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Ghost Archer

HERO Member
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Posts posted by Ghost Archer

  1. Re: Game Maps and Counters Exchange

     

    Hey Ghost Archer,

     

    love the maps...I was wondering, what software did you (or others) use to make them? It'd be great to have maps as good as those

     

    Thanx in advance,

    Mancer

    Actually it started in WebRPG. I began making my own tiles and fitting them together for maps I was using in WebRPG to run my games. My co-GM, Raven Fireoak, took my tiles and began putting them together she says with Dungeun Crafter but I was doing something like that with either Corel Draw or Paint Shop, I don't remember which.

  2. Re: Dream Teams - Champions Style

     

    Since you are talking ‘Dream Team’ I am going with the team I’d love to play and run. This group of PCs never did play as a group. The first, Icehawk, is my own character and one I would love to play with the other four. Each of the players of those four has an extremely refined sense of their character and brings an incredible sense of fun to the game. As Icehawk I have teamed with Bill’s Titan and for a few hours we battled back to back in a way I’ve always imagined a true team would work. Jodie’s CNJ has always been the benchmark for “Overconfidence†and his single-handed demand for the surrender of the entire Zodiac team is still a classic. Randy’s Chameleon combined a snobbish aristocrat with an inveterate coward and produced an endless array of classic comedic bits we all still talk about. Mark’s Sarge . . . I include him, not for the character but for the player. Never have I met someone that can get so mad in the game and yet laugh about it as soon as it is over.

     

    The PCs . . .

    Icehawk – Happy-go-lucky rich kid turned thief turned hero.

    Titan – Genius kid turned Brick via a magic ring.

    Captain New Jersey – Teleporting martial artist with no sense.

    Chameleon – The cowardly shape shifter.

    Sarge – The super powerful, super bigot.

     

    For NPC, Domma’s Pam is prefect as the ultimate DNPC for my Icehawk. She brings tragedy and drama to the flighty personality of my hero. She gives him a strong grounding in the ‘reality’ of the world, something many a spoiled brat needs. Brit Stanton began as the infant daughter of Bill’s Daimon and for years she languished in Limbo until I began a Teen Champions game. She exploded fully formed in my mind and has become my favorite NPC of all time.

    Nick, he’s another story. He began over 20 years ago as an all powerful Entity and developed into a multifaceted being woven into the fabric of nearly every plot thread I have. Bane to my own Ghost Archer, protector of Domma’s Raven and enigmatic figure to nearly every other character, Nick remains the Rock of my NPCs.

     

    The NPCs . . .

    Pam Hawkins – Wife of Icehawk.

    Brittany Stanton – Teenage daughter of the fastest MAN alive.

    Nick – Master of Balance and all around pain in the ass.

  3. Anyone else here Ex-Navy? Well, I'm a bit of Naval history buff as well as working for a Navy shipyard so I can point out a couple of things. At only $6.5 million you can bet that ship's been stripped to the bone. Electronics go first, then all your other equipment including most of the engine control systems. You can also figure all of the generators will be gone, and at the price for a ton of copper, all the wiring. I think the thing would only be good for scrap.

    That being said, let's step into the world of Champions. It wouldn't be hard to find a place to berth it. Any International port could handle it and since its a conventionally fueled vessel, nuclear power is not an issue. Most of the ports listed by others are Naval bases, Bremerton, Charleston, Newport, Norfolk, Portsmouth, Long Beach, Alameda, San Diego, Pearl Harbor but this is a small carrier, only a bit under 700 feet. You could set up a base at Hunter's Point, Brooklyn Naval yard, Mare Island or any other naval base closed by BRAC. I am sure the government would lease a superhero team the space particularly if they are on good terms with Top Men.

    A note on Brit carriers from tha WWII era, they ARE pretty well armored, for a carrier. They sacrificed aircraft capacity for survivability. The Americans took the other tack, preferring the extra aircraft and resulting in such things as the damage taken by the USS Franklyn when a kamikaze hit her. A Brit carrier like this one probably would have called away sweepers and kept going.

  4. Have you considered WebRPG. I've been running a game there for years. Right now, I am a little burned out but have to slowly progressing games running. The first, I call the Legacy, hasn't developed very far. It is Champions. The second, Dark Nights, as progressed a bit further and is Dark Champions. I regularly have a room open, either as the Wild Hunt, the Champions game, or Dark Nights. One of my playerrs also co-GM's with me, picking up the slack at times when I'm running low of ideas or energy.

     

    WebRPG

     

    WebRPG had been free for years but had to go pay a couple years ago. The vast majority of the free players abandon the program for OpenRPG, a program I can't stand, but I stuck with it, paying the $10 every three months. Recently WebRPG has returned to free with requests for donations that seems to be working out fairly well. The program is JAVA based and you can find the required downloads on the left sidebar of the website complete with step by step installation instructions. While I rarely use maps any more, just lazy, everything else you need is easily obtained. I am willing to share whatever I have to help new players to the program.

     

    I think I'll go open a room now. Drop on by sometime.

  5. Re: the system

     

    Originally posted by Praetorian

    I have a friend that told the HERO is a bad system and doesn't work well. I am wanting to run a super hero game and this system looked like it would be best suited to use. Can anyone that has been playing HERO or Champions for a while give me any input please? I don't want to put all the effort into learning a new system if it isn't going to work well....

     

    thanks for your time

     

    Praetorian

     

    Please don't take this as 'mean' or 'sarcastic' but 'if it isn't going to work well....' " You have a cadre of rabid HERO players here and most started in Champions and you think any one of us is going to tell you it's hasn't worked well?

    Look, spend $9.99 and pick up Sidekick at your FLGS (Friend Local Game Store). I've been playing 22+ years and NOTHING has come along in all that time to even come close to what HERO produces. If you just want to see what it's all about, Sidekick was made with you in mind. From there, come back and ask what's next. You'll get tons of friendly help from all the members and Steve is a master of answering the REALLY hard questions.

     

    Enjoy your experience and welcome to the best system on the market.

  6. Only ONE?!

     

    Okay, HERO is the ONLY RPG on the planet as far as I am concerned and it always will be but . . .

     

    I hate the new Shapeshift rules. Good grief, I thought FREd was supposed to make things simpler.

     

    Okay, and I hate the new Regeneration rules, and the new way Astral Project is built, and the new Instant Change, and this whole 'targetting/non-targetting Senses' thing. Oh . . . and I still hate Hero Designer even after having purchased it a couple months ago. That thing better grow on me but it's already been a couple months as I said. [sterling endorsment} Buy it anyway as I am just one of many and you can't please everyone.[/sterling endorsment]

  7. Re: Grond Spikes Your character...so how much damage do you take?

     

    Originally posted by Herolover

    Now, the way we ruled it is this:

    1) The thrown PC, hereafter PC, did a move through on the gound.

    2) Grond had 80 Extra STR and looking at the throwing velocity table means he could have thrown the character 32" which equals the characters velocity.

    3) The PC's STR was 15.

    4) Using the Move Through formula we figured the ground took 14d6 and the PC took 7d6.

     

    Is this right?

     

    Angle of impact is all important. If the throw is horizontal, or near it, half the damage, or 8d6. If, as the thread title implies by the term 'spike', the throw is nearer verticle, 16d6. The PC's STR has nothing to do with this. Of course you might want to allow the PC a breakfall roll as with Knockback, with the same modifiers. If he makes it (good luck) he would take no damage.

  8. Originally posted by Jhamin

    Interesting, I always thought of Colossus as the poster boy for buying powers and stats "Only in Hero ID". He keeps all the same skills, psych limits, and even his physical appearence.

     

    I mean, what does he lose by "powering up"?

     

    Exactly the way I looked at it. He's not like the Hulk/Bruce Banner. Nothing changes but the physical.

     

    Originally posted by Levi

    Great Sight Ghost Archer!

     

    Those versions are a bit overpowered for most campaigns I think. Danbuter, what are the limits in the campaign you wanna play Colossus in? Most 400 point campaigns are going to have limits in this range: 70 AP, 35 DEF, 10 CV. Of course those things are up to your GM to decide upon.

     

    I admit they are high powered. In fact I had to fudge a few things on MOST of the character as none seem to have any real defense except someone like Colossus. But then, my campaign was running at a pretty high point level, still does.

     

    And thanks for the complement, Levi.

  9. My first character was . . . Ghost Archer, 1982. I still play him, obviously. It took me years to make a second character, Icehawk and still more years before I created Psion. Of all the characters I have ever made, only four are actually my own PC's. I never went through a 'character of the week' phase. I do, however, have a lot of NPC's that I use as a GM that have almost become PC's to me.

  10. Wish I could say I have been reading sci fi or fantatsy but alas, I cannot. For many years now, something like a dozen, I have had no interest in either genre. I guess a steady diet of such fare for something like 30 years exhausted me. My current readings consist of techno thrillers, mysteries, psycho thrillers, historical fiction, history aod biographies. Currently I have just finished Patrick O'Brian's HMS Surprize and Clive Cussler's Golden Buddah. I am also reading The Da Vinci Code by Dan Brown and A Cold Heart by Jonathan Kellerman. I will be starting Patrick O'Brian's Mauritius Command in the morning.

    The O'Brian books: I suggest one reads from the beginning as they are a series. The Cussler book was merely okay. I didn't feel it was up to his usual standards. Kellerman is, perhaps, my favorite psycho-thiller author and all of his books are excellent studies on the evils dwelling in the human mind. Dan Brown reminds me a good deal of Robert Ludlum which is a good thing. So far I am enjoying it.

  11. A Thousand Throats: 1d6+1 Killing Attack - Hand-To-Hand (HKA) (2d6 Total Damage) ; Area Of Effect - Selective Target (Radius): 16" Radius, +2; Increased Area (×8): +¾

     

    A thousand throats can be cut in a single night by a running man.

     

    One of my villains, Scorpio, is a speedster. She uses this to cut the throats of a group of normals. Even if it doesn't kill it will sure keep an entire hero team busy so she can get the hell out of there.

     

    Note: with an OCV base of 12 the odds are pretty good she'll hit a normal exactly where she wishes.

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