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Blue Jogger

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  1. Like
    Blue Jogger got a reaction from Pogo in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    GM (explaining Gurps): "and you're not allowed to use your Active Defense, only your Passive Defense."
     
    Me: "Can I use my Passive-Aggressive Defense?"
  2. Like
    Blue Jogger got a reaction from Koshka in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Situation: The fabric of the universe is tearing. Rifts to pure chaos are opening faster than Starbucks.
     
    One of the villians is a Dragon, gives a beautiful speech about welcoming the destruction of the world and all the people on it as it means unbelievable wealth and power for him.
     
    One of the heroes who has a Strong Code vs. Killing ponders killing the dragon by throwing him into one of the growing chaos rift so that he has time to stop the main villian and rolls his ego roll. Natural 3.
     
    "It appears you've just mastered situational ethics."
  3. Like
    Blue Jogger got a reaction from Weldun in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Situation: The fabric of the universe is tearing. Rifts to pure chaos are opening faster than Starbucks.
     
    One of the villians is a Dragon, gives a beautiful speech about welcoming the destruction of the world and all the people on it as it means unbelievable wealth and power for him.
     
    One of the heroes who has a Strong Code vs. Killing ponders killing the dragon by throwing him into one of the growing chaos rift so that he has time to stop the main villian and rolls his ego roll. Natural 3.
     
    "It appears you've just mastered situational ethics."
  4. Like
    Blue Jogger got a reaction from Korvar in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Situation: The fabric of the universe is tearing. Rifts to pure chaos are opening faster than Starbucks.
     
    One of the villians is a Dragon, gives a beautiful speech about welcoming the destruction of the world and all the people on it as it means unbelievable wealth and power for him.
     
    One of the heroes who has a Strong Code vs. Killing ponders killing the dragon by throwing him into one of the growing chaos rift so that he has time to stop the main villian and rolls his ego roll. Natural 3.
     
    "It appears you've just mastered situational ethics."
  5. Like
    Blue Jogger reacted to input.jack in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    I was running my Zombie Apocalypse game, with several long-time friends.
     
    The three PC's and one NPC are on the top of a sporting goods store that they and their survivor group has been holed up in for a couple of days, as they prep to leave L.A.
     
    The three PC's are Jordan, a gorgeous LAPD "kiddie cop" (think of Eliza Dushku in the LAPD uniform. Now youre on track), Eric, a recently-graduated high-school athletic star who was about to turn pro before the world ended (looks like Tom Welling), and Gabriel, a six foot ten EMT ambulance driver (who looks like Abraham Benrubi). The NPC with them is most often referred to as "Conspiracy Man", and goes only by the name of Ed. Despite a few comments about the "alien overlords" and the "flouride mind-control policy", they nevertheless gave Ed a rifle, as they had just raided a pawn shop, and his oddly useful skill-set was instrumental in their success. (They suspect he is ex military, and has seen too much).
     
    The group has recently discovered that there are a few more survivors trapped on the fourht floor of a building about a block away from their own hideout. The people trapped in the office building have smashed out a window and hung a sign out of it written on a drape that says "Help Us".
     
    As the characters are deciding what to do next, the sounds of gunfire erupt from a rooftop a few buildings away. The characters look around, and realize that it is coming from four gang-banger types who are taking shots at the "Help Us" sign, and the people behind it. (These are people with the same mentality as those who were shooting at police, ambulances, and fire fighters during the L.A.riots).
     
    Jordan, the cop, is the first to spot the perps. She aims her rifle at them. The others follow suit. I tell them that one is shooting, another has a rifle also, and there are two others with pistols besides. They look like they are in their early twenties, of mixed ethnicity, and are wearing loose clothes with alot of sports team endorsements. Jordan makes a Perception roll and recognizes them as wearing local gang colors.
     
    Ed: Firing order?
     
    Jordan: Im taking down the shooter.
     
    Ed: Ill take the other one who has a rifle.
     
    Eric and Gabriel's Players both indicate they are also going to fire. I ask them to pick targets. And then...
     
    Gabriel's Player: Ill shoot whichever one has the most underwear showing.
     
     
     
     
    After we all finally stopped laughing, Garbiel then proceeded to randomly hit the unlucky s.o.b. in Location 13. For near-max damag,e and maximum Stun.
     
    I guess Gabriel -really- didnt want to see that guys underwear!
     
    (Edit: If this post accidentally offends anyone out there who habitually "busts a sag"... TOUGH! Pull your gorram pants up!)
  6. Like
    Blue Jogger got a reaction from death tribble in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    The group goes downstairs and discovers an unspeakable tenticle horror in the room. The horror does not yet discover that the characters are there.
     
    PlayerA: I'm looking around for runes or magical barriers (in character) "There must be some reason why this creature can't leave this place."
     
    PlayerB (in character): "It's complicated, but I think I figured it out. Creature." (makes a hand motion for 4 to 6 inches) "Doorway." (makes a hand motion for one inch)
     
    I was busting out laughing, I tried to continue.
     
    Me (bluffing): "Well, the walls are constructed in a way to prevent the creature from escaping."
     
    PlayerB: "Again, Creature.... Doorway." (repeating the hand motion)
     
    I busted out laughing again. Really, I wasn't thinking in terms of an extra-dimensional horror that could simply teleport away or break down the walls.
     
    Me: "The corners are rounded which because it is an extra-dimensional horror prevent it from escaping the confines of the room."
  7. Downvote
    Blue Jogger got a reaction from Lord Zod in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    The group goes downstairs and discovers an unspeakable tenticle horror in the room. The horror does not yet discover that the characters are there.
     
    PlayerA: I'm looking around for runes or magical barriers (in character) "There must be some reason why this creature can't leave this place."
     
    PlayerB (in character): "It's complicated, but I think I figured it out. Creature." (makes a hand motion for 4 to 6 inches) "Doorway." (makes a hand motion for one inch)
     
    I was busting out laughing, I tried to continue.
     
    Me (bluffing): "Well, the walls are constructed in a way to prevent the creature from escaping."
     
    PlayerB: "Again, Creature.... Doorway." (repeating the hand motion)
     
    I busted out laughing again. Really, I wasn't thinking in terms of an extra-dimensional horror that could simply teleport away or break down the walls.
     
    Me: "The corners are rounded which because it is an extra-dimensional horror prevent it from escaping the confines of the room."
  8. Like
    Blue Jogger reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    This is for "Heroes & Legends". From About Time! Games. They are
    currently in playtest and have a tenative release date set for late 2006.
    You can check out their website at http://www.abouttimegames.com.
     
    I thought it was a clever tackling of a universal RPG system, instead of the multi figure approach of other covers.
     

  9. Like
    Blue Jogger reacted to zornwil in from little plot seeds, mighty games do grow: Share your ideas!   
    Re: from little plot seeds, mighty games do grow: Share you ideas!
     
    This might be useful as a plot seed, it's from my site, but what I'd also like to do is Palladium's book about the Mutant Underground from which I drew some inspiration for a storyline and some of the below - it's a nice little book, not a ton of ideas in it, but I think it's got a few ideas for everyone.
     
    BACKGROUND: THE MUTANT UNDERGROUND IN THE UNITED STATES
     
    anonymous white paper, temporarily found on ftp://hotline.com:2345 as "mutsclub.txt"
     
    For many mutants, the secret clubs that cater to them are the only places they can express who they are and relate with others. This is especially true for those mutants with few or no socially redeeming (or worse yet concealable) attributes.
     
    These clubs exist in a dense fog of secrecy. In fact, many claim that the initial inspiration of "Fight Club" was this mutant secret society, where the first and second rules are indeed those of Fight Club. Virtually no humans have entered this world; only two exposes have been written. The first was quickly followed by the disappearance of the human who wrote it. The second was exposed and eventually disavowed as a fraud.
     
    The "deepest" level of these clubs, sometimes known as "The Point of No Return", seem to be one of two extremes. Some are bleak, seemingly wordless places. Others are loud and crass. In both cases, they house those mutants whose emotional connection to the human world has withered to nothing but they are unable or unwilling to publicly "out" themselves as such. Rather than live in mutant communes or take up occupations that would put them into the so-called mainstream mutant world, they live on the fringe, fearful of discovery but excited by opportunity. These clubs witness the most lawless and extreme of activities. Rumors abound of a sect that operates almost exclusively within these clubs that celebrates unusual forms of murder-suicides which they believe release a sort of "mutant pollen" into the air that both intoxicates and causes more mutations. A couple of these "mutant snuff films" have surfaced, whether connected to the so-called Free Spirit Passion Cult or more mundane and earthy unhealthy fetishes.
     
    Typically, though, the mutant secret society functions in a more respectable but "don't ask, don't tell" environment. Individual secrets are respected. Unless an identity is overtly revealed and that of a heinous criminal (such as a murderer), no one, including those heroic mutants, gets into confrontations or unduly researches anyone. Mutants do seek out each other for labor, benign to nefarious. For some, this is the only place they can find decent paying work. It's unusual to see well-known heroes or villains in these clubs, although it's not so unusual for them to be there, secreting their identity a bit casually (after all, no one's going to pry) and enjoying some non-ideological camaraderie. Often the most famous ones do get spotted or found out, but it's considered quite a faux pas to let on that one knows.
     
    These clubs range from rickety makeshift affairs selling strange potions ("Ambrosia" is a particularly well-known substitute for liquor that causes intense alcoholic effects in short order and duration in even the heartiest self-curing mutants; it can easily kill a person of regular physique) as well as regular liquor to posh speakeasies selling only the best in legal fair. The latter tend to disguise themselves as ridiculously reclusive gentlemen's clubs or extremist oddball political lodges with only elite membership; in these cases, the membership is usually the best-known mutants. Even in these cases, the clubs are still highly secretive. On the high end, these are so rare they're considered by most mutants to be a myth. But a few, such as intrepid investigator Jonas Hell, swear they exist.
     
    In any case, discovery of a club or even the perceived possible discovery keeps these clubs highly mobile. All are capable of shutting down and starting up elsewhere in a matter of hours. In fact the hallmark of a successful "mutie meister", the strange name given to the barkeep/proprietors of these establishments (usually only one person runs and operates such places, with no or freely given assistance), is their ability to move their operations rapidly.
     
    Most mutants in these clubs demonstrate their mutation in some way. Telekinetics will walk in with purses or other gear suspended just next to but not on their arms. The super-strong, if they aren't obviously that way, will often "accidentally" flip one of the usually incredibly heavy tables over (sometimes they're made of concrete); a bit of embarrassment may occur but the calling card is clear. All this helps to reinforce that everyone is who they should be. On rare occassion, powerful mutants may bring in human spouses, but otherwise humans are not welcome in any circumstance. When a human is discovered in a club, they are beaten, sometimes to within an inch of their life, terrorized, and, if their identity is not known immediately, investigated for follow-up threats. The threat alone, along with the secrecy, keeps all but the craftiest and craziest humans way. It's rumored that once in a great while these humans become test subjects and are made into mutants; this rumor has fueled a few obsessed but smart "fans" to make their way into these clubs. It has undoubtedly caused a few of their deaths. A few rare humans who are so powerful yet so alienated from humanity might also visit these clubs, but they're mostly on the level of the Punisher (a known frequenter of Atlanta's mutant underbelly) - too tough to mess with.
     
    Detroit, long known as the "San Francisco of mutants", is no exception with its secret society, but predictably it's not quite so secret and a bit more open among the mutant/vaguely super-human community. Human vigilante Wilting Rose is commonly known to frequent these clubs, not disguising herself at all. Most mutants tend to let their identity to be known easily, if they're locals. It's virtually a known fact that Mayor Berry has contacts within the clubs and the ability to mobilize when absolutely necessary for the good of the community. Some believe this accounts for the rapid deployment of metahumans in fighting the "Great Lakes Godzilla" attack of 1993.
     
    It is believed that in the wake of the success of the Justice Squad in fighting Kingpin in New York City that lame duck Mayor Giuliani is attempting to foster the same relationship in his city's mutant underground. However, the "famous" supers are believed to be in a club of their own, hosted by Dr. Time of the Outsiders, and the lesser known, generally non-vigilante mutants prize their secrecy and strongly distrust the mayor, particularly given his Puritanical bent on New York nightlife.
     

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