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Myrmidon

HERO Member
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Everything posted by Myrmidon

  1. So whats next? So whats next? Really enjoying this thread
  2. For those immpossibly strong bricks ala the Thing, Supes etc. Is putting megascale (Only to Strength Throws) an appropriate way to build their ability to launch others or objects well, to the next county (or even the moon!)? Thanks, David
  3. Hi, a question on something thats been vexing me for a while. Whats the appropriate combat skill level to buy for Telekinesis. Is it a 2 pointt, 3 point, or 5 point CSL? The reason for my confusion of course is that TK can do quite alot and is both an instant and constant power plus its ranged. Thanks for the help, David
  4. I'm currently scratching my head over this one. Whats the area in hexes a floor of a large office tower? By large I assuming a city blockish size one. Thanks for the help
  5. Hi quick question here to make sure I've got this right. Lets say I've got the following Multipower 60 Multipower Reserve (60) TK Powers 6 u 40 Strength Telekinesis 6 u 12d6 Energy Blast Can I legally link the following slot bought outside the Multipower? 20 +20 Strength Telekinesis (Linked to 40 Strength TK in Multipower -1/2) Thanks,
  6. Thanks for the response Jogger. I realize I wasn't quite clear for what I was getting at. The team's sponser owns and runs the building. A fifth of it has been set aside for the teams direct use to house the copter, living quarters, private nifty labs etc. I'm making them pay for all this stuff. Thinking a little of Opition 1 and Opition 3 currently; Hospital isn't doing illegal experiments but has an open door policy of treating anyone who's hurt and shows up on their door step. Grond would get treated, Dr. D, Foxbat would be taken to the nice room with padding.... Perk sounds good though for the postive aspects. Cheers,
  7. I'm currently writing up the starting verision of the base for a new campaign I'm preparing. The base is a 30 story tower with only the top 6 floors actually used by the team. The rest of the space is taken up by a major hospital, and a 'special needs' (eg superhuman powers) school. Debating if I should make them pay for the associated benefits from the base. Having access to a hospital with SS focused on medicine and especially superhuman medicine is the main one, along with a gym designed for people with beyond human abilities etc. How much should I just call Handwavium (eg they don't control its just their employers running something out of the same building) or make em pay for it. That and any cool suggestions for base gadgets are appreciated. Cheers,
  8. Interesting responses so far. I ran a pbem around an offical Catholic superhuman team for a short time. My approach was pretty simple, that for all the individual failings, cockups, career builders, and idiots, the Church tries to do the right thing. Of course being large and powerful attracts lots of nasty attention. My reponse was grab the Order of Malta (the Hospitalers under their latest brand name 8) and make a superhero team from it. Already plenty of fancy uniforms, spiffy traditions, shiny boots and legal right to declare war 8) [A benefit of being signatories to a whole whack load of treaties and keeping around, its difficult to prove that they aren't sovereign when 19th century powers treated them like they were] Of course the main focus was protecting the Vatican and Rome from evil villians, but I was managing to try and include a little political scheming in too. 8) As for my personal experiences playing religious heros, its the small things that count, that and using it to really fill in background.
  9. Hi Steve How do you figure the volume (length width and height) out on the vehicle size table. I'm currently trying to build a blimp and going from a cylinder to a flat hexagon is making my head hurt 8) Thanks for the help David
  10. Hey I figured why not mix my favorite fantasy rping setting with the best games mechanics out there. For the offical spelljammer site: http://www.darkwood.org/sj/index.html Where the flame is kept alive (although far away from the Pholgistin) on the one of the most inventive settings out there, with the best city bar none (The Rock of Bral just rules) That bit of shameless promotion for my fav setting behind what would people like to see in a conversion guide? Cheers, David
  11. Sorry I've been away Sorry I have updated anything yet. I've been away since thursday. The biggest hang up this far is with ship to ship combat. Are the diffirent SR's merely a matter of Speed, or actual increased flight. I'm leaning towards increased Speed myself. Basically more experienced characters who are likely to have greater speeds can helm jammers and act on higher speeds. Thoughts?
  12. Conversion Goals Basically what I would try and do in the conversion is provide some of the basic conversions of the spelljammer AD&D crunchy bits into Hero crunchy bits. I would be aiming it so that the differient styles of Fantasy Hero people play could be accomidated and remain true to the spirit of Jamming 8) I'll try and do conversions of a few common jammers, but heres an example of how I'm thinking of approaching helms as an addon to vehicles. "Spelljamming Helms" Elemental Control: Major Arcane Helm 1) +10 Speed 2) 10" Flight *2 NCM, 0 Endurance +1/2, Megascale (1 Hex = 500 meter Hex) +1/4 3) Faster Than Light (Spelljamming Speed) The Helm is an OIF (The helms bolted down), with the side effect of draining magic (haven't worked that out yet). Of course less expensive Helms can be purchased that are less capable. But hey a mage might well have the spell Haste(+4 Speed or more 8) and being able to move on all 12 segments could be important. Besides the conversion to hero vehicle rules is easy to handle since its straight hex to hex conversion 8) Once Fantasy Hero gets out I try and include racial pacakges for the Giff, Scro, and all the other fun character races out there. Of course for the Giant Space Hamsters as well 8) Cheers, David
  13. Hey is anyone interested in Spelljammer Hero? If theres any interest I might just write up a conversion guide. Cheers, David
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