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Stumper of a character concept


dialNforNinja

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I have a pretty cool character conpet here, but the power is a hydra-headed mess I have no idea how to build, let alone doing it for less than multiple thousands of points. A little help? (preferably 6th Ed., but 5th is fine too)

 

It's a wierd combination of disintegration, regeneration, swarm form, duplication, teleportation, and shapeshifting - the character can break herself or objects/others into litle multicolored cubes and do various things:

 

* "teleport to nowhere" of a target or part of a target to destroy it

* teleport a single limb to deliver a hand to hand attack at range and then either bring it back or destroy it and reform a replacement

* teleport a few of them and rebuild the original after destroying the rest

* teleport to the same place to perform major regeneration of herself or others/restoration of objects by taking advantage of the rebuilding effect when the blocks are put back together

* form LEGO-brick-like constructs with the blocks, to be useful objects/weapons/armor (with telekinetic control)

* full shapeshifting/transmutation by reassembling more completely than the block contructs and smoothing out into a proper form

* partial teleport to get mass to shapechange into something else, then regenerating the original back to normal

* partial teleport then reforming multiple complete bodies, which may have a shared mind or be independent. Also useful for duplicating objects.

* pulling a few blocks out of something/one and fiddling with them, then putting them back for various boosts/enhancements/drains, to activate dormant powers, etc.

 

About the only part that's really straightforward is immortality by having a few of the blocks appear as if teleporting from nowhere after a while to begin regenerating, since that's just FX on a single well defined effect, where the rest is this huge swirly mess of related functions.

 

Now, I'm not expecting to see something that fits in a standard starting point total - that's a powerful and versatile set of abilities up there! - but I could really use some advice on where and how to start modeling this.

 

The visual effect of the cubies is based on Janemba from the Fusion Reborn Dragonball movie, an example of which can be seen in the animated gif on this PowersWiki page:

http://powerlisting.wikia.com/wiki/Partial_Teleportation

 

As a DBZ villain Janemba himself is far more into biggatons than this sort of versatility, of course, and the movie in general is pretty forgettable aside from that one very cool visual effect.

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I have a pretty cool character conpet here, but the power is a hydra-headed mess I have no idea how to build, let alone doing it for less than multiple thousands of points. A little help? (preferably 6th Ed., but 5th is fine too)

 

It's a wierd combination of disintegration, regeneration, swarm form, duplication, teleportation, and shapeshifting - the character can break herself or objects/others into litle multicolored cubes and do various things:

 

 

Okay, let's take a look.  Some of these you're going to have to describe a little more clearly.

 

 

* "teleport to nowhere" of a target or part of a target to destroy it

 

 

You are teleporting part of the target away?  Like an attack?  That just sounds like a Killing Attack to me.

 

 

* teleport a single limb to deliver a hand to hand attack at range and then either bring it back or destroy it and reform a replacement

 

 

You can either do this with Stretching, to allow you to really reach out and touch someone, or you could just do it with Energy Blast and define it as "I teleport my hand over there".

 

 

* teleport a few of them and rebuild the original after destroying the rest

 

 

I don't know what these pronouns stand for.  Teleport a few of them what?  Rebuild the original what?  Destroy the rest what?

 

 

* teleport to the same place to perform major regeneration of herself or others/restoration of objects by taking advantage of the rebuilding effect when the blocks are put back together

 

 

1j2lw6.jpg

 

 

* form LEGO-brick-like constructs with the blocks, to be useful objects/weapons/armor (with telekinetic control)

 

 

Just buy the weapons/objects/armor as individual powers.  The description is that you're using these Lego things, but just buy the objects you want.

 

 

* full shapeshifting/transmutation by reassembling more completely than the block contructs and smoothing out into a proper form

* partial teleport to get mass to shapechange into something else, then regenerating the original back to normal

 

 

These are just the shapeshift power.

 

 

* partial teleport then reforming multiple complete bodies, which may have a shared mind or be independent. Also useful for duplicating objects.

* pulling a few blocks out of something/one and fiddling with them, then putting them back for various boosts/enhancements/drains, to activate dormant powers, etc.

 

Duplication and Transform.

 

 

About the only part that's really straightforward is immortality by having a few of the blocks appear as if teleporting from nowhere after a while to begin regenerating, since that's just FX on a single well defined effect, where the rest is this huge swirly mess of related functions.

 

Now, I'm not expecting to see something that fits in a standard starting point total - that's a powerful and versatile set of abilities up there! - but I could really use some advice on where and how to start modeling this.

 

 

 

I could do it in a starting point total.  It just sounds like you've got a multipower with a half dozen slots to me.

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"* teleport to the same place to perform major regeneration of herself or others/restoration of objects by taking advantage of the rebuilding effect when the blocks are put back together"

 

Healing covers the regeneration of herself or others.

 

Champions Powers has a "Machine Repair" power based on Healing, which would cover "restoration of objects".

 

Basically, this character would have a multipower, and could easily be built on starting points.

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So I think the problem you're seeing is that you're trying to mimic everything exactly as you see it on the screen. Hero doesn't have a power called "Lego building blocks". That's just the special effect, the description of the guy's power.

 

So it sounds like he can teleport himself, teleport others (or parts of others), shapeshift, regenerate, and maybe transmute others into different things. Those are all fairly straightforward powers. The fact that it looks kinda funky is just a bonus.

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... So much easier, just from looking at it with a different point of view. Thanks, everyone! I was a little too bound up in the SFX to identify the mechanics, which is always the trick when you're building something in Hero. Turning a grab bag of powers into a themed set is something I'm actualoly rather good at, but in this case it was what was holding me back.

 

If anyone is interested enough to try a proper 6th ed. build I'd certainly be interested to see, but just this should be enough to work with now that I have a starting point. Point limits would be anywhere from Standard 400+75 to Very High Powered 650+100, with anything below the high end meaning more to kick in for the group base/starship. Standard Galactic Heroes filght, life support, and energy blasts weren't mentioned originally because they're incidental to the main themed power and easy to add anyway, but would also need to be included in there. Best-working-name-so-far is Force Multiplier. Working backstory is a newcomer-space-agency astronaut ala Rocket Girls who was saved and empowered by friendly aliens when her capsule suffered a mechanical failure that would have led to a failed reentry, perhaps combined with latent abilities she'd had all along.

 

 

 

I don't know what these pronouns stand for.  Teleport a few of them what?  Rebuild the original what?  Destroy the rest what?

FX-blinded thinking - this is just a teleport. To answer the question, though, "Them" refers to the cubies she break up into, as does "the rest" meaning that a fraction of the mass gets 'ported then a new whole is built around it while the old is destroyed. Likewise the next line that prompted the image macro response, it's just a healing effect as piped through the theme of the powers as a whole.

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