Pteryx Posted October 15, 2003 Report Share Posted October 15, 2003 How would you deal with someone (or something -- I'm trying to figure out how to build a base from an old game I was in) being a weirdness magnet? This wouldn't necessarily be good or bad, but certainly plot-affecting and potentially inconvenient. It'd be something I'd want to track seperately from Luck or Unluck. Would it be a Disadvantage, SFX, or what? -- Pteryx Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted October 15, 2003 Report Share Posted October 15, 2003 I seem to remember that from GURPS, as a disadvantage. I'd say it's probably a physical disadvantage in Hero, but probably not worth a lot of points since it's not too impairing. Just pick the frequency, set the impairment to low, and let the weirdness commence. Quote Link to comment Share on other sites More sharing options...
zornwil Posted October 15, 2003 Report Share Posted October 15, 2003 I'd assign points the same as for a Watched according to the frequency and severity you want and then GM-play it for fun from there. Quote Link to comment Share on other sites More sharing options...
Bartman Posted October 15, 2003 Report Share Posted October 15, 2003 Physical Lim, Psych lim, Social Lim could all simulate aspects of a being a weirdness magnet. Watched by Weirdness is also an interesting idea. The one time I had a similar character he also had 6d6 of luck and 6d6 of unluck. Quote Link to comment Share on other sites More sharing options...
JmOz Posted October 15, 2003 Report Share Posted October 15, 2003 I would call it a wirdness Magnet personaly Quote Link to comment Share on other sites More sharing options...
Guest Kolava Posted October 15, 2003 Report Share Posted October 15, 2003 A base that is a wierdness magnet....reminds me a bit of the farmhouse on Courage the Cowardly dog. You'd have to build it with "heal self" too (extra time: one episode) since the house is wrecked every other show. Quote Link to comment Share on other sites More sharing options...
Vondy Posted October 15, 2003 Report Share Posted October 15, 2003 Xd6 Unluck! Roll a 1 and weird stuff starts to happen. The more 1's you roll the weirder things get. Quote Link to comment Share on other sites More sharing options...
lemming Posted October 15, 2003 Report Share Posted October 15, 2003 Originally posted by Kolava A base that is a wierdness magnet....reminds me a bit of the farmhouse on Courage the Cowardly dog. You'd have to build it with "heal self" too (extra time: one episode) since the house is wrecked every other show. Actually, the Boston Protector's base had the heal self power. Well, regen when no one was watching. Quote Link to comment Share on other sites More sharing options...
JmOz Posted October 16, 2003 Report Share Posted October 16, 2003 Originally posted by JmOz I would call it a wirdness Magnet personaly ERG: I ment a Social limitation.... Quote Link to comment Share on other sites More sharing options...
cypar7 Posted October 16, 2003 Report Share Posted October 16, 2003 I agree a Social Limitation would be the logical choice. Quote Link to comment Share on other sites More sharing options...
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