Sean Waters Posted November 28, 2009 Report Share Posted November 28, 2009 I'm creating a shapeshifter at present and I got to thinking - what is it that the 'cellular' adder does? Fingerprints would require that you have Touch Shapeshift. Presumably Retina Prints would require Sight Shapeshift. What of DNA or blood type? that is usually detected chemically - and the nearest we have to a 'chemical sense' is Taste/Smell. I mean, I suppose the answer is 'it depends how you build your DNA detectors', but what do you think? Is 'Taste/Smell' the logical sense to fool DNA or blood detection? Quote Link to comment Share on other sites More sharing options...
Beast Posted November 28, 2009 Report Share Posted November 28, 2009 Re: Cellular Shapeshift you are going to have to get vs each sense if you want to cover them all it was so easy in 4th ed I just bought invisible power effect to create the effect of a perfect copy there is an adder for cellular on page 279 of 6e bk 1 Quote Link to comment Share on other sites More sharing options...
Daltwisney Posted November 28, 2009 Report Share Posted November 28, 2009 Re: Cellular Shapeshift I'm creating a shapeshifter at present and I got to thinking - what is it that the 'cellular' adder does? Fingerprints would require that you have Touch Shapeshift. Presumably Retina Prints would require Sight Shapeshift. What of DNA or blood type? that is usually detected chemically - and the nearest we have to a 'chemical sense' is Taste/Smell. I mean, I suppose the answer is 'it depends how you build your DNA detectors', but what do you think? Is 'Taste/Smell' the logical sense to fool DNA or blood detection? It depends on how you build your DNA detectors. If I were building a 'medical' version, I'd probably go with an Enhanced Sense (Detect) with Analyze and place it in the Unusual Sense group. If you have some sort of Vampiric Sense where you can find such things by tasting the blood, I would go with Taste/Smell. Quote Link to comment Share on other sites More sharing options...
jtelson Posted November 28, 2009 Report Share Posted November 28, 2009 Re: Cellular Shapeshift I've had players apply it to represent non-quantifiable characteristics so tags like 'Noble' or 'Hero' - generally as applied to magical effects Quote Link to comment Share on other sites More sharing options...
Zeropoint Posted November 30, 2009 Report Share Posted November 30, 2009 Re: Cellular Shapeshift At some point, it will be cheaper and easier just to get multiform. Quote Link to comment Share on other sites More sharing options...
Beast Posted November 30, 2009 Report Share Posted November 30, 2009 Re: Cellular Shapeshift Multiform for those that have powers you might want to have a copy of just have 1 form that can still shape shift for playing one of those forgettable agents when sneaking through the villain's base taking their form down to the cellular level will help in bypassing those pesky retinal/fingerprint/voice/etc.. scanners the thing is once you set a form for that multiform you are stuck with it and if it is just some shmoe you copied and will never get used again is a waste At some point' date=' it will be cheaper and easier just to get multiform.[/quote'] Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted November 30, 2009 Author Report Share Posted November 30, 2009 Re: Cellular Shapeshift Multiform in a VPP or, possibly multiform with variable sfx might get round that, effectively allowing you to change what you appear to be each time. Quote Link to comment Share on other sites More sharing options...
Beast Posted November 30, 2009 Report Share Posted November 30, 2009 Re: Cellular Shapeshift for me Multi form is a power that when you set a slot for it (a specific form)it has to stay that way that slot can grow and evolve but the basic concept is set you want to copy Lassie cool Lassie can even learn new tricks (expanding how many points she is)but you will always have that slot as Lassie now having a slot of your shape shifter's multiform that has shape shift in it I got no problems you could even go with a various level of Transform to mimic a foe you just need to set a control to remove the transform if you used it to alter your powers so you did not have the transform any longer a character I have in game online at HC may get this power for cosmetic changes (looks, voice and smell) her other Glamour powers all fade at dawn and so would this it would also have a control piece (jewerly,hat,scarf,etc that if it came off the transform would be undone) a VPP that allowed you to change the multiform slot after it has been set is a bit cheesy for me Multiform in a VPP or' date=' possibly multiform with variable sfx might get round that, effectively allowing you to change what you appear to be each time.[/quote'] Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted November 30, 2009 Author Report Share Posted November 30, 2009 Re: Cellular Shapeshift You can buy twice as many Multiforms for +5 points. That rapidly becomes more slots than you will even need (20 points gets you 16 forms and 25 gets you 32 etc), and 5 points of experience gets you twice as many again if you ever look like running out: use a slot once and never again and you still have not wasted a lot of points. Get GM permission not to pre-write the slots. To be honest that is not going to work out much more expensive than the control cost of the VPP. Quote Link to comment Share on other sites More sharing options...
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