

Link to comment
Share on other sites

Re: Adjustment recovery idea

 

Ah, now I see where you are going with this. You want a parallel characteristic equivalent to the Recovery Characteristic (for Body/Stun Recovery) but specifically for Adjustment Recovery.

 

Sure, it could work and it might actually make many things more elegant in application to builds.

 

The tough task is getting a ground swell of support to push for yet another Characteristic to be added to the system.

 

Is there anything specific you need to delve into as far as mechanic and interaction?

 

- Christopher Mullins

Link to comment
Share on other sites

Re: Adjustment recovery idea

 

This is why I advocate basing Adjustment Power recovery on Recovery. Because Recovery.... recovers.

 

An idea I'm behind, at least to an extent - the problem is that in a superhero game, drained characteristics would come back 2-4 times faster than they do at present, making almost any build that did not include 'reduced fade rate' much less potent.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...