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Calculating Real world speed to Hero Speed in 6E


shadowcat1313

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Re: Calculating Real world speed to Hero Speed in 6E

 

Wait, wait, wait...I was thinking of converting game speed to real world terms...you were asking about real world to game terms. Convert real world speed to 5E speed, then multiply by 2 for 6E.

 

1m/Turn = 5m/minute = 300m/hour = 0.1875 mph

 

or

 

1 mph = 1600m/hour = 26.67m/minute = 5.33m/Turn

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Re: Calculating Real world speed to Hero Speed in 6E

 

For those of us using the metric system, it's pretty easy. One hour has 300 12-second turns and one kilometer has 1000 meters, so something that moves 1m/turn is going at 0.3 kph. (You can almost see it move. ;))

 

Of course, in-game movement is measured not so much per turn as per phase. Well, 1m/phase is basically just your current SPD in m/turn, so 1m of 'movement' translates directly to SPD * 0.3 kph, and conversely you can get a good approximation of how much movement to buy for something whose speed in kph and in-game SPD you both know by dividing said speed by the same SPD * 0.3.

 

Keep noncombat multipliers in mind here, though. For a lot of real-world things the only rating you'll easily get is probably their top speed, which in Hero terms would usually be noncombat movement and on occasion might include some degree of active Pushing as well -- a cheetah trying to run down a gazelle, for example, definitely burns up END quickly.

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Re: Calculating Real world speed to Hero Speed in 6E

 

Here's the way I do it:

 

"Move" should always be expressed in meters per phase: whether it's the character's combat, noncombat, or mega-scale movement.

 

Step 1: [Move * Speed] / 12 = meters per second (m/s)

 

Step 2: m/s * 3.6 = kilometers per hour (kph)

 

OR

 

m/s * 2.25 = miles per hour (mph)

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