Jump to content

randian

HERO Member
  • Posts

    260
  • Joined

Posts posted by randian

  1. One thing I didn't notice before in the 6E rules is that Stealth gets penalties if you have Inobvious powers turned on. Such as, for example, any of the major defenses (which are Inobvious and not Imperceptible per Champions Complete). It used to be that while resistant defenses or damage reduction had obvious effects in terms of the target surviving lethal damage, they weren't perceivable per-se. In 6E terms they were Imperceptible, but Imperceptible powers always have Perceptible Target Effects unless you pay extra to make the Target Effect Imperceptible as well.

     

    Now having damage reduction (for example) makes it harder to sneak around. Its persistence means it's always considered to be in-use and thus perceivable whether you're taking damage right now or not, and in any case it would rarely make sense special-effects wise to turn it off. So much for stealthy bricks  :angst:

  2. I think the reason for Regeneration not stopping Bleeding as a default is because you can buy Regeneration of a very weak amount (like 1/Day) to represent a fast healer but really still just a natural healer, just faster than usual

    That's easily fixed: you don't stop bleeding until you actually Regen 1 BODY, which in the case of 1/Day can be a very long time from when you were wounded.

  3. I'm surprised Regen doesn't stop bleeding seeing as, if I recall correctly, even 1 point of healing stops bleeding. That means a Regenerating character with the 6E1 max of 1/Turn doesn't actually get better when < 1 BODY, which is quite odd. Two BODY/Turn for 32 points is grossly overpriced, the APG price of 18 for 1/Phase is much more reasonable.

     

    No Hit Locations doesn't seem all that powerful. Sure the bad guys can't get a lucky head shot, but neither can they get an unlucky foot shot. The average damage the NHL character takes isn't any lower.

     

    Part of the problem I have with RP as instant regen is BODY Only is grossly undervalued at only -1/2 Limitation, it should be more like -1 to -1.5. 

     

    So far as I can tell the only real advantage a Doesn't Bleed character has over a Regen 1/Turn character (other than the 1 point savings) is they don't lose BODY when taking actions while bleeding to death. It is rare in my experience for a character to remain awake after having taken enough damage to leave them bleeding to death. Otherwise the latter is far better.

  4. Re: Images vs. Detect: who wins?

     

    I believe the answer is clear in 6E: Images always wins if the subject fails their perception roll. The Detect isn't absolute, it is always affected by Images for its sense group. An Image of a box surrounding a person fools Detect Person. As far as that sense is concerned it's a box, not a person.

  5. Re: Champions Complete

     

    Never heard of a Long-Term Control advantage tho, that may be something unique to Kazei 5, or they may have changed the name of it or something like that. Its not in 6e1 or 2 at least.

    I believe it's in Advanced Player's Guide

  6. Re: Things That Exist in a Superhero Universe

     

    Who besides you proposed it?

    I thought it obvious that a response like "telephone" or "house" would be a non-starter in this thread. Yes, those things exist in a superhero universe, but so what? Ergo, the only point of this thread is to talk about things that don't exist in a non-superhero universe, which is what we've been doing.

  7. Re: Things That Exist in a Superhero Universe

     

    Egyptian tombs with intact burial chambers containing sealed sarcophagi that are mysteriously empty.

    Hardly mysterious. Occam's Razor says: the body was dumped or stolen before being sealed in, and the records doctored.

     

    In addition to the mundane explanations, in a superhero universe one could posit a probably long-dead person with the superpowers required to steal something from inside a sealed box, assuming there's no apriori reason that superpowers are only a modern phenomenon.

  8. Re: Things That Exist in a Superhero Universe

     

    How do you know there are not any secret bases in the real world? If you knew about them they wouldn't be secret would they now.

    True, but I'm not in the business of looking for them. Have you any ideas on how to hide the purchase and movement of a thousand tons of concrete and steel, then hide the construction activity, and then get everybody who worked on it (which is likely in the low thousands) to shut up? That's the kind of challenge you have in building a secret base. That's why DoD never really tried to keep Cheyenne Mountain and the midwestern nuclear launch sites a secret. What goes on inside is secret, but the fact of them isn't. Just think how much harder it would be to hide things in a superhero universe.

  9. Re: Detect this!

     

    To overcome invisible infiltrators' date=' I had an Evil Overlord make the entry to his stronghold necessarily pass through a room where the air included a component was mildly radioactive (tritium in the water vapor, carbon-14 in the CO2, nitrogen-13 in the nitrogen).[/quote']

    Area Effect, Invisible, Continuous, cosmetic Transform?

  10. Re: Why is Speed so unpopular?

     

    it negates occasional disconnects for new players with why SPD increases movement rate,

    and it reduces the "I'm standing around until my next Phase" perception

    I find these perceptions ... odd. Is there any game system in which you're not "standing around until your next action"? Is there any game system in which movement is not tied to your next action (absent an unusual class feature or power)? Having such perceptions about Hero but not typical round-based systems is even ... more odd.

     

    Can you imagine a D&D player asking "why does my movement rate increase if I get an extra Standard Action?" Of course not, they make the obvious inference from the rules ("because movement is one of the things you can do during a Standard Action") and their troubles disappear. So why is said player mysteriously unable to make the exact same inference ("because movement is one of the things you can do during a Phase") when learning Hero?

×
×
  • Create New...