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pinecone

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OK, this is the "new and inproved" version of Silent, aka Feral...

 

St 10

Dex 11

Con 20

Int 13

Ego 18

Pre 15

OCV 5

DCV 7

OMCV 7

DMCV 7

Spd 4

PD 6 (12)(18)

ED 6 (12)(18)

Rec 10

End 60

Body 10

Stun 40

 

Basicly a "normal earthling, with Wizard powers...

 

Skills:

Scholar

Linguist

Russian

Spanish

German

Lemurian

Atlantean

Malvan (exp)

KS: Occult world

KS: Super world

KS: Lemuria

KS: Atlantis

KS: Sorcery

 

Contact: Lt Patrick O'Brian MCPD  (11)

Contact: Trigismus council (11)

Rep: +2D6, Occult circles, master of the unspeakable spell.

Streetwise

Feign death

Conversation

Deduction

 

Perq. Ph.D

 

Cramming: Stolen memories (loads off of Telepathy)

 

44 points (+1)

 

Powers!

Aquatic form: Breath H2O, Immune Low Temp, High Pressure

Protective enchantments: Immune High Temp,Low Pressure, Disease/Poison

 

Iron Will: Mental Def (10)

Mystic defenses: Power Def (10)

 

Wereform: DR x 1/2 PDr  not vs Silver -1/2

Wereform: Resistant defense 6/6 Not vs Silver/Flame  -1/2

Wereform: Regen 1 per Turn

Supernatural: Combat Luck, x2

 

Atlantean form: +12m Swimming

Atlantean adaptions: Nightvision, Ultrasonic hearing,+8 RM w/ Hearing

Wizardly senses: Detect: Sense: Astral

 

Spirit link: Mind Link, x2 ad'l,Req: Ego roll.

 

The unspeakable spell: Multi (75) Req Ego roll -1/2

Wereform!: Shapeshift: Touch/Sight?Hearing?Smell,Any, Cellular, Immitate, Instant, Make over, Costs to change, Body only -1/2  u

Transform!: Multiform (375) extra forms purchased out side of multi, Loss of personality 24 hours -1/2  u

Entrance: Telepathy, 12D6, REnd>1/2, Gaze -1/2, must roll+10 to conceal probe,  u

Paralyze!: Entangle 3D6, at Ego V,(+1), Mental def adds -1/2, Gaze -1/2   u

Shape the Tau: Transform: Improved results (+1) Variable healing (+1/4),REnd> 1/2   2D6   u

Mystic Bolt: Ego Blast 5D6, Does KB +1/4,AP +1/4, Visable, Ranged   u

 

Forms: Loss of personality 24 hours -1/2   x4 extra 

 

Unspent Exp: 5

 

Wizardly sense: Detect: Sense: Magic/Sorcery 

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Well, we stole a Malvan assault craft (Telepatic interrogation for recognition codes, plus disguise/Shapeshifter got us on board.) This week we rounded up a couple of alien (NPC) heroes and assaulted the Warship the assault craft came from. Turns out the Malvan gadgeteer we teamed up with is from the (currently deposed) royal family. Next week we will try to help her out, in return for Malvan noninterference, and protection from a Hzeel invasion.

 

Once that little item is checked off, it's back home to Milenium City! It's a good thing my character has tenure! :) Sorry about the Shard Beast, I'll try to get it posted today...

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Sorry, I've been "under the weather" for a while...

 

 

Shard Beast (modified) (increased Speed to 4, so all forms have the same speed) (and a couple of levels...)

 

St 50

Dex 12

Con 30

Int 10 (modified up)

Ego 10 (modified up)

Pres 25

OCV 7

Dcv 4

OMCV 3

DMCV 4

Speed 4

PD 20 (32)

ED 20 (30)

Rec 15

End 60

Body 15

Stun 70

 

Around 212 I think...

 

"Skills"

+2 w/ Per rolls

+2 w/ HtH

 

Powers:

 

Thick Hide Armor 6/4

Were-form Armor 6/6 Not vs Silver/Flame -1/2 (added natch.)

 

Bite/Claw  HKA 2D6 (4+1) Rend>0 + ST

 

Massive! - 18 m KB

Swift! +24m Running REnd>1/2

 

Tail, extra limb Limited manip., inherent

Tongue, as above, +4m streaching

 

Keen senses: Discrim, Tracking for scent

 

 

all told this should run 375 the "original" was 336, so I added a couple of mods to simplify combat, and represent a human intelligence. (and the were defenses)

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Thanx, I'm hopeful that this can be a "thing" for a while anyway...I guess I should move it over to "quotes" once I run out of builds to post. Right now I feel that it adds "context" to the builds.

 

The other two heroes are Nebula, an alien, currently on Earth, TK powers, and the like. And The Shroud, a Darkness manipulator, TP/ Martial artist type....he seems to do a lot of ranged attacks though...Shroud was unavailable for the last two sessions, so we had to get help from NPC heroes.

 

It's possible Nebula (Rigel?) will leave Earth, once we "fix" Malvan politics...:) The player may want to run a new character..

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Word, though my first thought on how to "fix' them was to trigger a civil war. :rofl: Apparently they are strongly modeled after the Romans in this universe, and we've just had a admiral toss the claudian emperor off the throne. I guess the gadget girl we've hooked up with will try to be a reformer. She has expressed a belief that a war vs the Hzeel will keep the solders busy, and the Admirals happy.

 

My char figures the rest of the galaxy can take care of it's self, he is only concerned with Earth's independence. :winkgrin:

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I hope so, as I said, I was kinda bummed. I might be going to the HP Lovecraft film festival though...If I am up to it. I have not purchased Tix, because I don't know if wandering around in a crowd is a good plan. If I decide to go, I'll drop ya a line on Friday.

 

Take, care...

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