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Tower - Champions: the Agents of UNTIL


The Hawk God

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I just use the txt formats and use preview and it uses Word for me

I then just copy and paste into this area and edit as needed

 

Silk Detective

 

Val    Char Cost            Roll            Notes

   10      STR         0                 12-           Lift 200.0kg; 3d6

   10      DEX        0                 14-           OCV:  8/DCV:  8

   10      CON        0                 13-

   10      BODY     0                 12-

   18      INT          8                 13-           PER Roll 13-

   13      EGO         6                 12-           ECV:  4

   14      PRE         4                 12-           PRE Attack:  2 ½d6

   20      COM       5                 13-

 

3+27    PD           0                                 Total:  3/30 PD (0/15 rPD)

4+26    ED           0                                 Total:  4/30 ED (0/15 rED)

    4       SPD         6                                 Phases:  3, 6, 9, 12

    9       REC        4

   40      END       0

   33      STUN      0                 Total Characteristic Cost:  31

 

Movement:                                Running:                                6"/12"

                                Leaping:                                1"/2"

                                Swimming:                                2"/4"

                                Teleportation:                                22"/44"

                                Tunneling:                                3"/6"

 

Cost   Powers   END

            Aquired knowledge(,alien,super tech), all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Unified Power (-¼), Only In Alternate Identity (-¼), Visible (-¼)

18        1)  Force Field (15 PD/15 ED) (45 Active Points)

13        2)  Force Field:  (Total: 33 Active Cost, 13 Real Cost) +12 PD (Real Cost: 12) plus +11 ED (Real Cost: 11) plus +5 Mental Defense (8 points total) (5 Active Points) (Real Cost: 2) plus Power Defense (5 points) (5 Active Points) (Real Cost: 2)

8          3)  LS  (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points)

             

            Nanite enhanced body, all slots Unified Power Power loses about a fourth of its effectiveness (-¼)

4          1)  +5 STR (5 Active Points) 1

34        2)  +14 DEX (42 Active Points)

16        3)  +10 CON (20 Active Points)

8          4)  +5 BODY (10 Active Points)

6          5)  +7 STUN (7 Active Points)

             

45    Custom M1911a1 .45 Pistols w/ child safe interlocks:  Multipower, 53-point reserve, all slots Reduced Endurance (0 END; +½) (79 Active Points); all slots Restrainable (-½), Unified Power (-¼)

3u        1)  Wax bullets for blunt force trama:  Energy Blast 4d6, No Range Modifier (+½), No Normal Defense ([standard]; Force field; +1) (50 Active Points)

3u        2)  Mercy rounds:  Energy Blast 3d6, Area Of Effect Nonselective (16" Cone; +1), Attack Versus Limited Defense (Power def; +1 ½) (52 Active Points)

2u        3)  Force field jacketed shape charge rounds:  Killing Attack - Ranged 1d6, Penetrating (+½), Reduced Endurance (0 END; +½), Area Of Effect Nonselective (24" Radius; +1 ½) (52 Active Points); No Range (-½), Extra Time (Full Phase, -½)

3u        4)  Hot Loaded Tungsten core ammo :  RKA 3d6+1 (50 Active Points)

3u        5)  Blasting holes in walls:  Tunneling 3" through 21 DEF material (53 Active Points)

             

             

26    Gloves and belt  extra dimensional manipulation equipment:  Multipower, 45-point reserve,  (45 Active Points); all slots IIF (-¼), 8 clips of 4 Charges (-¼), Gestures (-¼)

3u        1)  Combat  porting 1:  Teleportation 22" (44 Active Points)

3u        2)  Short ranged Non-combat  teleporting:  Teleportation 5", No Relative Velocity, x4 Noncombat, Safe Blind Teleport (+¼), Armor Piercing (+½) (44 Active Points)

3u        3)  Global teleporting:  Teleportation 7", Safe Blind Teleport (+¼), MegaScale (1m = 1,000 km; +1 ¾), Can Be Scaled Down 1" = 1km (+¼) (45 Active Points)

             

            Gloves and belt  extra dimensional manipulation equipment, all slots 2 clips of 4 Charges (-¾), IIF (-¼), Gestures (-¼)

7          1)  Teleportation: Floating Fixed Location (3 Locations) (15 Active Points)

            UNTIL UNITY Equipment

17        1)  Munin Communicator:  Mind Link , Human and Machine and Additional Class of Minds classes of minds, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8) (50 Active Points); Only With Others Who Have Mind Link (-1), OIF (-½), Sense Affected As More Than One Sense [very common Sense] (radio and hearing; -½)

3          Basic Strike    +1    +0    10d6 Strike

4    Martial Escape  +0    +0    55 STR vs. Grabs

5    Flying Dodge  --    +4    Dodge All Attacks, Abort; FMove

20        +5 HTH Damage Class(es)

 

       Perks

11        Fringe Benefit:  International Driver's License, International Police Powers, Membership, Membership, Passport

3          UNITY member:  Reputation (A large group) 14-, +1/+1d6

4          Money:  Well Off

 

       Talents

20        Universal Scientist 13-

 

       Skills

9          TF:  Science Fiction & Space Vehicles, Combat Aircraft, Helicopters, Large Military Ships, Large Motorized Ground Vehicles, Large Planes, Small Military Ships, Small Planes, Tracked Military Vehicles, Wheeled Military Vehicles

            Everyman skills

0          1)  AK: USA 8-

0          2)  Acting 8-

0          3)  Climbing 8-

0          4)  Conversation 8-

0          5)  PS: Archeologist 11-

0          6)  Language:  English (idiomatic; Everyman, literate)

0          7)  Paramedics 8-

0          8)  Persuasion 8-

0          9)  Shadowing 8-

0          10) TF:  Everyman, Small Motorized Ground Vehicles

            Normal skills

3          Analyze:  Tech 13-

3          Combat Driving 14-

3          Combat Piloting 14-

3    Criminology 13-

3          Stealth 14-

3          Computer Programming 13-

3    Concealment 13-

3          Deduction 13-

3          Electronics 13-

3          Super Tech:  Inventor 13-

3          Mechanics 13-

3          Navigation 13-

3          Systems Operation 13-

2    Weaponsmith (Firearms) 13-

3          Her Pistols:  +1 with a small group of attacks

6          Penalty Skill Levels:  +3 vs. Range Modifier with a tight group of attacks

            UNTIL UNITY Skill sets

0          1)  UNTIL Agent:  PS (Custom Adder) 11-

0          WF:  Small Arms, Blades, Custom Adder

3          Scholar

2          1)  International Law And Law Enforcement:  KS (Custom Adder) (3 Active Points) 11-

2          2)  The United Nations:  KS (Custom Adder) (3 Active Points) 11-

2          3)  UNTIL:  KS (Custom Adder) (3 Active Points) 11-

2          4)  VIPER:  KS (Custom Adder) (3 Active Points) 11-

2          5)  World Politics :  KS (Custom Adder) (3 Active Points) 11-

2          6)  World Supervillains:  KS (Custom Adder) (3 Active Points) 11-

 

Total Powers & Skill Cost:  369

Total Cost:  400

 

200+   Disadvantages

            normal complications

15        1)  Enraged:  If refered to as a mad scientist (Uncommon), go 11-, recover 11-

15        2)  Hunted:  SUSHI Infrequently (Mo Pow; Harshly Punish)

20        3)  Hunted:  Nazis 8- (Mo Pow; NCI; Harshly Punish)

15        4)  Psychological Complication:  Hates Nazis (Common; Strong)

15        5)  Psychological Complication:  Loves to discover stuff and explore (Common; Strong)

10        6)  Psychological Limitation:  Dislike of killing (Common; Moderate)

10        7)  Psychological Limitation:  annoyed by  incompetence (Uncommon; Strong)

5          8)  Rivalry:  Professional (other science types; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

5          9)  Rivalry:  Professional (detective types; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

15        10) Social Limitation:  Secret ID (Frequently; Major)

5          11) Unluck: 1d6

5          12) Vulnerability:  1 ½ x Effect Electrical (Uncommon)

5          13) Vulnerability:  1 ½ x BODY Electrical (Uncommon)

5          14) Vulnerability:  1 ½ x STUN Electrical (Uncommon)

            UNTIL complications

5          1)  Distinctive Features:  UNTIL uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10        2)  Hunted:  UNTIL 8- (Mo Pow; NCI; Watching)

20        3)  Hunted:  Enemies of UNTIL 11- (Mo Pow; Harshly Punish)

20        4)  Social Limitation:  Subject to orders (Very Frequently; Major)

 

Total Disadvantage Points:  400

 

EQUIPMENT CARRIED

 

 

 

Background/History:  Curiosity has nearly killed her many a time and she just keeps proving Nietzsche right "That which does not kill us makes us stronger"

 

Child of an explorer who always got into trouble

And a knack for figuring stuff out

 

Personality/Motivation:  thrill seeker and explorer

 

Quote:  let me have a look at that

you get it to work by doing pushing this button

this is one of those "man was never suppose to know kind of things"good thing I'm a woman

 

Powers/Tactics:  Gunslinger

Martial artist

Teleporter

 

Campaign Use:  Detective

Scientist

 

Appearance:  late 20's

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Tower (Way Big! Mode)
Player: The Hawk God

Val  Char   Cost
15/65  STR5
21  DEX33
18/28  CON16
12/22  BODY4
18  INT8
13  EGO6
15/30  PRE5
14  COM2
 
18/30  PD15
18/30  ED14
5  SPD19
7/9  REC0
36/56  END0
31/62  STUN2
 
28"  RUN0
2"  SWIM0
3"/13"  LEAP0
Characteristics Cost: 129

Cost  PowerEND
60  DYNE Particles: Multipower, 75-point reserve, (75 Active Points); all slots Unified Power Power loses about a fourth of its effectiveness (-1/4) 
6u  1) Way Big!: Growth (+50 STR, +10 BODY, +10 STUN, -10" KB, 102,400 kg, -6 DCV, +6 PER Rolls to perceive character, 16 m tall, 8 m wide), Reduced Endurance (0 END; +1/2) (75 Active Points); Unified Power Power loses about a fourth of its effectiveness (-1/4) 0
6u  2) Way Small!: Multiform (350 Character Points in the most expensive form) (Instant Change) (75 Active Points); Unified Power Power loses about a fourth of its effectiveness (-1/4) 0
   
  Way Big Effects 
17  1) Dense Skin: Armor (10 PD/10 ED) (30 Active Points); Linked (Way Big!; -1/2), Unified Power Power loses about a fourth of its effectiveness (-1/4) 0
11  2) Sterner Stuff: +10 CON (20 Active Points); Linked (Way Big!; -1/2), Unified Power Power loses about a fourth of its effectiveness (-1/4) 
8  3) Big Man Complex: +15 PRE (15 Active Points); Linked (Way Big!; -1/2), Unified Power Power loses about a fourth of its effectiveness (-1/4) 
1  4) Dense Skin : +2 PD (2 Active Points); Linked (Way Big!; -1/2), Unified Power Power loses about a fourth of its effectiveness (-1/4) 
9  5) Hardy: +16 STUN (16 Active Points); Linked (Way Big!; -1/2), Unified Power Power loses about a fourth of its effectiveness (-1/4) 
9  6) Big Fists: Area Of Effect Nonselective Accurate (up to One Hex; +1/4) for up to 65 Active Points of STR (16 Active Points); Linked (Way Big!; -1/2), Unified Power Power loses about a fourth of its effectiveness (-1/4) 2
35  7) Long Strider: Running +22" (28" total), x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (61 Active Points); Linked (Way Big!; -1/2), Unified Power Power loses about a fourth of its effectiveness (-1/4) 2
   
27  No Longer Human: Life Support (Eating: Character does not eat; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0
   
12  UNITY - MUNIN Communiciator: Mind Link , Human and Machine class of minds, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8) (40 Active Points); Only With Others Who Have Mind Link (-1), OIF communicator badge (-1/2), Sense Affected As More Than One Sense [very common Sense] (Hearing and Radio Groups not Mental; -1/2), Does Not Provide Mental Awareness (-1/4) 0
Powers Cost: 201

Cost  Skill
3  Bureaucratics 12- (15-) 
3  Computer Programming 13- 
3  Electronics 13- 
3  Inventor 13- 
1  Fast Draw 8- 
3  Paramedics 13- 
3  Systems Operation 13- 
3  Scientist 
2  1) Science Skill: Biology 13- (3 Active Points) 
2  2) Science Skill: Chemistry 13- (3 Active Points) 
2  3) Science Skill: Dyne Particles (Physics) 13- (3 Active Points) 
2  4) Science Skill: Particle Physics 13- (3 Active Points) 
2  5) Science Skill: Physics 13- (3 Active Points) 
   
  UNTIL UNITY Agent Training 
3  1) Criminology 13- 
2  2) PS: UNTIL Agent 11- 
3  Scholar 
1  1) KS: International Law and Law Enforcement (2 Active Points) 11- 
1  2) KS: Superheroes (2 Active Points) 11- 
1  3) KS: Superpowers (2 Active Points) 11- 
1  4) KS: The Superhuman World (2 Active Points) 11- 
1  5) KS: The United Nations (2 Active Points) 11- 
1  6) KS: UNTIL (2 Active Points) 11- 
1  7) KS: VIPER (2 Active Points) 11- 
1  8) KS: Villians (2 Active Points) 11- 
1  9) KS: World Politics (2 Active Points) 11- 
3  Tactics 13- 
3  Teamwork 13- 
3  WF: Small Arms, Blades 
Skills Cost: 58

Cost  Perk
  UNTIL UNITY Package 
1  1) Fringe Benefit: Passport 
5  2) Fringe Benefit: International Police Powers 
1  3) Fringe Benefit: International Driver's License 
2  4) Fringe Benefit: International Weapon Permit 
3  5) Fringe Benefit :Unity Member: Membership 
4  6) Money: Well Off 
3  7) Reputation (A large group) 14-, +1/+1d6 
Perks Cost: 19

Total Character Cost: 407

Val  Disadvantages
15  Dependent NPC: Clancy Grace-Fellow Researcher at City University 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 
10  Dependent NPC: Andy Stevens-Cub Reporter 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 
5  Distinctive Features: Blue Glowing Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
15  Hunted: EUROSTAR 8- (Mo Pow; Harshly Punish) 
15  Hunted: Ripper 11- (As Pow; Harshly Punish) 
15  Physical Limitation: No Longer Remotely Human Physiology (Energy Based Being) (Frequently; Greatly Impairing) 
20  Psychological Limitation: Fearless (Very Common; Strong) 
15  Psychological Limitation: Code Vs. Killing (Common; Strong) 
10  Psychological Limitation: Scientific Curiousity (Common; Moderate) 
15  Social Limitation: Secret ID (Frequently; Major) 
10  Vulnerability: 2 x STUN High Intensity Sonics (Uncommon) 
5  Vulnerability: 1 1/2 x STUN High Intensity Sonics (Uncommon) 
   
  UNITY Package Disads 
3  1) Package Deal Bonus 
5  2) Distinctive Features: UNTIL UNITY Badge (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
10  3) Hunted: 8- (Mo Pow; NCI; Watching) 
20  4) Hunted: Enemies of UNTIL 11- (Mo Pow; Harshly Punish) 
20  5) Social Limitation: Subject To Orders (Very Frequently; Major) 

Disadvantage Points: 208
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

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Tower (Way Small! Mode)
Player: The Hawk God

Val  Char   Cost
15  STR5
21  DEX33
18  CON16
12  BODY4
18  INT8
13  EGO6
15  PRE5
14  COM2
 
18/28  PD15
18/28  ED14
5  SPD19
7  REC0
36  END0
30  STUN1
 
6"  RUN0
2"  SWIM0
3"  LEAP0
Characteristics Cost: 128

Cost  PowerEND
60  Way Small!: Shrinking (0.0559 m tall, 0.0024 kg mass, -10 PER Rolls to perceive character, +10 DCV, takes +15" KB), Reduced Endurance (0 END; +1/2) (75 Active Points); Unified Power Power loses about a fourth of its effectiveness (-1/4) 0
   
  Way Small! Effects 
17  1) Dense Skin: Armor (10 PD/10 ED) (30 Active Points); Linked (Way Small!; -1/2), Unified Power Power loses about a fourth of its effectiveness (-1/4) 0
23  2) Current Rider: Flight 18", x4 Noncombat (41 Active Points); Linked (Way Small!; -1/2), Unified Power Power loses about a fourth of its effectiveness (-1/4) 4
11  3) Journey to the Microverse: Extra-Dimensional Movement (Single Dimension) (20 Active Points); Linked (Way Small!; -1/2), Unified Power Power loses about a fourth of its effectiveness (-1/4) 2
   
37  Dyne-Ammo Blaster : Multipower, 75-point reserve, (75 Active Points); all slots OAF (-1) 
4u  1) Dyne Rays: Shrinking (0.2238 m tall, 0.1562 kg mass, -6 PER Rolls to perceive character, +6 DCV, takes +9" KB), Ranged (+1/2), Usable As Attack (+1) (75 Active Points); OAF (-1) 7
2u  2) Dynamo-blasts: Energy Blast 12d6 (60 Active Points); OAF (-1), Beam (-1/4), No Knockback (-1/4) 6
4u  3) Stun Ray: Drain SPD 5d6, Ranged (+1/2) (75 Active Points); OAF (-1) 7
5  Internal Reserves (Dyne-Ammo Blaster ): Endurance Reserve (50 END, 5 REC) (10 Active Points); OAF (-1) [Notes: Only for Dyne-Ammo Blaster ] 0
   
27  No Longer Human: Life Support (Eating: Character does not eat; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0
   
12  UNITY - MUNIN Communiciator: Mind Link , Human and Machine class of minds, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8) (40 Active Points); Only With Others Who Have Mind Link (-1), OIF communicator badge (-1/2), Sense Affected As More Than One Sense [very common Sense] (Hearing and Radio Groups not Mental; -1/2), Does Not Provide Mental Awareness (-1/4) 0
Powers Cost: 202

Cost  Skill
3  Bureaucratics 12- 
3  Computer Programming 13- 
3  Electronics 13- 
1  Fast Draw 8- 
3  Inventor 13- 
3  Paramedics 13- 
3  Systems Operation 13- 
3  Scientist 
2  1) Science Skill: Biology 13- (3 Active Points) 
2  2) Science Skill: Chemistry 13- (3 Active Points) 
2  3) Science Skill: Dyne Particles (Physics) 13- (3 Active Points) 
2  4) Science Skill: Particle Physics 13- (3 Active Points) 
2  5) Science Skill: Physics 13- (3 Active Points) 
   
  UNITY Training 
3  1) Criminology 13- 
2  2) PS: UNTIL Agent 11- 
3  Scholar 
1  1) KS: International Law and Law Enforcement (2 Active Points) 11- 
1  2) KS: Superheroes (2 Active Points) 11- 
1  3) KS: Superpowers (2 Active Points) 11- 
1  4) KS: Supervillians (2 Active Points) 11- 
1  5) KS: The Superhuman World (2 Active Points) 11- 
1  6) KS: The Superhuman World (2 Active Points) 11- 
1  7) KS: The United Nations (2 Active Points) 11- 
1  8) KS: UNTIL (2 Active Points) 11- 
1  9) KS: VIPER (2 Active Points) 11- 
3  Tactics 13- 
3  Teamwork 13- 
3  WF: Small Arms, Blades 
Skills Cost: 58

Cost  Perk
  UNTIL UNITY Package 
4  1) Money: Well Off 
3  2) Reputation: UNITY! (A large group) 14-, +1/+1d6 
2  3) Fringe Benefit: International Weapon Permit 
1  4) Fringe Benefit: International Driver's License 
1  5) Fringe Benefit: Passport 
5  6) Fringe Benefit: International Police Powers 
3  7) Fringe Benefit: UNITY Member: Membership 
Perks Cost: 19

Total Character Cost: 407

Val  Disadvantages
15  Dependent NPC: Clancy Grace-Fellow Researcher at City University 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 
10  Dependent NPC: Andy Stevens-Cub Reporter 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 
5  Distinctive Features: Blue Glowing Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
15  Hunted: EUROSTAR 8- (Mo Pow; Harshly Punish) 
15  Hunted: Ripper 11- (As Pow; Harshly Punish) 
15  Physical Limitation: No Longer Remotely Human Physiology (Energy Based Being) (Frequently; Greatly Impairing) 
20  Psychological Limitation: Fearless (Very Common; Strong) 
15  Psychological Limitation: Code Vs. Killing (Common; Strong) 
10  Psychological Limitation: Scientific Curiousity (Common; Moderate) 
15  Social Limitation: Secret ID (Frequently; Major) 
10  Vulnerability: 2 x STUN High Intensity Sonics (Uncommon) 
5  Vulnerability: 1 1/2 x STUN High Intensity Sonics (Uncommon) 
   
58  UNITY Package Disadvantages, all slots: Common Adder 

Disadvantage Points: 208
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

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Character Discussion 

 

Tower - Big

Characteristics: 

  1. PD 18 - Why so high? And Why not placed in Powers - Dense Skin?  
  2. ED 18 - Why so high? And Why not placed in Powers - Dense Skin?  
  3. REC 7 - Why so low?

Tower - Small    

  1. No Problems Yet! 

 

Required Modifications: 

  1. Limitation: Unified Power "Power loses about a fourth of its effectiveness" (-1/4) - Please Remove Bold Section.  

 

 

Cheers 

 

 

QM  

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Character Discussion 

 

Tower - Big

Characteristics: 

  1. PD 18 - Why so high? And Why not placed in Powers - Dense Skin?  
  2. ED 18 - Why so high? And Why not placed in Powers - Dense Skin?  
  3. REC 7 - Why so low?

Tower - Small    

  1. No Problems Yet! 

 

Required Modifications: 

  1. Limitation: Unified Power "Power loses about a fourth of its effectiveness" (-1/4) - Please Remove Bold Section.  

 

 

Cheers 

 

 

QM  

 

PD and ED are not part of his Growth/Shrinking but a part of his new natural state.

 

REC is 7/9 (when using Way Big!) it is low because of two things:  Points (REC is expensive) and the fact he gets winded quicker than other Bricks of his range is a weakness.

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I use either the RPM or modded Robert Miller

 

RTF - Published Full Character Sheet Hero 6th Mod Robert Miller

 

I got all my formats before the switch over of HD stuff
it may be in the downloads area of this forum

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Ha!  I'll do just that.  Freakboy's suggestion actually provides enough points to "put back" his INT and skills to what I wanted before those pesky point restrictions kicked in.  

 

That said, I sent you an email earlier today about Tower's small mode being on your character sheet. I guess one of the few things Dan Simon never counted on was multiform or summon (specific being) being needed.

 

 

TowerWAY BIG Option 4.hdc

Tower (Way Small) option 4.hdc

Tower option 4.hdc

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