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Guest Confusinator

Here is a character I'm thinking of using. Please let me know your thoughts.

 

Aegis

 

Player:

 

Val Char Cost
25 STR 15
27 DEX 51
18 CON 16
12 BODY 4
10 INT 0
10 EGO 0
15 PRE 5
10 COM 0
15 PD 10
15 ED 11
7 SPD 33
10 REC 2
36 END 0
45 STUN 11
7" RUN22" SWIM05" LEAP0Characteristics Cost: 160

 

Cost Power END
5 Accelerated Healing: Healing 1 BODY, Persistent (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)
5 Seen It All Before: +10 PRE (10 Active Points); Only To Protect Against Presence Attacks Power loses about half of its effectiveness (-1)
2 Slow Aging: LS (Longevity: 400 Years)
10 Tough Body: Damage Resistance (10 PD/10 ED)
10 Tough Body: Physical Damage Reduction, 25%
2 Warrior Senses: +2 PER with Normal Sight
10 Weapon Belt: Multipower, 22-point reserve, (22 Active Points); OAF (-1), Real Weapon (-1/4)
1u 1) Baton: HA +4d6 (20 Active Points); OAF (-1), HA (-1/2) 2
1u 2) Commando Knife: HKA 1d6 (2d6 w/STR), AP x1 (+1/2) (22 Active Points); OAF (-1), Real Weapon (-1/4) 2
1u 3) Thrown Commando Knife: RKA 1d6, AP x1 (+1/2) (22 Active Points); OAF (-1), 4 Recoverable Charges (-1/2), Range Based On STR (-1/4), Real Weapon (-1/4)
Powers Cost: 47

 

Cost Martial Arts Maneuver
Commando Training
3 1) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls
4 2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike
4 3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4 4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 40 STR vs. Grabs
4 5) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm
4 6) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4 7) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1 8) Weapon Element: Clubs
1 9) Weapon Element: Blades
Martial Arts Cost: 29

 

Cost Skill
8 +1 with All Combat
3 Acrobatics 14-
3 Breakfall 14-
3 Bureaucratics 12-
3 Climbing 14-
3 Combat Driving 14-
3 Concealment 11-
3 Deduction 11-
3 Demolitions 11-
3 Electronics 11-
3 Fast Draw 14-
2 KS: 20th Century History 11-
2 KS: Commando Training 11-
2 KS: Military Procedures 11-
1 Language: German (basic conversation)
1 Language: Vietnamese (basic conversation)
3 Lockpicking 14-
2 Navigation (Land) 11-
0 PS: Soldier (Custom Adder) 11-
3 Paramedics 11-
3 Persuasion 12-
3 Security Systems 11-
3 Shadowing 11-
3 Stealth 14-
3 Streetwise 12-
4 Survival (Tropical, Mountain) 11-
1 TF: Large Motorized Ground Vehicles
6 TF: Parachuting, Basic, SCUBA, Skiing (snow), Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
0 TF: Small Motorized Ground Vehicles
3 Tactics 11-
7 WF: Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Mortars, Shoulder-Fired Weapons
Skills Cost: 90

 

Cost Perk
3 Anonymity
4 Reputation: Super Hero that helps people (A large group) 11-, +2/+2d6
Perks Cost: 7

 

Cost Talent
17 Danger Sense (immediate vicinity, in combat, Function as a Sense, Intuitional) 11-
Talents Cost: 17

 

 

Total Character Cost: 350

 

Val Disadvantages
15 DNPC: Girlfriend of the Week 11- (Normal)
20 Distinctive Features: Martial Arts Style (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Hunted: US Government 8- (Mo Pow, NCI, Watching)
20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Always Goes Armed (Common, Strong)
15 Psychological Limitation: Distrusts the Government (Common, Strong)
15 Psychological Limitation: Loves American Ideals (Common, Strong)
10 Social Limitation: Celebrity (Aegis only) (Frequently, Minor)
10 Social Limitation: Harmful Secret - Military past (Occasionally, Major)
20 Social Limitation: Secret ID (Frequently, Severe)

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

Background:

 

John Hageman was born in 1898 in Portage, Wisconsin. Nash was the youngest of eight children born to German immigrants who worked their farm on the Fox River with their extended family. John's father, Wilhelm, was an ardent believer in the American dream, and taught all his children the importance of civic duty and hard work.

 

With his father's words in mind, John enlisted in the US Army in 1916. His family's stories of the oppressive ruling class in their homeland of Prussia, persuaded him that he had to fight against such tyranny. His family was worried but proud of his decision to enlist.

 

At the time, the US had not entered the war, so John was assigned to an infantry unit posted at Camp Shelby in Mississippi. World War I brought drastic changes in the way men fought wars, and there was a secret division within the US Army that was tasked to study these changes. Refered to as Division Three, this top secret organization was tasked with using cutting edge technology to create an army of super soldiers. No idea was too outlandish if results could be provided.

 

But, to make significant progress, Division Three needed test subjects. John's company were among the unlucky chosen for this assignment. John's particular company was selected to test the enhancements controlled electrotherapy could have on the human body. It was believed that electricity could be used to stimulate brain activity, which would facilitate the evolution of a superior man. John was the only member of his company not to suffer some adverse affect from this treatment, either death or insanity, and the experiment was declared a failure.

John was transferred to another unit, just as America was entering the Great War. John shipped overseas with his unit, and saw action in the trenches of the French countryside. It was here that John, and his superiors, realized that the experiment had had some affect on him. He was stronger than before, more hardy, resistant to the chemical weapons used by the enemy, fast as a cat, and a much better soldier than any of his brothers in arms. His unit commanders did not know of John's past with Division Three, so they just assumed he was of superior stock, along the lines of Corporal York. But as reports of John's exploits trickled through the system, someone from Division Three made the connection and realized that they had done something right.

 

At this point, John's life took a dramatic turn. A new company commander took over, and John found himself given many strange and dangerous missions, many of them seeming pointless. Some missions involved John's unit, some just John. Many of his unit died during these seeming crazy schemes, but John always survived. Thankfully, an armistice was reached and the war ended.

 

John was transferred back to Mississippi, where he found out that his last company commander was part of Division Three, and that the missions were all part of a live lab experiment to test the changes in his physiology. John was furious at first, but the devotion to duty his father had taught him, and a steady supply of lies and propoganda convinced him to stay in the Army and under the control of Division Three.

 

The next fourteen years were spent with Division Three doctors and scientists trying to recreate what had happened to John. All attempts were futile, but a more thorough understanding of John's abilities were known, including an increased healing rate and a slower aging rate.

 

When World War II started, Division Three transferred their emphasis on more successful endeavours, and John was transferred out to a new secret unit, the OSS. It was realized that John's abilities were best suited for single man missions, and he was utilized throughout all the campaigns in a wide variety of missions, from sabateouge to spying.

 

As the years rolled on, John realized that he grew more and more distant from his family. At the end of World War II, he was 47 years old, but only looked 23. He knew he could not go home and keep his abilities secret. Encouraged by his commanding officers, who had continued the propoganda that kept him in line, John agreed to have his records show that he was killed in action in the South Pacific. From that date forward, John was strictly Black Ops.

 

His new family, however, did not allow him time to dwell on his past, the beginning of the Cold War, a myriad of actions fighting Communism, which included Korea, brought John a vast array of experience, medals, and commendations. Most of which he could not share with anyone, because of their secret nature.

 

By the time he reached Vietnam, John was a legend within the limited halls that were allowed knowledge of him. Vietnam was a different type of war for John. All his experience previously kept him within the chain of command of the military, but in Vietnam he found himself working more and more for the CIA. As they seemed to gain more control of him, the missions took on a darker aspect. Previously, John understood the evil that he was fighting, but now it was not so easy to distinguish the monster without from the monster within.

 

The breaking point came in 1967 when John lead a LRRP to a village deep in the jungles of Vietnam looking for a particular ammo depot that was supplying much of the activity of the Viet-Cong in the region. The mission was under the command of a young CIA operative and all the other members of the patrol were CIA hired mercenaries.

The CIA operative was not content with the answers he received from the village elders. To elicit a different answer, he and his mercenaries began torturing and raping the women and children in front of the elders. This was more than John could stand, this was not what he was raised to believe in, and he knew his world had changed too dramatically for him to stay in it. John's attempts to stop what was going on led to a firefight, and John ended up killing all of the members of the LRRP.

 

Knowing he could not return back to base after what he had done, John fled into the jungle. It took him two years to make his way back to the States undetected by the military or intelligence agency. By that time he and the entire LRRP had been listed as MIA. Back in the States, John began to quietly cash in all his favors, which after sixty years of service were substantial.

 

Within another year, John Hageman ceased to exist. His file was conveniently lost, records of his prior exploits classified and sealed, not to be opened to anyone below the President. A new identity was created, and his pension cashed out and transferred to a small account that allows him to live modestly. It was as if he never existed, and, while his exploits may be whispered about in certain halls, the ability to connect the myth with the man does not exist.

 

Thus John retired to what he thought would be a quiet existence. He had enough money to keep a boarding room and enjoy a beer at the local tavern. If he needed anything more, he could always find work as a day laborer. He moved about from city to city every few years, and never allowed his roots to dig too deep.

 

But a lifetime of fighting for the American dream did not allow John to rest easily. He saw his country being torn from within during the tumultous seventies, and could not prevent himself from being involved. It began with small things at first, perhaps saving a family from a fire, or stopping a mugging on the street, but as time passed, and costumed superheroes became more prevalent, John found himself wanting to take a more active role.

 

From this evolved the role of Aegis, Protector of the People. The next twenty five years seemed to fly by, as he travelled the country defending the weak. His costumed reputation has grown, and he is well known, but has made a conscious effort to avoid the limelight as much as possible. He is not entirely sure that the government has completely forgotten about the weapon they created, and he does not want to attract too much attention from his former employers.

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Guest Confusinator

HDC attached

 

Thanks for all the comments.

 

I never thought I would say this, but there are times when even 350 points does not seem to be enough to get everything you want. I'll have to see what I can move around to balance out some of these weaknesses.

 

hdc file attached for anyone that wants to use it.

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