I want to allow the players to come up with their own spells, but I would like some input as to what limitations they must all have. at first I was going to do a multipower, but I can see that getting out of hand.
here are the limits Im looking at, any suggestions would be appreciated:
gestures, incantations, concentration (1/2 DCV), expendable focus (components), requires skill roll, side effect (varies on element & spell), cannot cast if wearing metal armor (restricts movement), must be associated with caster's element (fire, water, darkness, death, etc... requires caster to have KS: Magic Element), extra time, full phase (-4 1/4)
if there is a way to resrict a multipower I will be open to suggestions there as well