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Evan son of Reid of the Northern Hills Tribe


TheQuestionMan

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Evan son of Reid of the Northern Hills Clan
Player: Eddie

 

Val   Char    Cost

20   STR 4

18   DEX 9

20   CON 6

15   BODY 4

13   INT 3

10   EGO 0

15   PRE 5

10   COM 0      

8/13   PD 4

8/13   ED 4

4   SPD 12

8   REC 0

40   END 0

36   STUN 0      

 

8"   RUN 4

2"   SWIM 0

4"   LEAP 0

Characteristics Cost: 55

 

 

Cost   Power END   

Warrior Package             

 

Mountain Package   

6   1) +6 STR  1

6   2) +3 BODY             

 

Barbarian Package   

15   1) +5 DEX   

14   2) +7 CON          

 

4   Perfect Balance: Clinging (normal STR) (10 Active Points); Not on Smooth Surfaces (-1/2), Costs Endurance (-1/2), Cannot Resist Knockback (-1/4)  1

Powers Cost: 45

 

 

Cost   Martial Arts Maneuver   

Axe Fighting 

4   1) Avoidance: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 

4   2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 

5   3) Chop/Smash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike 

5   4) Ogre-Slaying Stroke: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike 

4   5) Side Slash: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike 

1   6) Weapon Element: Axes, Maces, Hammers, and Picks, Empty Hand 

Martial Arts Cost: 23

 

 

Cost   Skill   

Fantasy Hero Everyman Skills 

0   1) Acting 8- 

0   2) AK: Northern Hills (Everyman Skill) 11- 

3   3) Concealment 12- 

0   4) Conversation 8- 

0   5) Deduction 8- 

0   6) Language: Native Language (idiomatic) (4 Active Points) 

2   7) Navigation (Land) 12- 

0   8) Paramedics (Healing) 8- 

0   9) Persuasion 8- 

0   10) PS: Hunter (Everyman Skill) 11- 

0   11) Seduction 8- 

3   12) Shadowing 12- 

3   13) Stealth 13-         

 

Warrrior Package 

6   1) WF: Siege Engines, Homemade Weapons, Off Hand, Staffs, Thrown Axe         

 

Mountain Package 

2   1) Survival (Mountains) 12-         

 

Barbarian Package 

3   1) Acrobatics 13- 

3   2) Breakfall 13- 

3   3) Climbing 13- 

10   4) Defense Maneuver I-IV  

2   5) KS: Flora & Fauna 11- 

2   6) KS: Legends & Lore 11- 

5   7) Rapid Attack (HTH)  

2   8) Survival (Temperate/Subtropical) 12- 

3   9) Tactics 12- 

3   10) Tracking 12- 

4   11) WF: Common Melee Weapons, Common Missile Weapons      

 

-43   Package Deal Bonus 

Skills Cost: 16

 

 

Cost   Talent

6   Combat Luck (3 PD/3 ED) 

5   Rapid Healing 

Talents Cost: 11

 

 

Cost   Equipment (Equipment Costs do not actually figure in Total Cost. They are included here for reference only.) END   

Ring Armor (Cuir-Bouilli): Resistant Protection (5 PD/5 ED) (10 Active Points); Normal Mass (-1), OIF (-1/2), Real Armor (-1/4)  1   

 

Axe, Great: (Total: 53 Active Cost, 16 Real Cost) Killing Attack - Hand-To-Hand 2d6+1 (3 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (52 Active Points); OAF (-1), STR Min: 16 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 15) plus (1 Active Points) (Real Cost: 1)  0   

 

Axe, Battle: (Total: 46 Active Cost, 16 Real Cost) Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), STR Min: 13 (-1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 15) plus (1 Active Points) (Real Cost: 1)  0   

 

Throwing Axes: Killing Attack - Hand-To-Hand 1d6+1, Range Based On STR (+1/4) (30 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4), Beam (-1/4), 12 Recoverable Charges (+1/4)  [12 rc]   

 

Shield Bash: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2), Side Effects -2 OCV, Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4)  1

 

Total Character Cost: 150

 

Val   Disadvantages   

Personal Package 

15   1) Distinctive Features: Large Highlander with Reid Clan Tatoos (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 

15   2) Enraged: When Innocents Harmed (Take BODY) (Uncommon), go 11-, recover 11- 

15   3) Hunted: Clan Reid 11- (Mo Pow; Limited Geographical Area; Harshly Punish) 

10   4) Hunted: Rival Highland Clans 8- (Mo Pow; Limited Geographical Area; Harshly Punish) 

5   5) Rivalry: Professional (Highland Clansmen; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 

5   6) Social Limitation: Feared & Discriminated against in Cities (Frequently; Minor; Not Limiting In Some Cultures) 

10   7) Susceptibility: Alcohol 1d6 damage per Turn (Uncommon)         

 

Warrior Package 

15   1) Psychological Limitation: Iron Code of Honor (Common; Strong) [Notes: Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never alllow thoughts of gain to lead you into pursuit of evil. - The Iron Code of Druss the Legend]         

 

Barbarian Package 

15   1) Psychological Limitation: Loves To Fight (Common; Strong) 

10   2) Psychological Limitation: Scorns "Civilized" People And Practices (Common; Moderate)      

 

 

Disadvantage Points: 115
Base Points: 75
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

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Background/History: Evan son of Reid, War Chieftain of the Hill Clans was born 18 years ago. The fourth son of his father's second wife Raea. Raised and trained from birth as a warrior born. He would never inherit, but he quickly over shadowed his brother with his prowess. Fearing a civil war which would divide the tribe. He sent Evan to join the semi-independant war bands that patrolled their borders and raided their neighbours for supplies. 


Even's prowess again threatened the leader of the war band. When the goblinoids attacked he was sent to the neighbouring kingdoms to sound the alarm and the call to arms. Little knowing he was not expected to survive. 


 


Personality/Motivation: A warrior born, he lives for combat and glory. Unlike most of his people he has a soft heart and a sense of loyalty to his people despite his banishment. In his short time among the villages and city he prefers his life in the hills among his people. 


He suffers from a sour stomach and cannot consume alchohol. He dreams of one day returning to his tribe and raising them up while keeping their freedom. 


 


Powers/Tactics: A warrior born he prefers to use his throwing axes (Tomahawks) as he closes with his battleaxe and shield. A Barbarian he prefers hit and run tactics against Armored foes and when out numbered.


When brawling he uses his superior strength and training to attack multiple targets.  


 


Quote: "Purity of our Hearts, Strength of our Limbs, and Action to match our speech" 


 


Fantasy Hero  


  • Everyman Skill List includes what skills.  
  • Cultural Package Deals - Warrior Package Deal (p.46)  
  • Environment/Ancestry Package Deal - Hill Package Deal (p.50)  
  • Warrior Package Deals - Barbarian Package Deal (p.67)
  • Skill: Rapid Attack (HtH) 
  • Talent: Combat Luck
  • Talent: Rapid Healing 

This is only my third Fantasy Hero character so I will be doing a lot of tweeking to get it right. 


 


Cheers


 


QM


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He looks good.

One thing that caught my eye was that he has the Survival skill twice. Once for "hills" and once for "temperate/subtropical". 

"Hills" isn't technically a subsection of any of the survival skill categories, so maybe keep Survival "Temperate/Subtropical" and then buy +2 skill levels in Survival with the limitation "Hills only" or something like that (if the GM is okay with limitations on skills), that would give your guy a Survival "Temperate/Subtropical" roll of 12- and if he is in the hills then it would be 14- with no extra cost (assuming the GM allows the limitation "hills only" to be worth -1).

 

Another option (again if GM allows limitations on skills) would be to keep  Survival "Temperate/Subtropical" at 12- then take +1 skill level in Survival with the "requires a roll" limitation with the roll being AK: Northern Hills. This would give you a 13- in Survival when trying to survive in the area around your home village (if you make the AK roll) and also save you 1 character point. 

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Nice writeup!

 

I dont see a lot of refinement that needs to be done here. this is obviously for 5th edition? i notice that you used figureds.

 

With the rapid attack skill, it looks like this guy could specialize in attacking multiple oponents. in that case i would eventually add Defense maneuver so that he gets his full DCV against back attacks when wading into hordes of goblinoids, then can use the 1/2 phase to sweep multiple opponents, which leaves the other 1/2 phase for the 5pt version of Defense maneuver.

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The character is for a Hero Central campaign called The Chronicles of Avandalus. 

 

Defense Maneuver I-IV is in his future. With some Combat Skill Levels. 

 

Survival (Hills) and Survival (Temperate/Subtropical) are part of two separate package deals. I do not know how to fiddle it to fit. 

 

Climbing Mastery for Clinging? It is Parkour for Barbarians ;) 

 

Forgot a few Disadvantages... I will add them later.

 

 

Thank you for the input. 

 

 

QM

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