Pteryx Posted October 15, 2003 Report Share Posted October 15, 2003 Say you've got a base that's set in a cliff. To get through the front face you just need to get through a relatively normal stone wall (assuming you couldn't just break down the door or teleport inside), but to get through any other face you need to bore through a few hexes of solid stone. How should a base like this be dealt with, ruleswise? -- Pteryx Quote Link to comment Share on other sites More sharing options...
Steve Long Posted October 15, 2003 Report Share Posted October 15, 2003 Since this is really a "how to" and not a rules question, I've moved it. Have fun! Quote Link to comment Share on other sites More sharing options...
Talon Posted October 15, 2003 Report Share Posted October 15, 2003 I'd give it the "Underground" location Perk, most likely. Quote Link to comment Share on other sites More sharing options...
dugfromthearth Posted October 15, 2003 Report Share Posted October 15, 2003 yep, that is what "underground" is for. keep in mind people can tunnel to it, they don't need to actually destroy walls. Quote Link to comment Share on other sites More sharing options...
Vondy Posted October 15, 2003 Report Share Posted October 15, 2003 I too would use "underground" to simulate this, though some sort of mild internal protection to keep people like The Amazing Mole Man and Joe Teleporter out might be a good idea. One annoying option is to build the base with a low-level force field and some sort of adder to keep the teleporters out. The tunneler could still tunnel to the base and shoot it down, but its better than nothing and would (presumably) set some alarms off. Even better: what if the base was a pocket dimension, or anomoly in the time space continuum. I had a character whose base was the year -1,700 (in Sumeria). Quote Link to comment Share on other sites More sharing options...
Pteryx Posted October 15, 2003 Author Report Share Posted October 15, 2003 Originally posted by D-Man Even better: what if the base was a pocket dimension, or anomoly in the time space continuum. I had a character whose base was the year -1,700 (in Sumeria). Funny you should mention that... the base I'm trying to reproduce in HERO is based in a scarcely-populated alternate reality. (Unfortunately for the inhabitants, it's not planeshift-proof, and planeshifting was almost common in this game.) So that's one of two reasons why I'm not so sure about taking Underground -- I think it already qualifies for "other dimension", and somehow suspect the location points are meant to be mutually exclusive. Am I right? Second, there's the fact that "Underground" suggests to me better security than this base gets from its location. The ceiling only has about a half-hex of soil atop it, the front face of the base is merely a thick stone wall (though the base would have 8- Concealment, just in case you miss the door in the cliff face that's the only indication of a base being there and the only legitimate entrance), and it's been shown that there's a network of tunnels directly underneath the base too... that leaves the left, right, and back walls, and somehow I'm not so sure about the back one. -- Pteryx (P.S.: Whee! I'm competent! ) Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted October 15, 2003 Report Share Posted October 15, 2003 Build a Continuous Line Suppress vs Tunneling and overlap it with the wall in quesion you want to keep people from drilling in to. Alternately work out a schema w/ your GM where by you can shift some of the DEF and/or BODY of the other walls to the back wall for no points cost. Personally, I wouldnt worry about it overly much, as from what you are saying the bases security primarly stems from its remoteness and isnt exactly an impregnable fortress anyway. Quote Link to comment Share on other sites More sharing options...
Chuckg Posted October 16, 2003 Report Share Posted October 16, 2003 IIRC, you can't Tunnel through Force Walls or Force Fields. Quote Link to comment Share on other sites More sharing options...
Vondy Posted October 16, 2003 Report Share Posted October 16, 2003 Originally posted by Chuckg IIRC, you can't Tunnel through Force Walls or Force Fields. No, but you can tunnel to them and take them down. Quote Link to comment Share on other sites More sharing options...
Chuckg Posted October 16, 2003 Report Share Posted October 16, 2003 Yes, but by that point, you've tripped off the base's "Sense Tunnelling, Ranged, Targeting, Discriminatory, +ungodly Telescopic", and the entire hero team is waiting for you... ... I mean, who builds an underground base and /doesn't/ put in a seismograph network? Failing that, just pay the big points for Unobtainium walls, and watch the tunnellers cuss when they run into 24 DEF Hardened Affects Teleporters Affects Desolid. Quote Link to comment Share on other sites More sharing options...
Vondy Posted October 16, 2003 Report Share Posted October 16, 2003 Originally posted by Chuckg Yes, but by that point, you've tripped off the base's "Sense Tunnelling, Ranged, Targeting, Discriminatory, +ungodly Telescopic", and the entire hero team is waiting for you... ... I mean, who builds an underground base and /doesn't/ put in a seismograph network? Failing that, just pay the big points for Unobtainium walls, and watch the tunnellers cuss when they run into 24 DEF Hardened Affects Teleporters Affects Desolid. Or set off a 1 PT computer program: If force field deactivates sound alarm and pinpoint location Quote Link to comment Share on other sites More sharing options...
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