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Killing Attacks


ghornet

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My friends claim that killing attacks shouldn't be more than 2d6 and another friend and I disagree.  The example in the rule book uses a 3d6 Killing Attack as an example.  Is there any set rule on damage for killing attacks.  Obviously you wouldn't want it to high.

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It depends on how powerful the characters in the campaign are.  A 3d6 KA get the average human down to 0 body in one shot.  But against powerful supers, especially armored or force-field users it's not that scary.  Basically use the Damage Class and/or active point limits your GM sets in the game. 

 

As a side note I'm in a _very_ house-rule-rich campaign and we've eliminated Killing Attacks.  We've replaced them with the modifiers Brutal (ignores non-resistant defense) and Lethal (+1 body per dice, multiple levels, countered by the advantage "reinforced").    

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It depends on how powerful the characters in the campaign are.  A 3d6 KA get the average human down to 0 body in one shot.  But against powerful supers, especially armored or force-field users it's not that scary.  Basically use the Damage Class and/or active point limits your GM sets in the game. 

 

As a side note I'm in a _very_ house-rule-rich campaign and we've eliminated Killing Attacks.  We've replaced them with the modifiers Brutal (ignores non-resistant defense) and Lethal (+1 body per dice, multiple levels, countered by the advantage "reinforced").    

I am curious how you find this has worked out!  What are the modifiers worth?  Any other information you can give?

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I am curious how you find this has worked out!  What are the modifiers worth?  Any other information you can give?

 

Brutal: +1/2

A power with this advantage has a stun it's stun multiplier according to a d6 roll.  On a roll of 1 stun *1, roll of 2-5 stun *2, roll of 6 stun *3.  Canceled by the Strengthened advantage.

 

Devastating: +1/2 / level

The attack ignores 1 defense per level per dice opposed by “Tempered” (-1/4 per level).

 

 

Lethal: +1/2

The attack adds 1 body/per dice per level. Opposed by “Resistant”

 

Resistant +1/4/ level

Each level counters a level of the Lethal advantage

 

Tempered +1/4/ level

Each level counters a level of the Devastating advantage

 

Strengthened +1/4

Cancels effect of the Brutal advantage.

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Brutal: +1/2

A power with this advantage has a stun it's stun multiplier according to a d6 roll.  On a roll of 1 stun *1, roll of 2-5 stun *2, roll of 6 stun *3.  Canceled by the Strengthened advantage.

 

Devastating: +1/2 / level

The attack ignores 1 defense per level per dice opposed by “Tempered” (-1/4 per level).

 

 

Lethal: +1/2

The attack adds 1 body/per dice per level. Opposed by “Resistant”

 

Resistant +1/4/ level

Each level counters a level of the Lethal advantage

 

Tempered +1/4/ level

Each level counters a level of the Devastating advantage

 

Strengthened +1/4

Cancels effect of the Brutal advantage.

 

 

I wish the original Champions game back in 1981 had used something like this

 

Lucius Alexander

 

that was before the palindromedary's time

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