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nytflyr

HERO Member
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Everything posted by nytflyr

  1. Re: Pulp Hero, after looking it over
  2. Re: Pulp Hero, after looking it over yup, one shot book to finish out the Trinity/Abberent trillogy. as for the metaplot, I have yet to even bother with it, it is not nessesary to run the game
  3. Re: Pulp Hero, after looking it over it didnt need any supplements, its one of the most "Complete" all-in-one games I own (Hero falls into that category as well), everything else a person would need can be pulled off of the internet out of history books or your own imagination...
  4. nytflyr

    The Pact

    Re: The Pact [reply goes here]
  5. Re: Pulp Hero, after looking it over just a thought, how about making it generic, using just the timeline, the personalities and the atlas? I would bet a ton of non Hero gamers would want it just for that info! (and I have to admit, that was the reason I purchased Pulp Hero, I already have an ongoing Adventure! game)
  6. Re: Pulp Hero, after looking it over
  7. Re: Pulp Hero Resources Glad you like it, its been one of my more popular pages
  8. Thanks for the suggestions: combining the bunch this is what I will do... 30 point active (Max starting) Multipower that's special effect must be a narrow field of magic (Fire, Darkness, Necromancy, etc...) Required Limitations: Gestures, incantations, concentration (1/2 DCV), expendable focus (components), requires skill roll, side effect (varies on element & spell), extra time, full phase (-3 1/2) Encumberence rules will be in effect for the spell caster How does that sound? any other suggestions?
  9. I want to allow the players to come up with their own spells, but I would like some input as to what limitations they must all have. at first I was going to do a multipower, but I can see that getting out of hand. here are the limits Im looking at, any suggestions would be appreciated: gestures, incantations, concentration (1/2 DCV), expendable focus (components), requires skill roll, side effect (varies on element & spell), cannot cast if wearing metal armor (restricts movement), must be associated with caster's element (fire, water, darkness, death, etc... requires caster to have KS: Magic Element), extra time, full phase (-4 1/4) if there is a way to resrict a multipower I will be open to suggestions there as well
  10. nytflyr

    when?

    when will the FH magic book be out? currently that is my only hang up on not switching to FH, the rest I can do on my own, but I disliked the spell colleges in the last edition, but I want to present a list of spells to the players to choose from (that they can modify later) and I would prefer someone else do the work EDIT: read release schedule first...
  11. heres what I amn working on for myown campaign, I like the basic concept of NCM, I dislike its implementation. Half Orc package +1 STR (21 Max) +1 BOD (21 Max) +1 CON (21 Max) -2 INT (18 Max) -1 EGO (19 Max) -2 COM (18 Max) Cost: 0 some cost a little more, up to 5 I believe, thanks to things like natural armor (Lizardmen) and natural claws (cat men) one thing that did bug me though is the cost for night vision, shouldnt it be +4 to PER rolls with Normal sight (4 active points) instead of sight group (8 active points, which includes night vision?). that knocks the real cost down to 3 I also like restrainable, but I have added one more limitation to claws, not vs hard targets (ie. you use your claws against metal or stone you are just going to hurt yourself)
  12. that is the one thing I thought FH2 was missing, and it all looked to "technical" for some of my players, this is grat news and Im looking forward to it!
  13. So here I am, churning out stuff for my new campaign Im working on, I was debating between Fantasy Hero and D&D, and Fantasy Hero won out. so I come accross the section concerning buying armor, & 50sp per kg or armor... does anyone have a pre built list or armors with prices? will the new edition have prefigured equipment lists for weapons and armor (including prices)? The game is becoming more "technical" than I want
  14. heres my delema, and its been knawing at me for quire some time. it deals with fantasy characters mostly, but whenever I want to run a fantasy game i want to encourage the use of other races, however I percieve it as being unbalanced in one way or the other depending on how it is implemented. the first way is a package deal, which you pay full price for, which severly limits the non human character, all for what usually amounts to something like 1pip KA claws and dark vison. the other option is for these non humans to just pay the package cost (abilities-disads), which is percieved by the players of humans to be a bad deal for them... any ideas?
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