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Galadorn

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Everything posted by Galadorn

  1. I heard some expert on Physical Anthropology say they never interbred. This was on ABC Radio - The John Batchelor Show.
  2. Saint Cuthbert B.T.W. Shrike, your friend who is the "expert" on Greyhawk, doesn't know Living Greyhawk it seems. In the section on Saint Cuthbert, it specifically says that Saint Cuthbert's follower assert that he is from another Prime Material Plane. So much for this expert.
  3. Re: 7th Sea to Hero As was stated in an early thread about Fantasy Hero Companion I & II, there was a ship fighting system in it - that included scaled combat for PCs with powerful combat abilities - if I remember correctly. Fantasy Hero Companion II also had mass combat rules. Check EBay of Amazon.
  4. Re: "Realistic" fantasy My idea of "realistic fantasy," is fantasy that is the same as Tolkeinistic fantasy, and is not Elfquest, Faerie. "Wee People Tales" or other similiar stories. I find these extremely boring. The Realism that I prefer, means that elves are human-like peoples, placed into a human-like society, and interacting with humans. Some elves may be isolationist, though, like the elves of Lothorien. The Realism I admire, is the realism of "surprise." For example: Magic is unheard of, and you have never seen it in your lifetime. Most locals think of magic as a folktale, made up to frighten young children. You are humans drinking mugs of ale at the local tavern, and a fight breaks out. Suddenly a man in a roughly threaded brown cloak, gestures and utters some obscure words, and his attacker errupts in flames. That's the realism I admire, not trying to make sauric dragons, or giants, being merely 7'7" tall humans. The Magic Realism I prefer is a real, palpable force; that empowers unrealistic monsters - like dragons and giants. Magic that empowers spells like burning hands like effects (ala. D&D) and spells like Gandalf cast in The Hobbit, with the wargs and goblins. But magic is simply this, elitist and rare. If a person sees magic happen in his lifetime - he is one in a million. BTW, according to one of my biology professors in high school (a Ph.D.). Giants are simply impossible creatures, according to physics. Just some thoughts.
  5. Actually, no armor was typically all metal. Most had padded leather-like armor underneath. So there would be some blunt force absorbtion.
  6. Sounds good to me. Maybe, after I move, I'll get to it. Thanks.
  7. Re: Re: Re: Re: Fantasy Hero Websites This looks cool, thanks.
  8. Re: Fantasy Hero Websites Yes it is, and the quality is questionable on many that exist. We need a fantasy hero setting that is of premium quality. I don't see such a one, yet. Some very good ones, maybe, but not premium quality - of course I'm very picky. Ewwwwwww, I hate the Wheel of Time. Just my humble opinion. Ummmmmmm, I don't know, maybe I'll create one - once I master HTML.
  9. Yes, that would work. Also, allowing higher defenses, combat luck, or skill levels might work as well. I guess I would use LOR: Two Towers as my template. How, when in reality most Medieval warriors were slaughtered by the hundreds, did the Fellowship of the Ring survive? Sounds like combat luck to me. And, a nice piece of work in a mithril chainshirt.
  10. I agree. Isn't there a chart in The Hero System Rulebook about, how much mass equals a certain amount of body?
  11. I agree. And yes, even the real-world police suggest if someone is going to kidnap you, to go all-out to escape or get help. This is because the chances of dying are very high if you are kidnaped. I think people instinctively avoid their characters getting captured for this reason.
  12. FOR STEVE LONG I would suggest a simpler idea. HERO Games should design a software program for use with Hero Games. He can add: 1. Disk: A disk for each different Hero Game Supplement. 2. Laplink: A laplink type feature where computers can link together. 3. Graphics: Graphics of character pictures of each package deal or character archetype (Brick, Mark I, Ranger, Cleric, Secret Agent, etc.) and General maps, with terrain for use with each Supplement. 4. Figurines: Character pictoral figurines for use with map. 5. Mapping System:He can also add a mapping system where character figurines can be moved across the terrain. If you want to speed up the calculations for Hero Games, the best way to do that is by computer. If Steve wants to reach me for consulting on the project, he can contact me at my email address in my profile. Experience: -5 years computer technician. -1 year Information (Technology) Officer. -5 years Small Business Consultant.
  13. Well, another factor is the character and experience point levels in the campaign. The higher the point levels, the higher the defenses will likely be: unless you are using the max. values throughout your campaign. I would rather spend time designing scenarios and plots, then tinkering with disad.s, damage classes, defense levels and combat values.
  14. Exactly, I agree. I don't like too much tailoring of the game system. I think the Hero System is excellent as it is. Max. values for defense are the point in my book.
  15. I don't think anyone counts longswords as active points. It doesn't cost anything. I'm talking about character points that players spend, not "reality points" that are inherant in an item. Second of all, this attack is limited, with a -1/2 limitation. It's not as versatile as you would think, given that it is only usable versus evi creatures. Third of all, with a the morality disadvantage I mentioned above, a GM can limit the power, usable only on characters that have this disadvantage. Fourth of all, if a GM has a balanced campaign, with the use of several "neutral" monsters, the vs. evil only limitation won't be useful all of the time, or even most of the time. This limitation will be useful some of the time. I disagree, modifying existing killing attacks is the most effective power for any character in my campaign. Even a cleric benefits from a +1d6HKA vs. evil only, since his attack is a 2d6+1HKA is he has STR Min. for a medium mace. He can also buy OCV levels with this power. Nice try, but I think that's Wimpy. Doesn't do enough stun. Why not buy: 2d6RKA (only vs. evil -1/2) Average body: 7 Average stun: 15. The advantage to this killing attack is that it kills the opponent. Not only does the opponent have to worry about about the same stun level as your NND: But he has to worry about dying - That'll make him think twice about fighting you. Not bad. This one's a winner, thanks. But with an only verus evil limitation? I find that unsubtle and unplausible. Actually the torch idea I thought up, before I read the last sentence in this paragraph, LOL. And the special effect on this power would be extremely important, in my book. What power, rationalized by a mythological construct, would justify such a power? Yes, this is ten cent term, but this kind of thinking goes into my campaign. In short, when have you seen a power like this happen in mythology? Not bad, good ideas, generally. But two of them would take some major modifications to be truley useful in my book. Thanks. BTW, the active point limitation is not on what characters can modify or add damage too: The DC limit is a whole different ball of wax. And I allow a higher total active point limitation, as long as the higher DC is limited like (only vs. evil -1/2) and (only versus dark races, -1/2).
  16. Yes Snarf, thank you. I mentioned that 4 ed. has the same limitation value, but they aren't adhering to the rules in this regard, which is there choice...
  17. If you're going to follow stereotypical definition of prayer. Prayer, actually doesn't have to involve words at all. It can be a silent longing, a concious awareness, a contemplative state on the presence of the divine. Just remember Combat luck was given a fairly specific SFX. In changing the SFX your changing the talent to a degree. Nope. Special effects are left up to the GM and player. Read the "Skills as Powers Section" in the Hero Rulebook. If you are defining combat luck as a power, then it falls under a totally different set of rules, regarding special effects. Not necessarily. You are assuming that TK means a forcefield or psychokinetic shield. There are many other ways to look at tk. What about a psychokenetic who's mind is quicker then his reflexes, and can push himself out of the way with his mind (EGO power special effect)- but his limbs just don't work as fast. That's the type of combat luck I am talking about. Again, this combat luck would fall under a talent (skill) as a power... It all depends on how your rationalize it.
  18. Lets. Wizards and priests stink when it comes to cost efficiency. I'll take a "Priest" who will have a holy mace as well. This is HERO GAMES, I'm not limited by classes here. LOL
  19. No I didn't, my way is more cost effective and more damaging.
  20. Mystic poisons depend on the special effect. Mystic poisons can still be RKAs. Secondly, isn't the target a mystic poison often "weak" after the poison wears off? This could simply be that the character lost some BODY. I have no idea who this is. While still being physically "weak" and unable to fight effectively. Sounds more like a STR drain, and possibly NND in combination. Or more an STUN drain, since Conans recovery didn't seem to help much. Of course NNDs don't kill their targets, unless they're NNDs that do body. And I don't mind NNDs that do body. You sure that was an NND and not an physical EB? I think you meant unconcious. And was he physically "weak" afterwards? Depends on what campaign you are running. For a 30 point active point limit, NNDs are toooo expensive. Comparison: A. Paladin Attack: +1d6HKA + 1 1/2d6 HKA (sword) + 1 pip KA (str) + 1/2d6 KA (extra DCs) = 3 1/2d6HKA = Average body: 6 (for 6 Def) Average Stun: 28 (for 10 total PD, 6 rPD). Cost: 5 (KA) + 4 (DC) = 9 total. B. NND: 5 1/2 d6 NND. Average Stun: 17 Average Body: 0 Cost: 10 total (for average limit.s) You do the math... The HKA does: 1. 6 body more, on the average. 2. 11 stun more. Hmmmmmmm, which is more effective, realistic, and genre appropriate?
  21. Maybe it requires active, conscious prayer. Not working while asleep, is definately appropriate for a psychokenetic SFX.
  22. Or a divine hand pushing them out of the way. Same effect as dodging...
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