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Armitage

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Posts posted by Armitage

  1. Re: My revenge

     

    Originally posted by assault

    The inestimable Seanbaby has created the following page:

     

    *WARNING* This page may cause hyperventilation.

     

    Also:

     

    *WARNING* Minors should avoid the banner ads at the bottom of the page.

     

    ...we don't want people getting pissed off.

  2. Re: Re: Evil things to do to your players:

     

    Originally posted by Squid

    Something Positive is the funniest comic in the world. Those even vaguely easily offended should probably avoid it (just click on the first comic, if it offends you, run away, it gets worse).

     

    I'm working up stats for Choo-Choo Bear and need to use him in a campaign sometime.

     

    Or stats for the dreaded...Redneck Tree, although Randy already did a strip with D&D stats for them.

     

    HKA 2d6, Continuous, NND, Does Body. Defense is pliable body or un-removable metal underpants?

  3. Re: Don't forget Disney villains!

     

    Originally posted by Kevin Scrivner

    But Disney has always excelled at villains. The Fearsome Five from "Darkwing Duck" were intended to be comedic but they're an efficient supervillain team. The gazillionaire technology magnate and his devoted assistant/henchman (sorry, can't recall their names off hand) from "Gargoyles" could give Lex Luthor and Mercy a run for their money.

     

    David Xanatos and his assistant Owen Burnett.

    And Owen would kick Mercy's mini-skirted butt around the block, considering his "secret identity".

    I always thought that would be an interesting campaign element. An evil mastermind and his henchman, but the henchman is much more powerful than the mastermind. He just works for him because he likes him and the job is fun and exciting.

  4. Re: Nietzchian

     

    Originally posted by Jae Sun Lee

    I seem to remember Tyr mentioning that Nietzchians can breathe water. It was in that episode with the fish people.

     

    I remember an episode that I was referencing in my post. The Maru crashed in an ocean and life support was lost. The ship filled with water before it could reach the surface, and while Harper drowned and had to be medically revived, Tyr was able to hold his breath until they reached safety.

  5. Originally posted by AlHazred

    If you've got the chance to read him (say, in 2005 or 2006 sometime), you should check out his Spellsinger series (a comedic crossworlds high fantasy setting)

     

    Which occasionally suffers from internal inconsistencies.

     

    Book 1: Mudge mentions that horses, cows, etc. are practically second-class citizens because they are extremely stupid-most likely due to their lack of hands.

    Book 3: Jon-Tom encounters a carriage company owned and operated by the horses who pull the coach and they constantly complain about the idiot employees that they are forced to rely on due the their lack of hands.

    Book 5: The main characters are joined by a hinny who shows absolutely no lack of intelligence.

     

    Book 3: Sorbl the owl mentions that if he so much as took a bite out of a mouse, its relatives would string him up.

    Book 4: Sorbl is mentioned to be eating a fried mouse sandwich.

     

    And why are mammals, birds, amphibians, and insects all sentient and anthropomorphic, but reptiles aren't?

    Unless they appeared in Son of Spellsinger or Chorus Skating. I never read those.

     

    And I never really liked Jon-Tom's constant attitude. "I'm from Earth, a civilized world, and you're all barbarians. So I know what's best for you, whether you want it or not." Sort of Earth Man's Burden.

  6. Originally posted by NuSoardGraphite

    Does anyone know if Nietchians live longer than normal humans? If so, throw in Life Support: Extended Lifespan.

     

    Also Life Support: Extended Breathing and Immunity to Disease.

    They have internal nanites that protect from pathogens and in one episode it's mentioned that Tyr can hold his breath for 10 minutes or so under optimum conditions.

  7. Re: disney heroes?

     

    In my campaign:

     

    Darkwing, a martial artist detective based in New Orleans. He seems to be romantically linked with an unidentified female superhuman with strange energy powers.

     

    Gizmo, a battle armor hero created and working for a billionaire in Jackson, Mississippi.

     

    Jonathan Gabriel, brilliant billionaire industrialist whose corporate headquarters and personal residence occupy the top of the Sears Tower in Chicago.

     

    The Pride, a group of feline themed martial artists who star in a popular children TV show.

     

    (I also have a genetically altered lab mouse in a mechanical human suit, but that's a different company).

  8. Posted by Xanatos in the Rules Questions forum:

     

    What are the Powers that should be made Inherent? Reading the Hero Bestiary it seems that only Extra Arms is a must. Life support isn't, armor isn't, Damage Resistance/Reduction isn't. Even claws aren't. So, is there a rule? Can you tell me why an extra arm shouldn't be dispellable but an extra pair of wings should be?

     

    An Inherent Power can't be Drained, Dispelled, or Suppressed.

    Life Support-Suppress by clogging gills.

    Armor, Damage Resistance-Drain by softening scales or hide.

    Claws-Drain by blunting or softening.

    Winged Flight-Suppress with gravity control or Dispel with paralysis (only works for 1 Phase after all).

     

    Extra Limbs-Major surgery. After all, you can't Suppress a normal arm. What's its point cost?

  9. Re: Stupid question and a personal opinion.

     

    Originally posted by Demonsong

    Greetings all,

     

    Just joined the board and of course I must start with a stupid question and a personal opinion.

     

    1- Can you put an endurance reserve in an EC. I know I read somewhere that you can not. But, now I can’t find it. If you could please accompany your answer with a page number and location I would be thankful.

     

    Page 204, bottom left.

    "You cannot buy Powers which inherently cost no END as a slot in an EC unless they take the Limitation Costs END or the GM permits it."

     

    2-Would you, as a GM consider “abilities in power armor†such as Flight, Armor, EB, and End Reserve (if aloud) to be closely related enough to be put in an EC? I have a Player that wants to do this and I am not sure I like it. Maybe I am just being hard headed? What are your thoughts?

     

    I would only allow it if the Armor was basically the special effect for an always on force field or something similar. This would provide justfication for the fact that an Adjustment Power used against the EC would affect the EB and Armor at the same time.

  10. Originally posted by "V"

    Of course taking those preconceptions, changing them, and playing with them can be fun, but I agree it's important to handle the issue sensitively. I still cringe when I look back on Marvel's Power Man and his 'authentic' dialogue.

     

    Shoot.

    Christmas.

     

    etc.

     

    They made a joke about that in the last Heroes for Hire series. They were fighting the U-Foes and Ironclad was mocking Cage for his exclamations.

    "...you even swear like a wuss."

    "My Grandma didn't like me to curse..."

    Cage flattens Ironclad with one punch

    "...and she's a lot meaner than you."

  11. Originally posted by Mutant for Hire

    Lif and Lifthrasir - man and woman who survive Ragnarok

     

    Similar to Lightray's comments, I had always been under the impression that these two were folded into the myths by Christian missionaries who then claimed that they were actually Adam and Eve.

    Then they could say "See? Ragnarok already happened and your gods are already dead. You might as well worship ours."

  12. Originally posted by ShinDangaioh

    Rima was in at least one of the SuperFriends episodes.

     

     

    I do wonder why Green Arrow was never in any of the shows. The trick arrows were a natural. Especially the boxing glove arrow.

     

    He was in one of the "Wendy & Marvin Era" episodes. The one where the scientist was going to shrink every person on Earth to a few inches tall in order to increase the available natural resources.

    Wendy and Marvin called him for help after the Superfriends had all been shrunken. Unfortunately, they overlooked the fact that the villain was using radio as the carrier wave to transmit his shrinking effect.

    He answered the distress call and ZAP.

  13. Re: Matrix Hero

     

    Originally posted by Herolover

    Okay. I gotta ask. With the new Matrix movies coming out I am wondering if anyone is going to be doing a Matrix Hero? If you are or plan to do a Matrix Hero how are you going to do it?

     

    Or in a different vein, a combination of The Matrix and an episode of Red Dwarf that I can't remember the title of (usable for Champions).

    The heroes are defeated by a vilain and apparently killed. They then wake up in advanced VR pods and discover that the entire campaign has actually been an advanced computer game and they have now lost. Unfortunately, due to a glitch in the neural interface, the PCs can't remember their real lives. They begin to investigate their world and discover that each is a person that their character would absolutely loath.

    And of course they eventually discover that the "real world" is actually a computer simulation that the villain placed them in when he defeated them and they have to find a way to escape.

  14. Re: Mind Control: Spreading

     

    Originally posted by Arthur

    While discussing X2 and one of its scenes, the subject of a powerful telepath controlling a group came up.

     

    There was an old issue of Adventurer's Club that had an option for mental powers to buy "Mental Area Effect" as a +1 Advantage. The power can then affect all targets within line of sight, but with OCV penalties based on the number of targets using the Mind Scan chart.

  15. Originally posted by Tech

    Giganto with growth would overdo it, IMHO. Ya gotta admit, the picture of Giganto does make him huge in size, compared to a normal human or superhuman. I'd put him in the size group of the Hulk.

     

    The following cartoon was in "Murphy's Rules".

  16. Originally posted by Monolith

    Please tell me anywhere in the description for Darkness it states it can move with a character for free?

     

    Immediately before the previously quoted line.

     

    "A character can create a Darkness field upon himself; the Darkness will then move with the character. To create a Darkness field that moves with another character...[Previous UAA reference]."

  17. Re: Hand Grenades

     

    I shouldn't post at night when I haven't had any sleep. the obvious answer occurred to me this morning.

    A hand grenade is a Universal Focus, so anyone can use it. Even if they are using it telekinetically without actually taking it away from the owner. Nest time I'll try to think before i post. :rolleyes:

  18. In everyone's opinion, would a standard hand grenade be Trigger (Pull Pin) or would that just be a Special Effect?

    I'm thinking in terms of the scene in X-Men 2 where...

    (Spoilers)

    .

    .

    .

    .

    .

    .

    .

    .

    .

    .

    .

    .

    .

    .

    .

    .

    5

    4

    3

    2

    1

    ...Magneto kills a group of soldiers by magnetically pulling the pins on all of the grenades that they're carrying.

  19. Originally posted by MarkusDark

    Is it me or does it look like that Michael Gross is really trying to carry the entire cast on the TV series?

     

    Well, he's been playing Burt Gummer for 13 years now. It's only natural that he would give a better performance than actors who are still developing their characters.

    He's even playing his character's ancestor in the 1800's prequel movie Tremors 4.

  20. Originally posted by Arthur

    Saw a book series called _Rising Stars_ with this theme. Have not picked it up yet, but it's on my "oneathesedays" list.

     

    I have the first two books. I haven't read them yet, but they seem to be direct adaptions of the comic book series. The third book is no doubt waiting for J. Michael Straczynski to finish the comic storyline.

  21. Originally posted by Al_Beddow

    Like many other RPG's, Star Hero doesn't say "increases" 60" per turn. It says they must MOVE 60" per turn and then goes through explaining how to calculate what the movement rate must be per segment to get that.

     

    To accelerate at 60" per turn, that is equivelent to an increase in movement rate of 5" per second (assuming a SPD of 12).

     

    So in Turn1 Seg 0 they would be going 5", T1-S2 it would be 10" etc until at T1-S12 they would be going 60", by the end of T2 it would be 120", end of T3 it would be 180" etc.

     

    A Deceleration of 1G would just be the reverse of course.

     

    Except that acceleration is increase in velocity per second.

    If your acceleration is 5" (1 G) then the 1st second you have a velocity of 5" and move 5". The 2nd second you have a velocity of 10" and move 10" (total 15"). The 3rd second you have a velocity of 15" and move 15" (30" total). And so on.

    Assuming an initial velocity of 0, displacement due to acceleration is 1/2 acceleration x time squared.

    With an acceleration of 5 and a time of 12 you get:

    0.5 x 5 x 12 x 12 = 360

    So 1 G of constant acceleration actually results in 360" of movement in 1 Turn. And 1440" in two Turns. And 3240" in three Turns. And so on, with a formula of 360" x # of Turns squared.

  22. Re: Persistant Missile Deflection/Reflection?

     

    Originally posted by Rerednaw

    I have a question regarding Missile Deflection/Reflection. It is essentially a block that works with ranged attacks. What if I want a Missile Deflection/Reflection that works automatically, as a continuous effect, without requiring the maneuver?

     

    There were several 4th edition characters with this effect. Metalla from Classic Organization is the one who always springs to mind when this topic comes up.

    Missile Deflection is a Constant Power, so adding the Uncontrolled Advantage will allow it to function without conscious effort. But as per the description of the Advantage, there needs to be a relatively common way to deactivate it.

    Someone else on this (or the old) board mentioned requiring a single Deflection roll during a Phase and that roll was used for all attacks that Phase if there is more than one, rather than a seperate Deflection roll for each attack.

    e.g. A character is attacked and rolls a 15 for their Missile Deflection. They are attacked twice more during the Phase and their rolls are automatically 13 and 11.

  23. Originally posted by Nato

    Assuming you have players that enjoy writing and are good at it on the fly, OpenRPG can be very enjoyable.

     

    I haven't actually tried it yet, so I'm not sure how much cumulative bandwidth it would use, but I was considering combining OpenRPG with Roger Wilco. Then you don't have to worry about "Wait. Wait. I have a long message to type."

    You can directly talk to each other with RW and use OpenRPG for dice and maps.

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