shadowcat1313 Posted April 24, 2010 Report Share Posted April 24, 2010 how do we convert real movement to hero movement in 6E, with getting rid of inches, the 5E formula from TUV doesnt work eventually I will convert all my current work to 6E standards... but its going to take forever and some things I wont convert, mostly the Traveller Hero material Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted April 24, 2010 Report Share Posted April 24, 2010 Re: Calculating Real world speed to Hero Speed in 6E A 5E inch is equal to 2m, so you should be able to use the same formula and then divide by 2. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 24, 2010 Author Report Share Posted April 24, 2010 Re: Calculating Real world speed to Hero Speed in 6E Thank You, that was my initial thought, but considering my lousy math skills, figured I would ask for a reality check Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted April 24, 2010 Report Share Posted April 24, 2010 Re: Calculating Real world speed to Hero Speed in 6E Wait, wait, wait...I was thinking of converting game speed to real world terms...you were asking about real world to game terms. Convert real world speed to 5E speed, then multiply by 2 for 6E. 1m/Turn = 5m/minute = 300m/hour = 0.1875 mph or 1 mph = 1600m/hour = 26.67m/minute = 5.33m/Turn Quote Link to comment Share on other sites More sharing options...
Chimera 12 Posted April 24, 2010 Report Share Posted April 24, 2010 Re: Calculating Real world speed to Hero Speed in 6E For those of us using the metric system, it's pretty easy. One hour has 300 12-second turns and one kilometer has 1000 meters, so something that moves 1m/turn is going at 0.3 kph. (You can almost see it move. ) Of course, in-game movement is measured not so much per turn as per phase. Well, 1m/phase is basically just your current SPD in m/turn, so 1m of 'movement' translates directly to SPD * 0.3 kph, and conversely you can get a good approximation of how much movement to buy for something whose speed in kph and in-game SPD you both know by dividing said speed by the same SPD * 0.3. Keep noncombat multipliers in mind here, though. For a lot of real-world things the only rating you'll easily get is probably their top speed, which in Hero terms would usually be noncombat movement and on occasion might include some degree of active Pushing as well -- a cheetah trying to run down a gazelle, for example, definitely burns up END quickly. Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted April 24, 2010 Report Share Posted April 24, 2010 Re: Calculating Real world speed to Hero Speed in 6E Here's the way I do it: "Move" should always be expressed in meters per phase: whether it's the character's combat, noncombat, or mega-scale movement. Step 1: [Move * Speed] / 12 = meters per second (m/s) Step 2: m/s * 3.6 = kilometers per hour (kph) OR m/s * 2.25 = miles per hour (mph) Quote Link to comment Share on other sites More sharing options...
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