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randian

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Posts posted by randian

  1. You are about to walk into a danger that is perceivable by your senses, but whose danger is inobvious. A cloud of gas, a light switch covered with something harmful, a food laced with a poison. The thing might be dangerous, might be harmless. Even if you have an Analytic sense that's only going to give you the composition of the substance, not its effect on the human body.

     

    What sort of skills should a hero have in order to raise the alarm? Chemistry is obvious. KS: Poisons. Pharmacology. How many others? Might just be cheaper to buy the darn Danger Sense instead of a dozen skills.

  2. Re: Hero System Skills PDF In Store

     

    Whenever we run out of TUSs we'll consider printing HSS' date=' and at that point we'll rearrange the text as needed, tighten up those gaps, and revise the index. Even then, though, I suspect that 80% or more of page references will remain identical.[/quote']

    Will the HSS PDF be rearranged at that time to match the print edition?

  3. Re: Master Villains in Champions that can survive a point blank Nuke

     

    The version of Mechanon in Book of the Machine absolutely gets fried. He only has 30 fully resistant defense and 75% damage reduction. A 20d6 KA does 70 Body, netting 10 through ((70 - 30) / 4). So he takes 10 from the Thermal Blast, 10 from Static Overpressure (he's not a "soft malleable object"), and 10 every segment from Wind. That's a total of 80 Body, and it takes 40 to destroy him.

     

    As for Dr. Destroyer, the version of Dr. Destroyer in 5e Book of the Destroyer takes 7 Body from the Thermal Blast ((70 - (40 Armor + 15 Barrier)) / 2). He is Stunned on average in 5E but not 6E, though a max Stun Multiplier for 6E will leave him Stunned. If he can activate Tactical Adaptation he takes ((70 - 40) / 4) = 7 Body per segment from Wind (42 Total). Then, he takes Double Knockback from the Wind ((70 * 2) - 10) = 130d6. Halved for just hitting the ground that's 65d6, or ((65 - 40) / 4) = 6 Body every segment (2 @ 65d6, 2 @ 64d6, 2 @ 63d6). Dr. Destroyer takes a total of 7 + 42 + 36, or 85 Body, more than enough to kill him outright.

  4. Re: What does a "20 Comeliness" look like to YOU?

     

    Just one other comment: we have the habit of respecting beauty, as though beauty were an indicator of competence. There is certainly something behind that habit, but we also have the stereotype of the beautiful blonde idiot, so we are clearly not, as a culture, clear in our thinking on the subject.

    The thinking gets clearer when you separate by sex.

     

    It is indeed true that good looks get you a presumption of competence, if you're a man. In the short run he will get more leeway than a less attractive man, and he has a much easier time getting a job, but he still has to perform. In the long run his lack of competence will be held against him.

     

    If you're a woman, good looks get you a different benefit: a free pass. An attractive woman often doesn't have to perform at all (others will do for her), and her lack of competence is frequently excused, hence the stereotype of "dumb blonde". She isn't necessarily dumb, but her looks have given her little need to develop competence.

  5. Re: What does a "20 Comeliness" look like to YOU?

     

    I think it'd be awfully difficult to find new starlets and supermodels and beauty pageant winners if only 1 in a 1000 possessed the prerequisite looks(and of those' date=' perhaps less than half might be interested in such a lifestyle).[/quote']

    Not so. Do the math. There are 308 million people in the US. If only 1 in a 1000 have the looks, that leaves 308,000 candidates for our beauty pageant. If only 1 in 100 of potential candidates are interested in one of the 25 slots in our pageant, that leaves 3,080 interviewees for our 25 slots. If only 1 in 100 interviewees passes our test, that leaves (rounding down) 30 for 25 slots, or 25 hired and 5 subs. Scarlett Johansson isn't a 1 in a 1000 find, she's a 1 in 10 million.

  6. Re: Invisible to Touch Group?

     

    I use invisibility to touch, not to prevent you from feeling me punch you, but to prevent things like pressure plates in a floor or certain kinds of motion detectors from triggering alarms/traps. Invisibility to touch doesn't prevent sand from showing your footprints any more than invisibility to sight prevents me from seeing an object move when you pick it up.

  7. Re: (5e, might still apply to 6e) Ways to attack through Self-Only Force Walls?

     

    It might be easier' date=' though, to buy Force Field and put a Limitation on it that it drops when it's hit by more BODY than it can stop.[/quote']

    Sounds like a variant of Ablative. It wouldn't work the same, though. A 10 defense Wall completely negates an 8d6N attack, while a 10 defense Resistant Protection lets 18 stun through.

  8. Re: Sense Modifiers in combat

     

    For normal sight' date=' distinguishing between targets is a given, except in unusual situations. But what about Radar? Without the Discriminatory modifier, can you tell one 'contact' from another?[/quote']

    Presuming run of the mill targets, I would say you couldn't, but there may be extenuating circumstances making it moot. For example, if the target hasn't moved, or is flying when you know other potential targets can't, one may presume it's the same one. If you read the paragraphs under "Sight Sense Group" in the Enhanced Senses section of the Power Descriptions, it's made pretty clear that Discriminatory (partial or full) is what allows you to distinguish two people by sight. Revising my earlier comments, I would say you couldn't distinguish targets using Radar at all unless there's a perception roll modifier. For example, the GM might rule that trees need a perception roll to see with Radar, while cars or buildings don't need one, but in any case you can't distinguish a car from a truck without Discriminatory. Large or small objects might be distinguishable, given the bonuses or penalties Growth and Shrinking impose. You couldn't distinguish Ant-Man from Cricket-Man, but you could distinguish them from a human-sized target. Also, Metallo, the Metal Superhero, might have a Complication giving perception roll bonuses to Radar.

  9. Re: Sense Modifiers in combat

     

    Rapid might be a possible counter to some super-speed based invisibility effects (like Teleportation w/Must Pass Through Intervening Space & realistic bullets built with IPE vs. Sight)

    Only if said effects have specific limitations to that effect. I don't think there's a case by RAW that Rapid generally works to counter Invisibility with speed-based special effects.

  10. Re: Sense Modifiers in combat

     

    Discriminatory is needed to identify a target with a perception roll. Kind of useful for avoiding 'friendly fire' situations.

    If you're going to go that way, I would argue Discriminatory obviates the need for a perception roll. Otherwise, to be consistent, you would require perception rolls for Normal Sight to distinguish targets, something I've never seen done.

  11. How useful are certain Sense Modifiers in combat? I'm specifically thinking of Microscopic, Rapid, Discriminatory, Analyze, Dimensional, and Tracking.

     

    You never need Microscopic to sense Shrunk characters, as far as I can tell.

     

    Dimensional and Tracking seem utterly useless when the targets are right in front of you.

     

    Smelling a gas to trigger Danger Sense shouldn't require Discriminatory or Analyze, since neither increases olfactory range like Ultrasonic or Infrared do for Hearing and Sight. All not having them did was prevent you from specifically identifying the gas.

     

    Rapid just seems inapplicable, unless reading books and train station signs is a big part of your combats.

  12. If they aren't Adders, then they aren't increasing the base cost of the power as an Adder does. Does that then imply that I could purchase Invisible Power Effects for Radar or Sonar based on the 5-point cost of the base Detect, not on the 15-point cost of the full sense that includes the Targeting Modifier?

     

    This might also imply you can Suppress or Drain just the base cost of a Detect and ignore its adders for active point purposes.

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