ghornet Posted April 1, 2014 Report Share Posted April 1, 2014 My friends claim that killing attacks shouldn't be more than 2d6 and another friend and I disagree. The example in the rule book uses a 3d6 Killing Attack as an example. Is there any set rule on damage for killing attacks. Obviously you wouldn't want it to high. Quote Link to comment Share on other sites More sharing options...
The Weapon Posted April 1, 2014 Report Share Posted April 1, 2014 It depends on how powerful the characters in the campaign are. A 3d6 KA get the average human down to 0 body in one shot. But against powerful supers, especially armored or force-field users it's not that scary. Basically use the Damage Class and/or active point limits your GM sets in the game. As a side note I'm in a _very_ house-rule-rich campaign and we've eliminated Killing Attacks. We've replaced them with the modifiers Brutal (ignores non-resistant defense) and Lethal (+1 body per dice, multiple levels, countered by the advantage "reinforced"). Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 1, 2014 Report Share Posted April 1, 2014 In a 60 Max Active Point Campaign RKA 4d6 would be the Maximum. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 1, 2014 Report Share Posted April 1, 2014 It all depends on what you are trying to model/emulate from the source material. Superman in many incarnations easily has a 4d6 RKA with his Heat Vision but never uses it against anyone that it could cause lethal harm to due to his Code vs. Killing. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted April 2, 2014 Report Share Posted April 2, 2014 It depends on how powerful the characters in the campaign are. A 3d6 KA get the average human down to 0 body in one shot. But against powerful supers, especially armored or force-field users it's not that scary. Basically use the Damage Class and/or active point limits your GM sets in the game. As a side note I'm in a _very_ house-rule-rich campaign and we've eliminated Killing Attacks. We've replaced them with the modifiers Brutal (ignores non-resistant defense) and Lethal (+1 body per dice, multiple levels, countered by the advantage "reinforced"). I am curious how you find this has worked out! What are the modifiers worth? Any other information you can give? Quote Link to comment Share on other sites More sharing options...
The Weapon Posted April 6, 2014 Report Share Posted April 6, 2014 I am curious how you find this has worked out! What are the modifiers worth? Any other information you can give? Brutal: +1/2 A power with this advantage has a stun it's stun multiplier according to a d6 roll. On a roll of 1 stun *1, roll of 2-5 stun *2, roll of 6 stun *3. Canceled by the Strengthened advantage. Devastating: +1/2 / level The attack ignores 1 defense per level per dice opposed by “Tempered” (-1/4 per level). Lethal: +1/2 The attack adds 1 body/per dice per level. Opposed by “Resistant” Resistant +1/4/ level Each level counters a level of the Lethal advantage Tempered +1/4/ level Each level counters a level of the Devastating advantage Strengthened +1/4 Cancels effect of the Brutal advantage. Quote Link to comment Share on other sites More sharing options...
Lucius Posted April 11, 2014 Report Share Posted April 11, 2014 Brutal: +1/2 A power with this advantage has a stun it's stun multiplier according to a d6 roll. On a roll of 1 stun *1, roll of 2-5 stun *2, roll of 6 stun *3. Canceled by the Strengthened advantage. Devastating: +1/2 / level The attack ignores 1 defense per level per dice opposed by “Tempered” (-1/4 per level). Lethal: +1/2 The attack adds 1 body/per dice per level. Opposed by “Resistant” Resistant +1/4/ level Each level counters a level of the Lethal advantage Tempered +1/4/ level Each level counters a level of the Devastating advantage Strengthened +1/4 Cancels effect of the Brutal advantage. I wish the original Champions game back in 1981 had used something like this Lucius Alexander that was before the palindromedary's time Quote Link to comment Share on other sites More sharing options...
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