bigdamnhero Posted January 6, 2013 Report Share Posted January 6, 2013 Looking for a few second opinions: The rules define Susceptibilities and Vulnerabilities as things that cause damage to the character; #d6 in the case of Susceptibilities or a multiplier for Vulnerabilities. But there are plenty of genre examples of substances that affect characters in some other way than (or in addition to) causing damage; the most obvious one being Kryptonite, which depending on the color (and on the writer...) weakens Superman's powers in addition to killing him. Dependance has options for causing Weakness, Incompetence, or adding a Skill Roll to Powers; it'd be easy enough to just adapt those, but do the costs stay the same? And what about something that acts like a Drain/Suppress on a character's powers? I've seen that done as a Limitation on the Powers themselves, but adding it on to every single Power can get tedious. Besides, that's what Complications are for. Anyway, thought I'd see what Herodom Assembled thinks. Thanks, PS - Part of me is surprised and a little bummed that spell check doesn't recognize "Kryptonite." Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted January 6, 2013 Report Share Posted January 6, 2013 Re: Non-Damaging Susceptibilities & Vulnerabilities 6E1 p. 430 has what you're looking for. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted January 6, 2013 Author Report Share Posted January 6, 2013 Re: Non-Damaging Susceptibilities & Vulnerabilities 6E1 p. 430 has what you're looking for. Sorta. (And I should've referenced that section in my OP - sorry.) But I was more looking for specifics, especially regarding costs & balancing? Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted January 7, 2013 Report Share Posted January 7, 2013 Re: Non-Damaging Susceptibilities & Vulnerabilities I'm pretty sure one of the APG's goes into this in some detail. Quote Link to comment Share on other sites More sharing options...
psyber624 Posted January 7, 2013 Report Share Posted January 7, 2013 Re: Non-Damaging Susceptibilities & Vulnerabilities APG 1 pg 155, Expanded Vulnerability Effects: x1½ Value „„Character is always ½ DCV against the defined attack type (or 0 DCV, if his DCV is also being halved by some other factor) „„Character recovers from negative Adjustment Power at one step down the Time Chart (e.g., 5 Character Points per Minute for a typical 5-per-Turn power) „„Character suffers a Drain of some non-damage-related Characteristic with half the Active Points of the attack „„Character suffers a Flash of an appropriate Sense Group with half the Active Points of the attack „„Character suffers an Entangle of the same special effect with half the Active Points of the attack „„Character suffers x1½ Knockback (minimum of 4m) from the attack „„Character is automatically Stunned by the attack regardless of the amount of STUN damage he actually takes „„Character automatically suffers a “run away in fear” Presence Attack of (Active Points in attack/10)d6 „„Any BODY damage taken from this attack is automatically considered Impairing „„Character suffers the damage from the attack again on his next Phase x2 Value „„Character is always 0 DCV against the defined attack type „„Character recovers from negative Adjustment Power at two steps down the Time Chart (e.g., 5 Character Points per 5 Minutes for a typical 5-per-Turn power) „„Character suffers a Drain of some non-damage-related Characteristic with the same Active Points of the attack „„Character suffers a Flash of an appropriate Sense Group with the same Active Points of the attack „„Character suffers an Entangle of the same special effect with the same Active Points of the attack „„Character suffers x2 Knockback (minimum of 8m) from the attack „„Character is automatically Knocked Out by the attack (reduced to 0 STUN) regardless of the amount of STUN damage rolled „„Character automatically suffers a “run away in fear” Presence Attack of (Active Points in attack/5)d6 „„Any BODY damage taken from this attack is automatically considered Disabling „„Character suffers the damage from the attack again on his next two Phases Of course you can always come up with other examples/effects on your own. Generally speaking for Vulnerabilities the x1.5 and x2 are almost always priced correctly and its just a matter of determining frequency. Susceptibilities can be a bit trickier. If a character takes a Susceptibility instead of a Limitation on the powers then you should generally be sure that the Susceptibility is something truly debilitating. If it just drains one combat option but leaves him with plenty of others its not really that big of a deal and therefore shouldn't be worth much, but if it drains all of his powers such that he has trouble in combat that is easily as bad as taking dice of damage (and I would price it as the same amount of dice of drain as dice of damage). For instance, a fire blaster with "Susceptible to Cold Temperatures, 3d6 Drain vs all Fire powers) is quite appropriate and I would price it the same as if he had 3d6 damage instead (of course he might also opt for BOTH!!) Another thing to keep in mind is that the task of Complications is not just to provide weaknesses for characters, but to make them more interesting, well-rounded characters. So I would generally say to be more lenient on Complications that make for interesting characters. Of course if someone is obviously trying to get away with making Complications that aren't really going to affect him (3d6 Drain INT when he has no Int skills or INT powers or anything like that) feel free to step in and say NO! (of course you can sit back and play Evil GM and require him to make PER rolls in combat in this case... with a 0 INT all the sudden he can't actually perceive anyone to attack and so effectively fights blind. ) Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted January 15, 2013 Author Report Share Posted January 15, 2013 Re: Non-Damaging Susceptibilities & Vulnerabilities "...must spread rep around..." Thanks psyber624! Ironically, I don't think I've looked at APG I since I got APG II. Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted January 15, 2013 Report Share Posted January 15, 2013 Re: Non-Damaging Susceptibilities & Vulnerabilities „„Any BODY damage taken from this attack is automatically considered Disabling I'd take that in a champions game Quote Link to comment Share on other sites More sharing options...
psyber624 Posted January 17, 2013 Report Share Posted January 17, 2013 Re: Non-Damaging Susceptibilities & Vulnerabilities Just remember that if you do your GM is justified in having you face a villain with a KA based upon the type of damage you selected strong enough to ensure you will take BODY damage from it. One thing I would always explain to my players is that Limitations and Complications are you as a player asking to have to deal with this. If you dont want to deal with it, DONT take it!. Quote Link to comment Share on other sites More sharing options...
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