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hepatitvsj

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  1. Re: Real Costs for spells and how you handle them? I haven't had a chance to test this yet, but I was thinking of using resource points next time I run FH. I will give all the pcs a set # of equipment, magic and whatever else points. i.e. the fighter would have 60 equipment points but only 10 magic points. he may know several spells but only be able to cast one good size one or a couple smaller ones. (if he takes the 5pt spellcaster perk) but he could kit out more weapons/armor. I intend to make potions, scrolls, etc to be slotted into the magic resource...the fighter could carry a potion of healing and a potion of aid strength if he had no other way to fill his magic resource. the mage (or cleric) would have 60 magic but only 10 equipment, he can slot 60 points of spells, giving him as many spells as he can fit, but he can't use as much equipment until he ups his resource (at 1 per +1 resource I'm thinking. same cost for everyone.) this allows him to know many spells. ( at the turakian age /3 cost since he can't use the spell unless he has "kited it out" therefore the /3 modifier makes MUCH more sense) so now a 2D6 RKA with incantations, gestures, and requires a skill role is only 15 points, a 1/4 of the mages resource points. he may take only requires a skill role (-1/2) and pay 20 resources points if he wishes. this puts mages much more in line with everyone else. the versatility still makes up for the fact a mage much purchase every spell vs a fighter simply buying a weapon. ( and I LOVE playing mages...so I'm on their side. ) the final option is a 35/35 split, for fighter/mage, bard, fighter/cleric, paladin/anti-paladin, etc. this gives more room for a player to pay more for a spell, but not have gestures, incantations, etc on it (basically a sorcerer, or he could leave those limitations on like any normal mage (these examples represent my campaign world) there is no option to start as a E25/M45. only the three above...prevents minmaxing also since consumable items (scrolls and potions, etc) are now slotted into resource, a player can't just carry as much as encumbrance allows...opening the option for mages to take inventor for these things and create them for the armory for an appropriate monetary, but not EP, cost. this avoids a mage dumping EP into one shot items at the benefit of all...and his detriment. (again...other Gm's worlds may have found a solution to this as well.) I should also mention I do not allow normal, unenchanted, armor to give any ed. only heavy full armors give a couple of points. therefore spells of energy, even at only 1D6, are very deadly. enchanted items are very rare (magic in general is, mages/clerics are very rare and shouldn't expect to meet many normal who can resist their magic...demons however ) I think thats it.
  2. Re: FANTASY HERO Sneak Peek #4: Tarina the Ranger Can...not...wait! Want now!
  3. Re: Two-weapon fighting like others have mentione, he needs to read to the end and take it all in context. the easiest way to explain it to him, assuming he is willing to be reasonable and not just trying to get an unfair bonus, is to say this. sweeping 4 attacks without TWF= -0, -2, -4, -6 sweeping those same 4 attacks with TWF= -0, -0, -2, -4 then, as you stated earlier, you tell him again that the FINAL penalty is what matters...essentially TWF allows him to make multiple atks at reduced penalty. he could atk 2/round with no penalty...that's really good. all TWF is, is a prebuilt talent for a common fantasy fighting style...it simply means you bought +2 to OCV vs sweep penalties (my 5th book is packed away since 6th so I'm afb for 5th ) edit: also I think it would be necessary to restrict players to using a weapon in each hand, If I recall correctly, TWF was 1 pt cheaper than it technically should have been thus the "fluff" of fighting with two weapons should be enforced. so a player with a rapier and a main gauche could sweep for 2 atks at 0 penalty but could not use the rapier for both unless they took the full -2 penalty, since they are not using "two weapons". thus a sword and shield user with just a +2 to OCV vs sweep maneuvers (who paid an extra point I think) can use his sword twice.
  4. Re: FANTASY HERO Sneak Peek #1: The Cover! fixed. I meant august 8th. subliminal desires creeping out from my brain again, had it been july 8th I could have afforded to go for a day.
  5. Re: FANTASY HERO Sneak Peek #1: The Cover! sobs. why HG? why? why did you make a cover so beautiful it makes all the rest of the world bleaker for it existing? I nearly tore my eyes out in agonizing realization that nothing would ever seem as bright, nor as alive as this cover! I weep knowing full well, when my friend returns with my copy from gencon upon july 8th, I will die from the sight of it. Like the nymph disrobing before me I will gasp with a sudden last breath and slump to the floor, devoid of life but smiling nonetheless.
  6. Re: Champions 6e I bought the book a few days ago and love it. a lot of the text is revisited from freds version but the new character write ups and pick and choose character models at the end are great! really helpful for first timers...I.E. most of my group. I haven't had a problem with the binding yet...and I am pretty rough on books. I am also impressed with the look...hardcover and full color for only $44.95 is good in my book. overall 4 stars
  7. Re: help with "must follow grab" I like the trigger idea...mostly I needed the clarification for a character build wherein a teleporter would grab someone and rapidly teleport multiple times which put stress on the grabbee or grabber. (yes this idea is stolen straight from nightcrawler) I wasn't sure about whether someone could define it as when grabbing or grabbed...makes sense though. I think I'm good now. I am just going to define must follow grab as replacing the STR dam aspect of a grab...basically whoever grabs can do STR or a MFG ability but not both unless they buy a trigger. thanks for the responses all...love this community and Hero! Long Live Seth!
  8. Re: help with "must follow grab" I meant to pu something in about doing str dam and draining...my OP was not clear on this. It's good to know I have the right idea but when making a multiple attack on a grabbed character what is the penalty other than the dcv one since the target is already grabbed there isn't an atk roll for the str dam or drain (unless something happens but I'm afb right now and I just realized I can prob read multiple atks tonight and get my answer but I already wrote this much and i need to say thanks to all the posters anyway so I'll just go ahead and finish this) J P.S. thanks to all who posted
  9. Hi all. I haven't found this answer on the forums...my search-fu is weak I hope someone can clarify this for me...I have never been able to understand how someone can grab (atk action) and then use a power if the grab is a phase ending action. (this is mostly about the must follow grab limitation. I understand what requires an atk roll means.) as I understand it someone uses the grab power (doing STR dam or not) and the next phase they act if the unfortunate grabbee(sic?) hasn't escaped, the grabber then uses the power (e.g. drain STR 3D6 ,must follow grab) but cannot then use his STR to do damage. I have read fred extensively, and 6th(sextuple+th=seth? I haven't seen 6th referred to as anything yet so this is my suggestion) but I just can't find the pieces. thanks in advance for the answers. J
  10. Hi all. Ihaven't found this answer on the forums...my search-fu is weak I hope someone can clarify this for me...I have never been able to understand how someone can grab (atk action) and then use a power if the grab is a phase ending action. (this is mostly about the must follow grab limitation. I understand what requires an atk roll means.) as I understand it someone uses the grab power (doing STR dam or not) and the next phase they act if the unfortunate grabbee(sic?) hasn't escaped, the grabber then uses the power (e.g. drain STR 3D6 ,must follow grab) but cannot then use his STR to do damage. I have read fred extensively, and 6th(sextuple+th=seth? I haven't seen 6th referred to as anything yet so this is my suggestion) but I just can't find the pieces. thanks in advance for the answers. J
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