shuddemell Posted August 18, 2011 Report Share Posted August 18, 2011 Watching Kill Bill 2, I was once again struck by the eye plucking that Beatrix manages on Elle. How would you model this ability in 6 ED? A transformation attack would do it, but something seems a little off about the implementation... What would you suggest? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted August 18, 2011 Report Share Posted August 18, 2011 Re: Plucking out the eye that offends thee... Permanent/long-lasting blinding or impairment would definitely be a Transformation attack. Quote Link to comment Share on other sites More sharing options...
Kraven Kor Posted August 18, 2011 Report Share Posted August 18, 2011 Re: Plucking out the eye that offends thee... You could muddle through building it as a disabling attack and such, but yes, transform would be simpler. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted August 18, 2011 Report Share Posted August 18, 2011 Re: Plucking out the eye that offends thee... Killing Strike martial maneuver, used with a Placed Shot to the eye. But this is assuming your game allows called shots and uses the rules for Disabling. Barring that, the Transform suggestion is probably the best bet. Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted August 19, 2011 Report Share Posted August 19, 2011 Re: Plucking out the eye that offends thee... Killing Strike martial maneuver, used with a Placed Shot to the eye. But this is assuming your game allows called shots and uses the rules for Disabling. This, because in my paradigm the Kill Bill movies are (in Hero terms) a Heroic Martial Arts scenario using most of the combat options Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 19, 2011 Report Share Posted August 19, 2011 Re: Plucking out the eye that offends thee... Killing Strike martial maneuver' date=' used with a Placed Shot to the eye. But this is assuming your game allows called shots and uses the rules for Disabling.[/quote'] HSMA noted the Martial Strike with "Disabling" Element. It allows you to disable a limb controlled: It get's no of the drawbacks of Hit Location Rules (OCV penalty or random location; less Body/Stun), but also none of the advantages (higher Body/Stun). Also, the damage you do against the limb is added up over multipe attacks to determine when it is impaired/disabeled. So against a 20 Body target, any number of of Disabling element attacks that have 10 or more body togehter will cause an Impairment. It of course requires Disabling Rule to be in effect. But I think the GM could allow using Disabling Rules only for those Maneuvers with disabling Element, even if he normally does not Disabling/Imparing (or does not even uses hit locations, the prequisite for disabling/imparing but not Disable Element). Quote Link to comment Share on other sites More sharing options...
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