Tedology Posted May 13, 2014 Report Share Posted May 13, 2014 Hello all, I'm wondering how I'd go about having a character's allies/team immune to the effects in something like Darkness, or Change Environment. Would I use the Selective Target modifier? For example, if I wanted a storm-controlling villain to have his/her weather effects to happen to everybody BUT his/her fellow villains/agents, etc... Thanks much! Ted Quote Link to comment Share on other sites More sharing options...
Christougher Posted May 13, 2014 Report Share Posted May 13, 2014 By official rules as written, you'd need Selective to control who it targets, but that still leaves the possibility of it missing the intended target. Some GMs will allow or house rule Personal Immunity Usable by Others at Range as a compound power. Chris. Quote Link to comment Share on other sites More sharing options...
Rebar Posted May 13, 2014 Report Share Posted May 13, 2014 I wonder if this is the right mechanic. I'd like to hear more about the SFX to understand how it maneuvers around good guys but hits bad guys. It is avoiding them by some inherent effect of the power, or is it more about how fine-tuned the character can control the power? Consider looking at Area of Effect Line. I may be mistaken, but I think you can alter how the line is laid down , like with bends and things, to pick the hexes it hits. If this were a "tornado tendril" sort of thing, that the character weaves in and out among combatants, maybe this would make more sense. Quote Link to comment Share on other sites More sharing options...
Tedology Posted May 14, 2014 Author Report Share Posted May 14, 2014 By official rules as written, you'd need Selective to control who it targets, but that still leaves the possibility of it missing the intended target. Some GMs will allow or house rule Personal Immunity Usable by Others at Range as a compound power. Chris. Well, I'm the GM and I guess I could allow it, seeing as it's an NPC/Villain....but I want to be able to justify it. How would I pay for the Personal Immunity, Usable by Others, at Range. Would that all be a combined modifier? Quote Link to comment Share on other sites More sharing options...
Tedology Posted May 14, 2014 Author Report Share Posted May 14, 2014 I wonder if this is the right mechanic. I'd like to hear more about the SFX to understand how it maneuvers around good guys but hits bad guys. It is avoiding them by some inherent effect of the power, or is it more about how fine-tuned the character can control the power? Consider looking at Area of Effect Line. I may be mistaken, but I think you can alter how the line is laid down , like with bends and things, to pick the hexes it hits. If this were a "tornado tendril" sort of thing, that the character weaves in and out among combatants, maybe this would make more sense. Rebar, it would be the latter: the bad guy would have that fine of control over the weather. Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 14, 2014 Report Share Posted May 14, 2014 If it is for minions/teammates, build them a piece of equipment that neutralizes the character's power effect on them. Dark-O makes darkness. Equip the rest with goggles that only pierces Dark-o's darkness. Quote Link to comment Share on other sites More sharing options...
Tedology Posted May 14, 2014 Author Report Share Posted May 14, 2014 If it is for minions/teammates, build them a piece of equipment that neutralizes the character's power effect on them. Dark-O makes darkness. Equip the rest with goggles that only pierces Dark-o's darkness. That's a really good idea, Greywind! If the Change Environment reduces perception, I could have the villain's teammates/whoever have +PER, etc. I guess I was just hoping there was a way to have it so that it could be selected each time it's used (even if the person/people don't have a Focus). But I hadn't thought of this...so it may just work! Thank you for the idea. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted May 14, 2014 Report Share Posted May 14, 2014 If it is for minions/teammates, build them a piece of equipment that neutralizes the character's power effect on them. Dark-O makes darkness. Equip the rest with goggles that only pierces Dark-o's darkness. I used that build for Guardian's glitterbombs. Naked Advantage: Personal Immunity, Usable by Others, Focus. Quote Link to comment Share on other sites More sharing options...
Tedology Posted May 14, 2014 Author Report Share Posted May 14, 2014 I used that build for Guardian's glitterbombs. Naked Advantage: Personal Immunity, Usable by Others, Focus. Hmm...never knew about Naked Advantages. Thanks, Indiana! Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 14, 2014 Report Share Posted May 14, 2014 Well, they started out with Red Sonja in a scale mail bikini... Quote Link to comment Share on other sites More sharing options...
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