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Psychic Disruption


TheDux

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Concept:

-Mental Attack that brings the target to their knees and breaks their concentration and prevents them from acting without difficulty.

 

As a base I have something like:

 

Psychic Disruption - Ego Attack 3d6, Duration Advantage (Continuous; +1) (60 Active); Concentration (1/2 DCV. Continuous; -1/2), Activation (15-, Jammed, -3/4)

PLUS

Mind Control 9d6 , Telepathic (+1/4) (56 Active Points); Set Effect "Pain Beyond Your Limits" (-1), Breakout Roll also forces user to end use of power, if user ends power then target successfully Breaks Out (-1/2)

 

Kind of stretched Set Effect (Empathy) to fit...but questions:

 

 

  1. Anything illegal here?
  2. Will this work?
  3. Is there a better way to do it?

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Re: Psychic Disruption

 

You could get rid of the mind control?

 

Not sure if the Ego Attack would be enough to really get the effect I am looking for. Would the target not be able to act normally while the attack is maintained?

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Re: Psychic Disruption

 

Transform target into the same character with no legs below the knee?

 

More usefully...

 

Suppress CON 2d6, Custom Modifier (Uses ECV rather than DCV; +1/4), Cumulative (+1/2), Reduced Endurance (0 END; +1/2), works against mental defence not power defence (+0*) (22 Active Points)

 

PLUS

 

2d6 Ego Attack

 

So after a couple of phases of application EVERYTHING hurts enough to stun you.

 

 

*don't care

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Re: Psychic Disruption

 

Here's another alternative you might consider:

 

A Suppress vs. STUN with BOECV.

 

60 Psychic Disruption: Suppress STUN 8d6, Based On EGO Combat Value (Mental Defense applies; +1), Range Modifiers Apply (-1/4), Target Chooses Defense (Power or Mental)(-1/4) (60 Active Points) - END=6

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Re: Psychic Disruption

 

And it fits the OP's description quite well.

 

Another option would be to change (or also have) the Suppress target END.

 

Since this would likely put most characters into 0 END it would then force the target to burn STUN in the place of END for all actions.

 

This matches the second part of the OP's description:

 

...prevents them from acting without difficulty
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Re: Psychic Disruption

 

And it fits the OP's description quite well.

 

Another option would be to change (or also have) the Suppress target END.

 

Since this would likely put most characters into 0 END it would then force the target to burn STUN in the place of END for all actions.

 

This matches the second part of the OP's description:

 

Being an adjustment power you could do both for only +1/4 :)

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Re: Psychic Disruption

 

What sort of game is this pitched for? What sort of CON scores and defences are you expecting?

 

It is a Supeheroic level, 250 Base Point, 175 Disadvantage (25 minimal required that we do not get credit for).

 

Con is ranging from 10-60. This character has 15 (in one form, 50 in second form), the party average is about 25-30. One villain we are suspecting had about 60 Con. Again, the norm is about 25-30.

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Re: Psychic Disruption

 

Working backwards, 'acting without difficulty' could be Negative Skill Levels or a DEX Drain/suppress, possibly with a linked Ego attack or Stun Drain if the target can eventually be rendered unconscious by the continuous application of the power. If/When one's DEX reaches 0, I believe you can no longer stand, which accounts for the 'drops to his knees' effect of the power.

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  • 2 weeks later...

Re: Psychic Disruption

 

[redacted: Did a little reading up on Suppress. Seems like a solid build. =)]

 

If the OP is trying to bring a target to his knees with incalculable pain, he might try a mental entangle that can't form barriers. The SFX is the guy is on his knees 'screaming' in agony as the ego attack take a bit out of his stun each phase. Base it off EGO. If the guy's strong willed enough he can eventually beat the psychic pain boondoggle that's been thrown on him.

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Re: Psychic Disruption

 

A specific Mental Illusion can apply as well.

 

Mental Illusions: 12D6 (60)

1/2DCV Concentration throughout (-1/2) Full Phase Activation (-1/2)

Set Effect: Pain beyond your limits (-1) Real Cost: 20 End=6

 

Note that the power inflicts phantom pain upon the target if successful and achieves at least EGO+10. At EGO+20, it inflicts actual Stun damage. The character believes his nerves feel as if they are on fire and finds it very difficult to do much of anything. The character should be at a -3 penalty to perform just about any physical action as the character has the urge to simply curl up in a ball and scream in pain. The Stun damage from this attack most certainly can "stun" the target and cause unconsciousness once the targets Stun reaches zero. The number of dice of Stun damage equals the points in the Effect roll divided by 5 (in D6) not to exceed 12D6 (the Active Points in the power) Mental Defense (and Mental Damage Reduction) apply to this damage roll.

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