Adinecia Posted April 3, 2012 Report Share Posted April 3, 2012 Hi oh benevolant gods of the forum, *cough* I had a question. One of my Hero System 6th Edition players wants a Magical dagger (standard dagger) that automatically teleports back to him after he says the magical incantations. Any ideas on how this should be made?! Recoverable Charges?! I await ur great advice and guidance. Kind Regards, I really hope i posted this in the right section. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 3, 2012 Report Share Posted April 3, 2012 Re: Weapon Creation: Boom'aDagger'Rang Well the some questions. (And these are to help to define the power better) Is only when thrown that you want it to teleport back? then Just buy the abilitiy as a RKA. The special effect is that the dagger does come back automatically. Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted April 3, 2012 Report Share Posted April 3, 2012 Re: Weapon Creation: Boom'aDagger'Rang Alternatively, if you want high STR to add to the damage (which it should for thrown weapons), then make it an HKA with Range Based on Strength. Don't add any type of Charges limitation and you're all set. Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted April 3, 2012 Report Share Posted April 3, 2012 Re: Weapon Creation: Boom'aDagger'Rang Oh, also I guess you could add the Incantations limitation but that would prevent him from throwing the dagger if gagged which is not your intent. I'd say just handwave that particular problem, leave off the Incantations limitation, and say he can actually return it to his hand by thought, but he believes he needs to speak a command to get it back. (and what a surprise it would be if he gets it back while gagged!) Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted April 3, 2012 Report Share Posted April 3, 2012 Re: Weapon Creation: Boom'aDagger'Rang Several ways to do this. As Ninja mentioned, it could just be the sfx of an RKA. Another way to do it is w/ invisible Stretching or TK with the applicable limitations (only to retrieve dagger, etc). Similarly UAA Teleport, with limitations, to teleport the dagger back; you'd probably want to use Trigger "command word" as well to avoid wasting an action to do it. You could buy the dagger as a very small vehicle with Flight or Teleport and a computer with a program to return the dagger to the thrower. Dancing Swords and "sentient" objects and such can be modeled similarly as well. You could build the dagger more like a power / spell, with Physical Manifestation rather than as a weapon with Focus. "Recalling" the dagger is merely an act of reusing the effect to make a new Physical Manifestation and having the existing Physical Manifestation terminate...giving the ILLUSION that it has been recalled. SFX is pretty flexible; you don't have to be literal. Quote Link to comment Share on other sites More sharing options...
Adinecia Posted April 4, 2012 Author Report Share Posted April 4, 2012 Re: Weapon Creation: Boom'aDagger'Rang Thanks for the tips everyone, i appreciate it. Off to make it and see what i end up with. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 4, 2012 Report Share Posted April 4, 2012 Re: Weapon Creation: Boom'aDagger'Rang Oh and I forgot to mention that there isn't one "right" way to build it. For example I don't like strength that adds to thrown weapons (for example) but that doesn't mean that erkenfresh is wrong, just not the build I would use because of preference. Another hint is build it a way that you think it should work, and don't be afraid to modifiy or totally rebuild it if need be! Have fun! Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted April 4, 2012 Report Share Posted April 4, 2012 Re: Weapon Creation: Boom'aDagger'Rang Addendum...I recalled that I had helped someone build a possessed sword bearer at sometime in the past... In this case I used SUMMON Character that has the Possessed Sword Blood Drinker Possessed Sword You could do something similar, giving the summoned entity the power to teleport the weapon it occupies back to the bearer. You could also build it as a Follower rather than as a Summon if it's "always on". Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted April 12, 2012 Report Share Posted April 12, 2012 Re: Weapon Creation: Boom'aDagger'Rang You could also use the Summon Specific Item rules, although I don't qutie recall where they are. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 13, 2012 Report Share Posted April 13, 2012 Re: Weapon Creation: Boom'aDagger'Rang Addendum...I recalled that I had helped someone build a possessed sword bearer at sometime in the past... In this case I used SUMMON Character that has the Possessed Sword Blood Drinker Possessed Sword You could do something similar, giving the summoned entity the power to teleport the weapon it occupies back to the bearer. You could also build it as a Follower rather than as a Summon if it's "always on". Instead would reestrainable fit the bill better? Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted April 13, 2012 Report Share Posted April 13, 2012 Re: Weapon Creation: Boom'aDagger'Rang Instead would reestrainable fit the bill better? Restrainable means there's some common, obvious way to restrain the power. Also, as an (I think) unwritten assumption, it can't be very difficult - Weapons don't count as restrainable, but wings can. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 14, 2012 Report Share Posted April 14, 2012 Re: Weapon Creation: Boom'aDagger'Rang Restrainable means there's some common' date=' obvious way to restrain the power. Also, as an (I think) unwritten assumption, it can't be very difficult - Weapons don't count as restrainable, but wings can.[/quote'] Well I was thinking of the sample of retractable claws in cyberpunk is restrainable at a lesser level. (To me, restrainable seems an easy limitation to understand at first, yet I seem to not to fully grasp it) And an old trick would be to buy it as OIF and define that as long as its in reach of 10 hexes, it can be teleported back to the user. Hi (fire) from Ninja Hero 4th uses this for his magical sword. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted April 14, 2012 Report Share Posted April 14, 2012 Re: Weapon Creation: Boom'aDagger'Rang Well I was thinking of the sample of retractable claws in cyberpunk is restrainable at a lesser level. (To me, restrainable seems an easy limitation to understand at first, yet I seem to not to fully grasp it) And an old trick would be to buy it as OIF and define that as long as its in reach of 10 hexes, it can be teleported back to the user. Hi (fire) from Ninja Hero 4th uses this for his magical sword. If your cybernetics are particularly vulnerable to tazering, that would count as either Restrainable or a Vulnerability, depending. A person grabbing said flung dagger and hanging onto it for at least a turn would count against the OIF, not an additional limitation. Although I'm no longer sure what precisely we're talking about, unless it's "uses of Restrainable". Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 16, 2012 Report Share Posted April 16, 2012 Re: Weapon Creation: Boom'aDagger'Rang If your cybernetics are particularly vulnerable to tazering, that would count as either Restrainable or a Vulnerability, depending. A person grabbing said flung dagger and hanging onto it for at least a turn would count against the OIF, not an additional limitation. Although I'm no longer sure what precisely we're talking about, unless it's "uses of Restrainable". Okay to be clear, I was suggesting either restrainable or OIF not both Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted April 16, 2012 Report Share Posted April 16, 2012 Re: Weapon Creation: Boom'aDagger'Rang Let's not forget Only in Heroic Identity. Gotta squeeze those points out! Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 19, 2012 Report Share Posted April 19, 2012 Re: Weapon Creation: Boom'aDagger'Rang Let's not forget Only in Heroic Identity. Gotta squeeze those points out! Well if its heoric ID then i daoubt that the other modifiers do apply. Of course ymmv. Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted April 19, 2012 Report Share Posted April 19, 2012 Re: Weapon Creation: Boom'aDagger'Rang I was being sarcastic. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 20, 2012 Report Share Posted April 20, 2012 Re: Weapon Creation: Boom'aDagger'Rang I was being sarcastic. Okay-I faild my perception roll (again). Quote Link to comment Share on other sites More sharing options...
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