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Justice Squadron: TNG Reboot


Corven_Ren

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Attention all former player in my Justice Suadron campaing...I have decided to reactivate it. To any of my former players if you wish to resume your characters you will automatically have a slot. I have talked with alwyin and he is willing to play Wildcard again. Those interested please contact me. If none of the original players other than alwyin are interested I will do a reboot and call for new submissions.

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Re: Justice Squadron: TNG Reboot

 

If I do have to do complete reboot here are the campaign guidelines.

 

Campaign Background....For years the Justice Squadron protected the world from superhuman and alien threats...Dr. Doom, Kill Ratio, Dr. Destroyer, the Skrulls. But these major threats eventually began to fade away. Dr. Doom made peace with the world and became one of the world's most beloved rulers. Dr. Destroyer was finally captured and is now in prison. Kill Ratio was last seen flying into space after a intense battle with the Hulk. And no alien has dared attack Earth. So the in 2008 the Squadron decided to disband, and while some minor threats occured, smaller groups of heroes, such as Vigilant & The Forces of Nature were able to take care of these. Now 20 years later a new Dr. Destoyer has emerged, Kill Ratio has returned and there are rumors of an invasion by an unknown alien speices. The Squadron is needed again. You are the child of one of the heroes of old.

 

Points 450+150 disads. 75 AP Cap. Can be the child of any combination of DC/Marvel hero (heroes) Or even one of my custom heroes mentioned in the time line. If you want to go that route pm me and I will provide a character sheet so you could base powers of of that. (Notation the child of Rogue and Gambit is already taken).

 

Required Package and Disadvantages:

Ok Heres the Justice Squadron Package

 

 

6 Justice Squadron Communicator: HRRP (Radio Group) (12 Active Points); OAF (-1)

5 Hall of Justice & Hoverjet Donation: Vehicles & Bases

3 Reputation: Justice Squadron Member (A large group) 14-, +1/+1d6

5 Fringe Benefit: International Police Powers

3 Paramedics 11-

3 Systems Operation 11-

2 KS: Justice Squadron Foes 11-

1 TF: Hoverjet

2 KS: International Law 11-

 

As far as disadvantages go

 

You must have some form of Code against killing and

5 Social Limitation: Must follow Justice Squadron Rules (Occasionally, Minor)

 

 

House of M, Civil War did not happen. Inferno, X-Tinction Agenda (minus Cable) and Rise of the Midnight Sons story lines did. Certain villains also do not exist (Apocolypse, Mr. Sinister & Darksied for example)

 

Follow the link in my signature to see the timeline. The campaign will start in the year 2028

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Re: Justice Squadron: TNG Reboot

 

Here is Wraith

 

 

WRAITH

Val Char Cost Roll Notes

15/70 STR 5 12- / 23- Lift 200.0kg/409.6tons; 3d6/14d6 [1]

24 DEX 42 14- OCV: 8/DCV: 8

15/35 CON 10 12- / 16-

14 BODY 8 12-

18 INT 8 13- PER Roll 13-

15 EGO 10 12- ECV: 5

20 PRE 10 13- PRE Attack: 4d6

20 COM 5 13-

 

3/35 PD 0 Total: 3/35 PD (0/20 rPD)

3/35 ED 0 Total: 3/35 ED (0/20 rED)

3/6 SPD 0 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12

6/20 REC 0

30/70 END 0

30/70 STUN 0 Total Characteristic Cost: 98

 

Movement: Running: 6"/12"

Flight: 16"/64"

Leaping: 3"/6"

Swimming: 2"/4"

Teleportation: 5"/10"

 

Cost Powers END

30 Mutation Gravity manipulation: Elemental Control, 74-point powers, (37 Active Points); all slots OIHID (-1/4)

22 1) Armor (20 PD/20 ED), Hardened (+1/4) (75 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Visible (all flesh turns invisible but outline can be seen; -1/4) 7

26 2) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); No Figured Characteristics (-1/2)

30 3) Flight 16", x4 Noncombat, Costs END Only To Activate (+1/4), Usable Underwater (+1/4), No Gravity Penalty (+1/2) (74 Active Points) 6

 

Gravity enhancements, all slots OIHID (-1/4)

32 1) +20 CON (40 Active Points)

10 2) +12 PD (12 Active Points)

6 3) +8 ED (8 Active Points)

24 4) +3 SPD (30 Active Points)

16 5) +10 REC (20 Active Points)

24 6) +30 STUN (30 Active Points)

16 7) Knockback Resistance -10" (20 Active Points)

38 8) N-Ray Perception (Touch Group), +2 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Targeting, Telescopic: +16, Tracking, Transmit (57 Active Points); Limited Power Power loses about a fourth of its effectiveness (Cannot read or see colors; -1/4)

Notes: stopped by force walls/ fields

17 9) LS (Eating: Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points)

 

6 Justice Squadron comm: HRRP (Radio Group) (12 Active Points); OAF (-1)

 

75 Intense gravity manipulation: Multipower, 75-point reserve

7u 1) Gravity locking: Drain STR 1d6, Alterable Size, Costs END Only To Activate (+1/4), Damage Shield (+1/2), Continuous (+1), NND ([standard]Gravity based powers,mass,or density altering powers; +1), Area Of Effect (12" Radius; +1 1/4) (75 Active Points) 7

7u 2) Invisibility to Sight, Mental, Radio and Hearing Groups and Spatial Awareness , No Fringe, Reduced Endurance (0 END; +1/2) (75 Active Points)

7u 3) Gravitic Crush: Drain BODY 7 1/2d6 (75 Active Points) 7

7u 4) Gravity warping: Teleportation 5", x16 Increased Mass, Safe Blind Teleport (+1/4), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (75 Active Points) 7

7u 5) Desolidification (affected by Force wall/fields), Reduced Endurance (1/2 END; +1/4), Usable Simultaneously (up to 2 people at once; +1/2) (70 Active Points) 3

7u 6) Flight 9", x4 Noncombat, Costs END Only To Activate (+1/4), No Gravity Penalty (+1/2), Usable As Attack (x4 maximum weight per inanimate target; +1 1/2) (75 Active Points) 7

 

Perks

5 Horror writer profession: Money: Well Off

Justice Squadron perks

5 1) Vehicles & Bases

3 2) Reputation (A large group) 14-, +1/+1d6

5 3) Fringe Benefit: International Police Powers

 

Skills

3 Concealment 13-

3 Criminology 13-

3 Deduction 13-

3 Mimicry 13-

5 Navigation (Air, Land, Marine, Space) 13-

3 Shadowing 13-

5 various monster lore: KS 14-

5 PS: Horror writer 14-

3 Stealth 14-

20 +4 with HTH Combat

3 Language: Russian (completely fluent; literate) (4 Active Points)

3 Language: Lithuanian (completely fluent; literate) (4 Active Points)

0 Language: English (idiomatic; literate) (5 Active Points)

Justice Squadron skills

3 1) Paramedics 13-

3 2) Systems Operation 13-

2 3) KS: international law 11-

2 4) KS: Justice Squadron foes 11-

1 5) TF: Grav Vehicles/Hovercraft

 

Total Powers & Skill Cost: 502

Total Cost: 600

 

450+ Disadvantages

20 DNPC: Publisher Fred Garvin editor Dameon Grey 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)

10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)

20 Hunted: Dr Destroyer 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Capture)

20 Hunted: Comunist super soldiers 8- (Mo Pow, NCI, Harshly Punish)

10 Psychological Limitation: dislikes killing (Common, Moderate)

10 Psychological Limitation: Loves playing the spooky motif (Common, Moderate)

15 Psychological Limitation: Thrill seeker (Common, Strong)

15 Psychological Limitation: annoyed by incompetence (Common, Strong)

15 Psychological Limitation: Hates Commies (Uncommon, Total)

15 Social Limitation: Secret Id (Frequently, Major)

 

Total Disadvantage Points: 600

 

Background/History: Rena is a mutant late bloomer(she is 28 yrs old)

she also 1 of Dr Destroyer's genetic experiments using gravity manipulating elements from the DNA of Binary and the Blob and placing them in to the fetus of an other couple in the year 2000

this was done during a pre-natal test by a dr that Destroyer had on his payroll

when no powers appeared during puberty,Destroyer thought the experiment failed but kept a watch on Rena till she was 25

with still no results Dr Destroyer gave up on Rena

Her powers manifested 2 yrs ago she has spent most of here time learning how to use them and is only now getting back to writing horror stories/novels

she is a first generation born american on her father's side of the family

Rena's father was a Soviet Sub captian who defected with his sub(a boomer)and most of the officers(3 yrs before she was born)

when Rena's powers manifested her father used his contacts with the US goverment to get some help and training for her for her

Rena got sent to Primus be trained

Rena has helped out Primus but perfers to be a writer

that was until Dr Destroyer detected the gentic markers he placed in his work

 

Personality/Motivation: thrill seeker

 

Quote: gennerally Wraith does not speak much

 

Powers/Tactics: 70 str :brick plain and simple

can use

flight :flys upright(ala Magneto)and walks while flying

increasing gravity field those in it are being made heavier by making them more attuned to the planet's gravity

increased stats: time space is being stretched around here, the universe slowed greatly in relation to her

N-ray perception:mass based and very accurate but cannot read unless it is carved or raised and cannot percieve colors

Mega-scale teleportation she is using gravity to warp 2 points in time space things would be bad should she go under 1 km(think leaving a crease in time/space

Drain(gravitic crush)she is creating an intense gravitc field to crush her target down to as small as a singularity)think going past crush depth in a sub)

invisibility just extending the field from skin tight to include her clothing and refining it as to be perfect camoflage

knock back resistance using gravity to hold her in place

desolid warping space around her and a friend

Flight usable against others negating the gravitic attraction of the planet on an object

 

Campaign Use: Front line brick

some stealth

transport

this character is coming from goverment training but has no wish to be a governemt agent(would prefer to just write horror novels or a movie)

but fate has handed her other things to her hand

word got out less than a yr ago about her father that he survived

those who had a grudge paid him back by killing him and his wife they are after the daughter but did not know that she was super powered much to their surprise

 

Appearance: clothing a waffenrok made for a woman 15/16 century battle dress for a landskennect

tall(thigh high)boots

elbow length gloves

great cloak with hood

all clothing looks to be worn but no body is visible

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