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The Village Police Force!


bloomann

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I found this unlikely hero group on my hard disk, among other things, and I'm just wondering what the hell I must have been smoking at the time :nonp:

 

The Village Police (Special Forces)

 

Psi-Cop, Billy Bulldozer, Path Finder, Macho Man, Lightning Lewis, G.I. Jackson

 

Psi-Cop

 

15 Str 5

18 Dex 24

18 Con 16

13 Body 3

20 Int 10

21 (+10) Ego 14

20 Pre 10

18 Com 4

3 (+3) Spd

6 PD 3

7 ED 3

36 End

35 Stun 5

7 Rec

 

Powers :

 

Multipower / Mindpowers, all are OIF (Psi-helmet)

* 50 end reserve - only for helmet's mind powers, battery

* 12d6 Mind Control, area effect 10" radius, only specific "cop" commands,

"Freeze", "Drop your Weapons", "Come out with your hands on your head", 3 charges

* Mindscan, (only to find crooks), can use as target sense, 3 charges

* 12d6 Telepathy only to discern the truth, 3 charges

* 10d6 Ego blast, 3 charges

* clarestience all senses, x325” (retrocog only), must be at the "scene of the crime", or while holding evidence (crime weapon, bloody cloth, billfold...etc), 3 charges

 

+ 10 ego OIF (Psi-helmet)

+ 12 ego defense OIF (PSI-helmet)

+3 speed (mind powers only) OIF (Psi-helmet)

Danger Sense 11- only against major criminal acts (3 kilometer radius), OIF (Psi-helmet)

armor 2rPD, 2rED, 8 or less, OIF (Psi-helmet)

armor 4rPD, 4rED, bullet proof vest

5 Flash defense OAF (cop shades)

1d6 RKA, 380 Walther, OAF, 6 charges

3d6N Billy Club, OAF

 

+2 to perception rolls, all 5 senses OIF Helmet

 

Skills / Talents :

Policeman Package deal

Fam / small arms

Fam/ w/ billy club

Perk : Law enforcer

CK: Campaign city

Bureaucratics 14 -

Persuasion 15-

Forensics 16-

 

+2" running

 

Martial Arts (cop karate)

Strike

Head Butt

choke hold

bloc

disarm

dodge

 

Universal Translator OIF Helmet, modern human languages only, extra time

+2 w/ helmet PSI Powers

+1 w/ martail arts

+1 overall skills

 

Contacts : Psi-child, psionic street kid, low level

Perks : campaign city's Police Department, legal structure, records, etc..

 

Interrogation 14-

Criminology 15 -

 

Deduction 14-

Combat driving 14-

Tactics 14 -

KS : PSI Helmet 15 -

Police issue Motorcycle

 

Disadvantages :

Normal characteristics maxima

Dependent : 1d6 ego drain when helmet removed, instant + once per minute afterwards

Dnpc : wife and 2 kids 11 or less

Distinctive features : cop look and attitude , common, minor

Private life compromised by hero occupation , worried about family’s safety very common, major

Protective of innocents, common, strong

Reputation : cop with Mind Power Helmet 11-

watched : Campaign city's PD

watched : US government

Hunted : Mafia 11 or less

Hunted : Knights In Satanic Services 11-

Public ID

 

 

 

Billy Bulldozer

16 str 6

20 dex 30

15 con 10

15 Body 10

18 Int 8

12 Ego 2

15 Pre 5

18 Com 4

4 Spd

PD

ED

End

Stun

Rec

 

Powers :

30 pt Low fi gadget pool, OIF utility belt, only with material on hand

+1HA OAF wrench

2 RKA OAF nail gun, reduced range, rapid fire clip

10pt, dispell darkness, OAF, hand held flood light

4d6 flash, OAF paint gun, sticky, 1 charge

 

Find weakness in structures only 17-

 

2PD, 2ED: Hard hat, head only, 8-

3PD, 1ED : heavy vest 11-

3 pts flash def, Shades

 

Side kicks : Girder, the giant robot, Bully the Bulldozer

 

Skills / Talents / Percs

+3 move through (Bully’s ram)

Climbing (structures only)

Structural Engineering 14-

Civil Engineering 14-

Electrical engineering 14-

Demolitions 13-

Mechanics

+2 w/ engineering skills

Inventor 16-

Combat driving 17-

KS radio controlled robotics, Bully and Grider

Perc : Construction Worker's Union

Perc : legalized deputy

 

Disadvantages:

Normal characteristic maxima

DNPC : crazy uncle Wilbur 14 or less

DNPC : ex wife and daughter 8 or less

DNPC : Sister, Path Finder’s wife 8 or less

Code against killing

Watched by Campaign City's PD 11-

Hunted : Knights In Satanic Services 11-

Hunted : Mafia, 8 or less

Public ID

 

Girder (20 ft tall side kick robot)

Growth

Armor, Resistance DEF, 10ED, 10PD, OIF, Metal Body

 

Multipower OAF, 3 meter long stainless steel girder, only in open areas

* +4d6 HA OAF, steel girder

*4" stretching OAF, steel girder

*4d6 RKA, OAF steel girder, 1 recoverable charge

 

Iron turbine shield : 10 PD , 10 ED, OAF, 11 or less

 

9d6EB + 5d6 Entangle bucket of bolts bola, 1 charge

 

Automation, does not stun or bleed

 

Disadvantages:

Vuln: 1 1/2 body from magnetic attacks

Vuln: 2d6 dex drain from high radio signals

 

Bully the bulldozer

80 pts reserve, IAF, Bully’s gas tanks

2 levels growth

+30pts strength

20” running (tread wheels)

Armor plating 10PD, 10ED 14 or less

5d6 Entangle 3” area effect - Steel mesh net, 1 charge

 

20pt dispel darkness, flood lights,

10pt dispel mist or gas, big industrial fan

Multipower : Bully’s ram

*10d EB 3” wide area effect, reduced range, 6” maximum, 4 charges

*force wall, 10PD, 10ED frontal attacks only, 14 or less

*50pts TK, only to push, 6”maximum

 

Wrecking ball canon 15dEB, 2” area effect, x2 knock-back, 1 charge

 

15pts Lack of weakness

 

Path Finder

30 str 20

24 dex 42

26 con 32

20 Body 20

16 Int 6

17 Ego 14

16 Pre 6

18 Com 4

6 Spd 36

15 PD 8

10 ED 5

56 End

50 Stun 2

12 Rec 2

 

 

Powers :

 

Multipower : IAF magic charmed necklace, can only use one charm at a time, ½ phase to change

 

Bear : 1 level growth (200kb, +5str, -1KB, +1 body, +1stun), 2d6 aid strength and con, +2 grab and choke hold, 45pt end reserve for Bear powers

 

Wolf : tracking scent18-, +4 smell Per, stealth18-, shadowing18-, 3 one turn charges

 

Eagle : +6 sight, microscopic sight, offset for range modifiers, bump of direction 18-, 3 one turn charges

 

Coyote : 3d6 luck, mimic voices18-, disguise18-, sleight of hand18-, gambling18-, 3 one turn charges

 

Buffalo : 10 pt density increase (400K, +10 str, -2 KB, +2 PD, +2ED), 2d6 aid to End, +4” running, +4 move through

50 end reserve for buffalo powers

 

Deer : 5d6 Spd Aid, danger sense 17-, +8 running, 10” super leap, +6 dodge

40pt end reserve for deer powers

 

 

Multipower : Tomahawk, OAF

1d6 ½ KA

3d6RKA, 1 charge recoverable

6d6 EB, 1 charge recoverable

 

2d6 RKA Hunting Bow, OAF, 6 charges

 

Skills / Talents / Percs

+3” running

+3” swimming

 

MA native American style

Grab

Bear hug (choke hold)

Martial escape

Martial throw

Martial strike

Dodge

 

Art w weapon

 

+1 w/ tomahawk

+1 w/ bow

+2 w/ MA

+1 overall levels

 

3d6 Aid stun and body, 3 charges, IAF - medicine bag, extra time

6d6 Telepathy OAF, peace pipe, must share pipe smoke

 

Skills / Talents / Percs

Perc : legalized deputy

KS : Geologist

Paramedics

Climbing

Breakfall

Survival

Animal handler

Acrobatics

Lightsleep

ambidextrous

Tracking

Riding

Bump of direction

Navigation

Knowledge skills – wood lands / plain lands / desert

Language English, Lakota is native,

Contacts : Lakota tribe and other tribes

Contact : Whisky Jack, (medicine man, greater power)

Perc : Lakota gods

Side Kick : Willpower the amazing Horse

 

Disadvantages

Distinctive features : American Native, common, minor, easily concealed

DNPC : various tribe members 11 or less

DNPC : Wife, Billy’s sister 14 or less

Strident environmentalist

Nervous in city or urban landscapes

Enraged against polluters 11 or less

Watched by Campaign City's PD 11-

Hunted : Knights In Satanic Services 11-

Hunted : Mafia, 8 or less

Secret ID, Jack Lone Stone

 

 

Macho Man

16 str 6

26 dex 48

65 con 110

35 Body 50

15 Int 5

25 Ego 30

19 Pre 9

18 Com 4

5 Spd 14

25 PD 22

20 ED 7

130 End

75 Stun

24 Rec 4

 

 

Powers

75 % damage resistance, physical only, doesn’t work against his “glass jaw”

25 % damage resistance, energy only

 

2d6 Regeneration once per turn

 

5d6 NND “hurting hands” (force field, armor), x2 end

5d6aid to body, stun, end, “healing hands”, x2 end

 

Armor 4PD, 4ED leather outfit 14-

5 pts Flash defense OAF biker shades

 

15 Ego defense “tough mind”

20 power defense “tough guy”

10 pts. Lack of weakness

 

Immune to disease, aging, extreme weather conditions

 

Skills / Talents / Percs

MA Dirty Infighting:

Punch

Roundhouse

Low blow

Disarm

Kidney blow

 

Defense maneuver 18-

Combat sense 18-

Danger sense, in combat only 17-

Resistance (stubborn) 16-

Find weakness : all attacks 18-

Perc : legalized deputy

Filthy Rich

KS : seedy areas, world wide, major cities

High Society

Conversation

Street wise

Seduction

Modern Greek (native)

Ancient Greek

Latin

Arab

English

Harley Davidson Motorcycle

+3 w/martial arts

+2 overall levels

 

Disadvantages

distinctive features : flamboyantly gay, “leather man”, common, easily concealed

Vuln: Glass Jaw – 2x stun from punches, jaw only

DNPC : boyfriend of the week 14 or less

Code against killing

Reputation : Tough as nails Gay Hero

Watched by Campaign City's PD

Hunted : Knights In Satanic Services 11-

Hunted : Mafia, 8 or less

Secret ID : Stratis Mikos

 

GI Jackson

13 Str 3

21 Dex 33

15 Con 10

16 Body 12

25 Int 15

12 Ego 2

15 Pre 10

16 Com 3

4 Spd 10

4 PD 2

4 ED 1

36 End 3

35 Stun 6

6 Rec 2

 

Powers

Multipower : Ghost Belt, OIF,

Invisibility

Desolidfication

Teleport

15pt gadgets pool (spy kit)

9 mm automatic

 

Skills / Talents / Percs

martial arts jujitsu

Perc : US army

Cryptography

Electronics

Shadowing

Computers

Security systems

Electronics

Mechanics

Bugging

lockpick

stealth

KS: Ghost Belt

Jeep

 

Lightning Lewis

15 Str 5

40 Dex 90

12 Con 4

10 Body

15 Int 5

16 Ego 3

15 Pre 10

16 Com 3

5 (+4) Spd

4 PD 2

4 ED 2

30 End 3

27 Stun 6

9 Rec 10

 

Powers

+4 spd hand manipulation only, ex drawing guns, tying ropes etc…

quickdraw

ambidextrous

20pt TK only to push, or tilt things with guns

2 Guns,

rka clip, rapid shot

area effect

area disarm

rubber bullets stun only

Rope : entangle, stretching, swinging

Side kick Lucky the horse!y

 

Skills / Talents / Percs

Riding

Range skill levels

Perc : legalized deputy

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