bluesguy Posted February 1, 2012 Report Share Posted February 1, 2012 So based on my reading of the various Hero books (6e) I think a fantasy character who wants to build mechanical traps would need: Concealment - so they can hide the trap Mechanic - to put together the mechanisms to build the trap Blacksmithing - maybe to make the specific parts of the mechanism Inventor - to be able to invent a new trap vs. one they have encountered and 'taken' apart. Opinions? Thank you in advance Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 1, 2012 Report Share Posted February 1, 2012 Re: Skill or Skills to build traps The above list is good. Now usually people take security systems to disable traps. Perhaps either PS: traps to build them or weaponsmith (traps) to build them. Quote Link to comment Share on other sites More sharing options...
Tasha Posted February 1, 2012 Report Share Posted February 1, 2012 Re: Skill or Skills to build traps So based on my reading of the various Hero books (6e) I think a fantasy character who wants to build mechanical traps would need: Concealment - so they can hide the trap Mechanic - to put together the mechanisms to build the trap Blacksmithing - maybe to make the specific parts of the mechanism Inventor - to be able to invent a new trap vs. one they have encountered and 'taken' apart. Opinions? Thank you in advance Also Security Systems can be used for Trapmaking. "A character with this Intellect Skill can locate, recognize, evade, and build various types of alarms and traps." 6e1 pg 88 Those other skills should be used as complementary skills to Sec Systems. Also a Rogue would also use Sec Systems to disarm those same traps, at a minus depending on how well the Original trap builder made their Sec Systems roll by. Quote Link to comment Share on other sites More sharing options...
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