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Edge

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  1. Edge

    Team size

    Re: Team size On topic with respect to playing, I prefer to limit my group sizes for games depending upon both my familiarity with the system and my players familiarity with the system. I think trying to run a Champions combat with 7 or 8 players who are not very familiar with the system would be very slow and probably very difficult to keep up the interest of the individuals while waiting for their turn to come back up again. With seasoned players, I think that 7 or 8 would be possible with about 5 or 6 being near the top of being able to consistently handle everything smoothly. But the "ideal" minimum would be largely dependent upon what you personally look to fulfill with your gaming time. On topic with respect to comic books is another matter, IMO. The larger teams (10 or 12) should probably overlap but have differing comics. If you go ack to Shadow Hawk's tvtropes division, I think that you should also stop to think about whether or not there is a character who often acts alone and how often the group will be written so that it splits up. Infiltrators and vigilante types often act alone and yet can be vital to a group's success. If a plot (and thus the heroes actions) becomes more complicated, they will need to split up. So, you would need to determine whether or not they have enough members and a skill diversity to break into multiple self-sufficient groups or multiple groups some of which may not be solid teams. I guess another thing to think of is whether or not this is something you are interested in actually using to build a following of readers. I think that readers will often identify more closely with one or two members of a team as favorites. If you start with a large team I think it will be difficult for readers to get enough of a particular character to develop a strong interest before they get bored with it and find something else tospend their time and money on. So, IMO, starting with a smaller team of from one to three and then adding a couple to show the team's creation or just starting with four or five or so and developing them all in depth would be better than a big team. I think it might be easier that way for a reader to go "Ooh! A new guy, what can he do?" if the reader sees an image out of a group of three to five a cell of just one hero than it would be to think that out of such a large collection.
  2. Edge

    Team size

    Re: Team size WARNING! Avoid the link! It is a trap luring you in to waste a large chunk of your day browsing the contents!
  3. Re: not quite superhero power level armor Thnakyou. That helps a lot. I think I will work on the assumption that if such info is in the bound book, it will also be in the PDF. Thanks again.
  4. Re: not quite superhero power level armor Thanks concord, there is a lot of info on that site for me to thumb through. Once again, thanks.
  5. I am curious if anyone could help me out with finding where such armor has been made for 6th edition. To be more specific, I am looking for armor (and weapons) that might be used by the elite subordinates of villains/supervillains. Something that would make them distinctly above the everyday joe but not on a par with "real" superheroes. I have the 5th edition Conquerors, Killers, and Crooks which I think might contain a thing or two similar to what I am asking for but I am curious as to what other publications would be a real good source for such things. Any thoughts or suggestions?
  6. Re: Fanfic/short stories/ etc. Here is the link to my blog post for whatever it is worth: http://www.herogames.com/forums/entry.php/1545-The-Knight-the-Knave-and-the-Witch
  7. Re: Fanfic/short stories/ etc. I just came back and found it, I think. Thanks.
  8. Re: Fanfic/short stories/ etc.
  9. Re: Fanfic/short stories/ etc. Thanks, Sketchpad I take it that a blog is something that I might obtain access to after two weeks and 10 posts?
  10. I saw the thread by The_Patriot where he placed the beginning of a short story in this subforum. I was considering doing likewise. Is this the proper place for such things? Is there a proper place for such things? If no one knows, where would I find the answer? Thanks in advance, Edge
  11. Re: Mind Control Bug Can the bug be reused? Would you maybe want it to be a nonrecoverable charge? Just a thought.
  12. Re: HA and advantages Thanks for the question and thanks for those responses. I recently bought the rules after not playing since '95 and that (pro-rated strength) is something that slipped past me while brushing up on the rules and changes.
  13. Re: Combat Familiarity I might just add this houserule if I can ever get around to running a game.
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