TheDux Posted February 19, 2009 Report Share Posted February 19, 2009 So for this "Cat Burglar" I am building, I am buying some basic tools for him. This is a side project for a game I may be playing next month (first non-super). *Rambling about the game and character* I am really excited about this game. GM actually assigned us "roles" based on our previous efforts to help us with our gaming and role playing (to help build weaknesses into strength). I am the "Rebel Espionage Master", so I chose a master burglar hired for this particular job in exchange for a clean record and a new life in England (where any further misdeeds would be outside the "Cop" character's care). *Back on topic* So while I was brain storming some of the tools he would need I realized that a Grappling Hook has so many application that a Multi power would be needed. What I have so far is (in skeleton) Clinging: OIF, Extra Time (to throw hook), Cannot Resist Knock back, Both Hands and Feet required, Usable by others, Only Up to 10", Only Up to 600 LBs at a time, RSR Swinging: 17", OIF, Extra Time (to throw hook), Usable by others Entangle: xd6, OIF, No Range HA PLUS Stretching: HA +2d6, OIF PLUS 6" Stretching So, other uses? This is a Very Powerful heroic campaign with a "supernatural" feel (i.e.: using the Grappling hook as a weapon without particular "ninja" training). Ideas, recommendation, general discussion? Quote Link to comment Share on other sites More sharing options...
Split Decision Posted February 19, 2009 Report Share Posted February 19, 2009 Re: Grappling Hook, 1 tool, many uses Manipulating at a Distance: 20 STR TK, 0 End (+1/2) (45 Active) Only specific types of objects in specific ways (-1/2), Cannot Do Damage (-1/4), OAF (-1) (16 Real). To flip switches, grab small items, and so forth, as well as manhandle Normals. Clear the Air: Dispel gas/smoke/fog powers 9d6, one power at a time (+1/4) (47 Active), AOE: Hex (+1/2), No Range (-1/2) Extra Time: Full Phase (-1/2) OAF (-1) (15 Real). Swing it above your head to clear out nasty pollutants. Quote Link to comment Share on other sites More sharing options...
TheDux Posted February 19, 2009 Author Report Share Posted February 19, 2009 Re: Grappling Hook, 1 tool, many uses Manipulating at a Distance: 20 STR TK, 0 End (+1/2) (45 Active) Only specific types of objects in specific ways (-1/2), Cannot Do Damage (-1/4), OAF (-1) (16 Real). To flip switches, grab small items, and so forth, as well as manhandle Normals. Clear the Air: Dispel gas/smoke/fog powers 9d6, one power at a time (+1/4) (47 Active), AOE: Hex (+1/2), No Range (-1/2) Extra Time: Full Phase (-1/2) OAF (-1) (15 Real). Swing it above your head to clear out nasty pollutants. Nice work. Going to use the TK ability for sure. And while Clear the Air isn't my favorite ability, it is well built and I see enough use for it to adapt it into the build. Quote Link to comment Share on other sites More sharing options...
Split Decision Posted February 19, 2009 Report Share Posted February 19, 2009 Re: Grappling Hook, 1 tool, many uses thank you! In a Multipower, you could build each of these powers as a 1-point ultra Quote Link to comment Share on other sites More sharing options...
TheDux Posted February 19, 2009 Author Report Share Posted February 19, 2009 Re: Grappling Hook, 1 tool, many uses Slowly but surely Clear the Air is becoming more and more interesting to me. Question: Keep in mind the SFX of this attack, and SFX of the person I describe. Mist Master has a Desolid form where he turns into a smokey cloud. What kind of effect could Clear the air have on him? Mechanically I might be able to drain his desolidfication power, reverting him back to his true form. But SFX would "scatter" his SFX. (un)Fortunately i might not run into this problem for this character. Just a curiosity. Quote Link to comment Share on other sites More sharing options...
Alibear Posted February 19, 2009 Report Share Posted February 19, 2009 Re: Grappling Hook, 1 tool, many uses I might convert the attack into a small EB, with extra knockback to simulate pushing the mist away. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 19, 2009 Report Share Posted February 19, 2009 Re: Grappling Hook, 1 tool, many uses You could have a hollow rope and a sort of vacuum attachment to actually suck in the gas as you swing the thing round and then release it later. What? Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted February 28, 2009 Report Share Posted February 28, 2009 Re: Grappling Hook, 1 tool, many uses AoE Radius Selective attack; an Indirect EB. (If it's a 'superskilled' sort of thing, take extra time off the swinging and all.) Mmmm, I dunno. Add in a straight normal HA for gripping the hook assembly and punching with it, or an HKA for raking with the tines... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.