If I put a limitation on a 0 phase action, how long does the limitation stay in effect? Put another way, how do I make sure that the limitation is worth the points it saves for a given action?
Example1: I have a multipower that is 80 points and I select Incantations for changing the slots, per 6e1, 405. Per 6e1, 381:
"If he takes damage or is adversely affected by any power that requires an Attack Roll or MCV Attack Roll while he’s Incanting, the power doesn’t turn on or immediately turns off."
Is there a time period someone could interrupt the incantations per that rule, or is it enough that silence fields or removing her ability to speak would stop her from shifting slots?
Example 2: Concentration. Is it sufficient that he will be 1/2 DCV until his next phase or is there a period when someone could interrupt his concentration? I am guessing something like a continuing effect or drowning would also prevent the slot switching.
Example 3: Delayed Phase (-1/4). Slightly different case. Just would like to confirm that putting this on the MP would only cause the player to act at 1/2 dex for the phases when they wanted to switch slots, not every phase?
Question
eepjr24
If I put a limitation on a 0 phase action, how long does the limitation stay in effect? Put another way, how do I make sure that the limitation is worth the points it saves for a given action?
Example1: I have a multipower that is 80 points and I select Incantations for changing the slots, per 6e1, 405. Per 6e1, 381:
"If he takes damage or is adversely affected by any power that requires an Attack Roll or MCV Attack Roll while he’s Incanting, the power doesn’t turn on or immediately turns off."
Is there a time period someone could interrupt the incantations per that rule, or is it enough that silence fields or removing her ability to speak would stop her from shifting slots?
Example 2: Concentration. Is it sufficient that he will be 1/2 DCV until his next phase or is there a period when someone could interrupt his concentration? I am guessing something like a continuing effect or drowning would also prevent the slot switching.
Example 3: Delayed Phase (-1/4). Slightly different case. Just would like to confirm that putting this on the MP would only cause the player to act at 1/2 dex for the phases when they wanted to switch slots, not every phase?
- E
Link to comment
Share on other sites
1 answer to this question
Recommended Posts