Jump to content

Vanguard00

HERO Member
  • Posts

    4,884
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by Vanguard00

  1. Re: A Hero Shopping List

     

    I gotta say that I'll probably buy everything they publish. I'm a sucker that way, and I wanna do my part in ensuring they stick around for another 20 years.

     

    As a side note, I'm currently awaiting delivery of the near-legendary "Strike Force", won just the other day on eBay for a paltry $26 + s/h. I've never seen it, but after almost two years of hype on these boards it seemed a must-have.

  2. Re: Greatest American Hero type character????

     

    I usually RP the inexperience of my hero rather than try and use disads or limitations to show it. For example, a rough landing that has little game affect but probably looks funny (well it would if you could see it). Or a sudden energy blast that hits the target and leaves the PC standing there looking at his smoking hands thinking, "Wow. Did I do that?"

     

    Then again, the best way to simulate such things is to have the GM control the character sheet so the player must learn as he goes. I'm in a game now that's doing that, and while much more serious than GAH it's still a lot of fun when we learn something new.

  3. Re: Champions vs. Mechanon

     

    I'm sorry. I do not envision Mechanon bobbing and weaving away from attacks in a comic book. I see him taking the hits to show everyone else that he is more powerful that any organic creature. In our game he would be required to make an EGO to act non-overconfident. To each his own though.

     

     

    Understood. Differing ideas of how "overconfident" could/should be played seems to be the key, here. No big deal.

  4. Re: Champions vs. Mechanon

     

    While the combat example is valid I just do not see it being in genre. That example could have been 5 jedi fighting Darth Vadar or the fellowship of the ring fighting a cave troll. Without the genre elements it just comes down to a slugfest.

     

    What would Ultron do if he encountred the Avengers? He would boast, he would use powerful attacks, he would not try to defend himself and use flash attacks unless he was getting seriously beaten. Within the genre Ultron would be played as he was designed to be played: arrogant and overconfident. Ultron would not use tactics such as Mechanon just used to win. I'd also point out that Mechanon does not have tactics skill. That is one of the ways the players are supposed to be able to defeat him.

     

    The combat was ok for what it was, but I think it if were played out at my gaming table there would be a great many more comic book genre elements that would come into play.

     

     

    Respectfully, tactics does not require the use of the "tactics" skill. I meant "tactics" in the "here's what I'm gonna do" sense.

     

    Also, imagine you're playing one of the team that's going up against Mechanon. He gives you first shot, turning on his defenses and making sure that you can't hit him if at all possible. Everyone on your team makes their best effort and...nada. Zip. Zero. Mechanon still stands. It can be disconcerting, at the very least, and downright disheartening to the point of giving up. Especially when he starts taking out your teammates at will, one by one.

     

    I think it's definitely in keeping with the genre. Dr. Doom and Ultron both have used the "hit me with your best shot" tactic followed by "is that all you have?" I do agree that FtF gaming might have brought out the "color" more, but I still think it was a fairly representative combat simulation.

  5. Re: Champions vs. Mechanon

     

    Interesting combat but I would doubt that someone who hates organic life and feels like he must destroy it' date=' not to mention being strongly overconfident, would immediately put all of his levels into dcv. If I were the gm I would not allow this until Mechanon as at half or less stun. That right there is the difference between 4 hits per phase and 1.[/quote']

     

     

    There is an argument for this, though. Watch a heavyweight fight sometime and notice how there are occasions when one fighter will simply let the other burn some endurance trying to hit him, then come back and take him out with an all out attack. Even if the second fighter weathers the storm he rarely has the wind to counter.

     

    I think the overconfidence would apply in Mechanon standing there going toe to toe with the Champions knowing he can beat them, but it doesn't necessarily mean he isn't going to use some form of tactics to do so.

     

    Granted, I might not have run Mechanon the same way, either, but there is a precedent for such a move.

  6. How do y'all handle this?

     

    If someone is playing a multiform, it seems reasonable to divide any experience between the two forms appropriately. If the "base" form is predominant in a particular scenario, that's where the xp goes. If the "alternate" form is predominant, the xp goes there. If it's back and forth, split appropriately.

     

    But is that reasonable? Should the "base" form receive all the xp, buying up the "alternate" form? If so, how does on justify the increase in power for the alternate form?

     

    Thoughts? Ideas? Help?

  7. Re: Why play Fantasy Hero over other fantasy games?

     

    As a player relatively new to HERO' date=' I must say I'm positively surprised that HERO players seem to be a nicer (and less prejudiced) group than the followers of other systems.[/quote']

     

     

    It comes from being part of an elite and intelligent group of roleplayers, as opposed to those trogdolyte-mentality lemmings on the D20 circuit (no offense to lemmings).

     

    Heh...just kiddin' ;)

  8. Re: Naked Advantage Question

     

    Regardless of how you do it, I'd enforce the fact that it's his powers and his powers only that he's immune to, not "similar effects". If he can use fire, ice and electricity, he's immune to his own fire, ice and electricity blasts, not all fire, ice and electricity blasts.

     

    Just my too sense.

  9. Re: Killing Charachters/Villians in your games. Do you do it?

     

    Nearly all the campaigns I've run and most of the games I've played in have had a very low mortality rate. On occassion a PC will do something so incredibly stupid that the GM can't get 'em out of it with any sort of realism, and the PC dies. I've also been on both sides of an arrangement between player and GM where the PC is killed as part of the story line, usually as a way to get the player out of the game (by request) or so they can bring in a new character.

     

    Villains almost never die, but if they do (and it has to be pretty definite) there are consequences. Even my "killer" PCs tend to not kill villains very often. There's always a getaway clause somewhere.

×
×
  • Create New...