randian
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Posts posted by randian
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In the same vein, does a new buyer of 6E1/2 get a corrected copy?
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Are those the same or different things for rules purposes?
There are two related cases:
1) Can a 2-point level with EGO Rolls also apply to an EGO Breakout Roll (or vice versa), and can both use only a single "slot" of a multi-purpose level?
2) If on my Phase I allocate a level to EGO Rolls, does that level also benefit EGO Breakout Rolls?
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For those of us who bought PDFs of 6E1/2, can we download corrected copies from the store?
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pretty much superman does not appear bullet proof till you shoot him
Combat luck the same thing
Nu pretty much got it
I agree, but by RAW that's not how it works anymore. Another example: Absorption is now Obvious, just like Blast is. You're a walking beacon if you walk about town with your Absorption at the ready.
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One thing I didn't notice before in the 6E rules is that Stealth gets penalties if you have Inobvious powers turned on. Such as, for example, any of the major defenses (which are Inobvious and not Imperceptible per Champions Complete). It used to be that while resistant defenses or damage reduction had obvious effects in terms of the target surviving lethal damage, they weren't perceivable per-se. In 6E terms they were Imperceptible, but Imperceptible powers always have Perceptible Target Effects unless you pay extra to make the Target Effect Imperceptible as well.
Now having damage reduction (for example) makes it harder to sneak around. Its persistence means it's always considered to be in-use and thus perceivable whether you're taking damage right now or not, and in any case it would rarely make sense special-effects wise to turn it off. So much for stealthy bricks
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Are Based On Con attacks affected by all of the targets physical or energy defenses, including Damage Reduction and Damage Negation, or strictly by PD/ED?
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I bought 4 sets of the 6E dice. If only I could find a source for some 5E dice.
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I'm not sure how that is "fixed" as you would have bled to death by then...
Think of it as encouragement to buy more than 2 points of Regen if you want to stop bleeding.
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I think the reason for Regeneration not stopping Bleeding as a default is because you can buy Regeneration of a very weak amount (like 1/Day) to represent a fast healer but really still just a natural healer, just faster than usual
That's easily fixed: you don't stop bleeding until you actually Regen 1 BODY, which in the case of 1/Day can be a very long time from when you were wounded.
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I'm surprised Regen doesn't stop bleeding seeing as, if I recall correctly, even 1 point of healing stops bleeding. That means a Regenerating character with the 6E1 max of 1/Turn doesn't actually get better when < 1 BODY, which is quite odd. Two BODY/Turn for 32 points is grossly overpriced, the APG price of 18 for 1/Phase is much more reasonable.
No Hit Locations doesn't seem all that powerful. Sure the bad guys can't get a lucky head shot, but neither can they get an unlucky foot shot. The average damage the NHL character takes isn't any lower.
Part of the problem I have with RP as instant regen is BODY Only is grossly undervalued at only -1/2 Limitation, it should be more like -1 to -1.5.
So far as I can tell the only real advantage a Doesn't Bleed character has over a Regen 1/Turn character (other than the 1 point savings) is they don't lose BODY when taking actions while bleeding to death. It is rare in my experience for a character to remain awake after having taken enough damage to leave them bleeding to death. Otherwise the latter is far better.
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I was thinking about using Teleportation, Usable Against Others, as a means of "grabbing" accessible foci and handheld objects. I'd still need to hit said object, of course. Is this a kosher use of the power?
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Re: Images vs. Detect: who wins?
I believe the answer is clear in 6E: Images always wins if the subject fails their perception roll. The Detect isn't absolute, it is always affected by Images for its sense group. An Image of a box surrounding a person fools Detect Person. As far as that sense is concerned it's a box, not a person.
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Re: Champions Complete
Never heard of a Long-Term Control advantage tho, that may be something unique to Kazei 5, or they may have changed the name of it or something like that. Its not in 6e1 or 2 at least.
I believe it's in Advanced Player's Guide
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Re: Things That Exist in a Superhero Universe
Who besides you proposed it?I thought it obvious that a response like "telephone" or "house" would be a non-starter in this thread. Yes, those things exist in a superhero universe, but so what? Ergo, the only point of this thread is to talk about things that don't exist in a non-superhero universe, which is what we've been doing.
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Re: Things That Exist in a Superhero Universe
The title is not "Things that Exist ONLY In a Superhero Universe."
True, but "Things That Exist ONLY in a non-Superhero Universe" would make for a rather boring thread.
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Re: Things That Exist in a Superhero Universe
Egyptian tombs with intact burial chambers containing sealed sarcophagi that are mysteriously empty.
Hardly mysterious. Occam's Razor says: the body was dumped or stolen before being sealed in, and the records doctored.
In addition to the mundane explanations, in a superhero universe one could posit a probably long-dead person with the superpowers required to steal something from inside a sealed box, assuming there's no apriori reason that superpowers are only a modern phenomenon.
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Re: Things That Exist in a Superhero Universe
Costumes that ignore the laws of physics and physiology.I see how costumes disobey physics (they don't seem to suffer damage except in "safe for kids to view" places), but I don't see how they have anything to do with the physiology of their wearer.
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Re: Things That Exist in a Superhero Universe
YesAny you'd like to share?
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Re: Things That Exist in a Superhero Universe
How do you know there are not any secret bases in the real world? If you knew about them they wouldn't be secret would they now.True, but I'm not in the business of looking for them. Have you any ideas on how to hide the purchase and movement of a thousand tons of concrete and steel, then hide the construction activity, and then get everybody who worked on it (which is likely in the low thousands) to shut up? That's the kind of challenge you have in building a secret base. That's why DoD never really tried to keep Cheyenne Mountain and the midwestern nuclear launch sites a secret. What goes on inside is secret, but the fact of them isn't. Just think how much harder it would be to hide things in a superhero universe.
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Re: Things That Exist in a Superhero Universe
Hidden bases and research labs that somehow remain a secret despite the enormous resources required to construct them. Nobody notices the materiel being moved and the laborers going to and fro?
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Re: Has Anybody used any of the stranger powers from the Advanced Player's Guide I an
Extradimensional Storage looks like it would be good for creating secret bases, since there's no volume limit.
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Re: Detect this!
To overcome invisible infiltrators' date=' I had an Evil Overlord make the entry to his stronghold necessarily pass through a room where the air included a component was mildly radioactive (tritium in the water vapor, carbon-14 in the CO2, nitrogen-13 in the nitrogen).[/quote']Area Effect, Invisible, Continuous, cosmetic Transform?
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Re: Mind Scan + MCVs
+1 with Mind Scan would cost 2 points+1 with all EGO Powers would cost 5 points
Why would I do that when +1 OMCV is 3 points?
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Re: Why is Speed so unpopular?
it negates occasional disconnects for new players with why SPD increases movement rate,
and it reduces the "I'm standing around until my next Phase" perception
I find these perceptions ... odd. Is there any game system in which you're not "standing around until your next action"? Is there any game system in which movement is not tied to your next action (absent an unusual class feature or power)? Having such perceptions about Hero but not typical round-based systems is even ... more odd.
Can you imagine a D&D player asking "why does my movement rate increase if I get an extra Standard Action?" Of course not, they make the obvious inference from the rules ("because movement is one of the things you can do during a Standard Action") and their troubles disappear. So why is said player mysteriously unable to make the exact same inference ("because movement is one of the things you can do during a Phase") when learning Hero?
Were any 4E PDFs produced?
in HERO Games Product Line
Posted
Or, for that matter, 3E? If so what were they? I have most of the 5E and 6E PDFs but 4E was the game I started with.