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Blindside 6E Speedster Martial Artist


TheQuestionMan

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Blindside

Player: Eddie

 

Val   Char    Cost

25   STR 15

23   DEX 26

25   CON 15

15   BODY 5

23   INT 13

10   EGO 0

25   PRE 15      

10/20   PD 8

10/20   ED 8

6   SPD 40

10   REC 6

40   END 4

40   STUN 10      

20m/40m,   RUN

8 5m   SWIM 1

4m/10m   LEAP 0

Characteristics Cost: 224

 

 

Cost   Power END   

Armored Costume, all slots OIF (-1/2)   

3   1)  Audio Dampening: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)  0

20   2)  Body Armor: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2)  0

3   3)  Flare Compensation: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)  0

3   4)  Low Light Lenses: Nightvision (5 Active Points); OIF (-1/2)  0          

 

Intensive Training   

6   1)  Parkour Expert: Clinging (normal STR) (10 Active Points); Costs Endurance (-1/2), Cannot Resist Knockback (-1/4)  1

3   2)  Parkour Expert: Leaping +6m (4m/10m forward, 2m/5m upward)  1          

 

Speedster Powers   

20   1)  Quicker Than the Eye: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Linked to Movement Power (-1/2)  0       

 

25   Speedster Powers: Multipower, 25-point reserve   

2f   1)  Combat: Running +20m (20m/40m total), Combat Acceleration/Deceleration (+1/4) (25 Active Points)  2

2f   2)  Subsonic: Running 5m, x32 Noncombat (25 Active Points)  2

1f   3)  Supersonic: Running 5m, MegaScale (1m = 1 km; +1), Noncombat Acceleration/Deceleration (+1) (15 Active Points)  1

Powers Cost: 88

 

 

Cost   Martial Arts Maneuver   

Combat Training

4   1) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike 

4   2) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm 

4   3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 

4   4) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 45 STR vs. Grabs 

3   5) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on 

3   6) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/10, Target Falls 

4   7) +1 HTH Damage Class(es) 

Martial Arts Cost: 26

 

 

Cost   Skill

3   Acrobatics 14- 

0   Acting 8- 

1   AK: Bay CIty, California (Everyman Skill) 14- 

3   Breakfall 14- 

3   Climbing 14- 

3   Charm 14- 

6   Combat Skill Levels +2 with Sweep 

3   Concealment 14- 

0   Conversation 8- 

3   Criminology 14-  3   Deduction 14- 

3   Interrogation 14- 

0   Language: English (completely fluent; literate) (4 Active Points) 

0   Paramedics 8- 

0   Persuasion 8- 

1   PS: Private Investigator (Everyman Skill) 14- 

5   Rapid Attack (10 Active Points); HTH Multiple Attacks Only (-1) 

3   Scholar 

2   1) KS: Criminal Law & Procedures (3 Active Points) 14- 

2   2) KS: The Criminal Underworld (3 Active Points) 14- 

2   3) KS: The Law Enforcement World (3 Active Points) 14- 

1   4) KS: The Superhuman World (Everyman Skill) 14- 

3   Shadowing 14- 

3   Stealth 14- 

3   Streetwise 14- 

3   Tactics 14- 

3   Teamwork 14- 

0   TF: Small Motorized Ground Vehicles 

0   WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat 

Skills Cost: 62

 

Total Character Cost: 400

 

Val   Disadvantages

10   Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 

10   Hunted: Mystery Hunter Infrequently (As Pow; Harshly Punish) 

15   Hunted: VIPER Infrequently (Mo Pow; Harshly Punish) 

10   Psychological Complication: Code vs Murder (Uncommon; Strong) 

15   Psychological Complication: Thrillseeker (Common; Strong) 

15   Social Complication: Secret ID (Ken Otomo) Frequently, Major 

 

Disadvantage Points: 75
Base Points: 400
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

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Probably a play on words on his favorite combat tactic - using Invisibility to sneak attack opponents!

 

I would recommend changing the 3rd multipower slot to:

 

17  Supersonic:  Flight 5m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 1 km; +1) (21 Active Points); Only In Contact With A Surface (-1/4)

 

*You could go up to MegaScale (1m = 1,000 km; +1 3/4) (25 Active Points) for a top speed of ~ Mach 8 but I don't think the character has the necessary Senses to not run into stuff at that speed.

 

**You also might want to find a 6e compatible text export as the one posted above is leaving out the Combat Value Characteristics (meaning it's a 5e export).

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