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Lezentauw

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Everything posted by Lezentauw

  1. Lezentauw

    Dragons

    Re: Dragons I think that I am pretty close in that regard. Though for me even Drakes are extremely rare... Torwards the end of my D&D days, I remember doing a run where the group actually wanted to go into a Dragon's lair to kill the foul beast. I tried to tell that that was a bad idea with me running the session, with the intent on them going after a Dragon. They insisted that their PCs could handle it, and that I would run the session in a manner that they would enjoy the rewards more. Unfortunately none survived. A couple of the players loved the outcome, and refused to let the session be retconned into a dream. A few of the players were a little more than upset.
  2. Lezentauw

    Dragons

    Re: Dragons I kind of liked Dark Suns approach. Only one true dragon exists. While I like dragons I cannot imagine a world with a lot them around. At least not unless it is a world with a high death total for every other species.
  3. Re: Black Cloud (character art) Sweet drawing
  4. Re: Talislanta Hero [6E] If you are interested in getting the PDFs for Talistanta, at least last I checked, you can go to their website and download them. http://talislanta.com/
  5. Re: Real Costs for spells and how you handle them? In my skill based magic system, I don't want AoE spells like fireball being thrown around constantly. I prefer for combat to remain personal. If I was to allow such a spell, I would require the spell to cost LTE, and yes I require all spells to cost END. If you want to limit your casters in a skill based system, to the number of spells they can cast, make them use an END reserve with a reduced recovery rate. That will at least make them consider what they cast. Another solution, if you don't want to deal with End Reserves, would be to make all spells cost LTE. Not many people are a fan of that solution though. One thing that I have seen for a lower end system, is to impose penalties for the amount of magic being sustained. If your mage is invis/desolid/or behind a magic barrier, you could impose a -2 to the skill roll of the next spell for each active spell. Or you could make the END cost the penalty to the next spell cast. That would make it harder for a mage to use every spell in his arsenal at the same time. Those are some quick ideas, not saying they are the right asnwer...
  6. Re: Campaign Building Blocks: General Musings I will have to say, that this is the first time that I have ran into a Stat min for spells. It is not a bad way of doing things to increase the power of the default spell. I am still kind of leaning towards the Enhanced Success and Reduced Success options in APG for RSR. I do like how you are using 3 stats for Magic Dalt. It is an interesting way to incorporate 3 stats, and yet use the default INT as the casting characteristic.
  7. Re: Campaign Building Blocks: General Musings The magic system I have created, I use Int to represent the knowledge and learning the spells. Then I used Ego to actually cast the spells, like as wolfe stated, it does have a better representation of willpower
  8. Re: Companions of an Uncertain Fate Well it is official. I have orientation this Thursday, and I start working on Monday.
  9. Re: Campaign Building Blocks: General Musings Something that I have thought of, is there a need to start everyone at 5, and then make them buy up to 8? Why not just have everyone start at 8 from the start, and give them 20 less points to spend? I think a Chit/Karma system has some potential, though I have not used one in Hero. Wondering why Presence is being used to determine how many spells can be learned, when Int seems like a more natural fit... Perhaps it could be Int to learn, and Pre to cast?
  10. Re: Companions of an Uncertain Fate Well first of all, I was considering a monster campaign. As Sav kinda pointed out, my intentions looks to be changed due to a job offer. On the job front, I do have a 'wiz-quiz' and lift test on Monday. As long as I pass those, I should have a job offer. The job being offered is a 2nd shift job, so my availability for gaming looks to be changing. Right it looks like the only good day may be Sunday, and I am not sure at how good that is. Sunday is always the last day for tests and projects to be turned in. The day shift during the week is not always the best, as that where I hope to do the bulk of my studying. Oh yeah, with summer here, Saturdays are just bad.
  11. Lezentauw

    Not D&D

    Re: Not D&D As an example of a published setting, The Wheel of Time comes to mind. The only supreme being is the 'creator', and there is no involvement that being. I really don't recall anything religious based in that setting.
  12. Re: Companions of an Uncertain Fate If you want the open table feel, then you can leave them. I really do not mind them being only visible to the owner of the token though. If you were playing at an actual table, you are not going to see all of that information.
  13. Re: Companions of an Uncertain Fate No matter how you figure the skill rolls, the biggest limit is the skill roll maxima. Right now you have it at 13-. That is no different than what Valdorian age did. Here is the question you need to answer. What is the top percentage that you want people to succed their skill rolls at? A roll of 13- is 83.8%, 14- is 90.74%, and 15- is 95.37%. When it is all said and done, the PCs and the NPCs are affected the same. You just need to find the top percentage that you want. I think that there just have been a lot of high rolls, that you are seeing.
  14. Lezentauw

    Not D&D

    Re: Not D&D Well the OP could take it to a point that is a bit further than most fantasy campaigns. There are those that say that the distinction between Fantasy and Science Fiction is pretty small. What would stop the OP from creating a Fantasy based campaign, where magic has become the new technology, rather than science? If most things could be explained in terms of magic, that would reduce the civilization from using 'dieties' to explain things they do not understand. And, that would push the campaign into a general direction that the OP is seeking. I was watching something on tv about the Greek dieties, and that the people during that civilzation period would explain what they did not understand with the dieties. A good example of this was storms. Instead of saying that a storm was created by a diety, you could then say that when certain flows of magic collide, that the collision is responsible for the storms. These flows of magic, are also way too strong and wild to be controlled by any single or group of magicians...
  15. Re: Anyone running any online games? I just heard from Sav. He thinks that he should be able to make it around 7:30 to 8:00 CST as his daughter's last game is at 6:00 this week
  16. Re: Malthesitic Fantasy Universes I think in certain way, this is exactly how Dark Sun was setup. You had the Sorceror Kings, and the Dragon. They were in a sense the high powers of the world, and yes it can be ran as a pretty hellish campaign. As for true dieties, I don't remember there being any. Rather the priests got their powers from the elements.
  17. Re: Anyone running any online games? ALright I logged in and out as you requested
  18. Re: FANTASY HERO -- What Do *You* Want To See? If you do consider adding another magic system, I would like to see your take on a skill based magic system. I have created one, and it definitely took some thinking out of the box to get it to work. I like how Tuala Morn's magic system used talents to determine how strong the magic a person could cast, just not sure how I would add that to my existing skill based magic system. I prefer skill based systems, as they usually tend to be cheaper, and that reduces the need to start out with high amount of points.
  19. Re: Anyone running any online games? Ummm, ok Nolgroth, and here I was getting on to say that I cannot make it tonight as well. Looking forward to next week.
  20. Re: 6th edition Min Str Correct the sword can be used multiple ways and to me it is one of the better weapons to parry with. So the +1 OCV helps with all of that. I was reading that at the end of the Middle Ages, the armor was starting to make slashing weapons useless. So swords incorporated sharpend tips so they could stab weak points in the armor, and puncture the armor better. I am not sure how true this actually is, but it sounds good enough for me. It is the reason I am including the new maneuver, which will allow for swords to be better at handling high armored foes than an ax. I may take this into affect, and modify the weights of the larger axes. They will either have a double blade, or can add a small hammer head to the back for the counter balance. I think the smaller axes are fine though without it...
  21. Re: 6th edition Min Str Other than looking cool and increasing the weight? Not much really... I am looking for a semblence of realism, while at the same time leaning more torwards a form of balance and ease of use. You will notice that certain weapons are not on the list for swords, but you can just use the stasts of one of those listed easy enough. No real need to list every weapon, when a simple chart will do just as well. As an example, a scimitar is nothing more than a side sword. So you use the side sword stats, change the name, and move on...
  22. Re: 6th edition Min Str Ok, I have working on my FH campaign again. While I don't mind the weapon chart in 6E, I don't totally agree with it either. So here is what I have come up for a weapon chart. Right now I only have axes & swords done, but let me know what you think. HTH Weapon Chart Weapon OCV DMG Stun STR Wgt Size B/D Notes Axes Hand Axe +0 1d6 0 8 0.6 S 3/4 Thrown, # Small Axe +0 1d6+1 0 10 0.9 M 4/4 War Axe +0 1.5d6 0 13 1.2 M 5/4 Francisca Axe +0 1.5d6 0 13 1.2 M 5/4 Thrown, # Battle Axe +0 2d6 0 14 1.6 M 6/4 1 .5H Great Axe +0 2d6+1 0 18 2.1 M 8/4 2H *Axe Spike +0 1d6 0 +1 +.3 M +0/0 AP, Back spike, # Weapon OCV DMG Stun STR Wgt Size B/D Notes Swords & Knives Knife +1 .5d6 0 6 0.4 S 2/5 Thrown, # Stilleto +1 .5d6 0 6 0.7 S 3/5 AP, # Dagger +1 1d6-1 0 8 0.8 S 3/5 Thrown, # Rapier +1 1d6 0 10 1.0 M 5/5 AP, # Short Sword +1 1d6 0 10 1.1 M 5/5 SM Side Sword +1 1d6+1 0 13 1.2 M 5/5 SM Long Sword +1 1.5d6 0 14 1.7 M 6/5 1.5H, SM Great Sword +1 2d6 0 18 3.5 M 7/5 2H, SM # = +1DC per full 6.25 STR above STR Min AP = Armor Piercing, reduces rDEF by 1 per base DC of weapon. 1.5H = +2 to STR min if used 1-Handed. 2H = +3 to STR min if used 1-Handed, for giant races. Sm = Can use new Sword Pierce maneuver with this weapon. Back Spike = A spike that can be added to the back of a small or war axe. The Sword Pierce Maneuver is in concept right now. What the intention is to allow the user to sacrifice some of the weapons base DC for AP. The amount will be predefined by the ability, but this will allow for certain weapons such as sword to show their versatility.
  23. Re: Dwarves, Elves and Hobbits Need Not Apply! I think that I still have both box sets for Dark Sun. I did not always get to play it when it came out, but it was refreshing to see a new take on all of the standard races. What was interesting to note, the new races were the cool races to play. No one really wanted to play a dwarf, elf or hobbit anymore. They were more interested in playing a Thri-Kreen, Mul, Half-Giant, or Aarakocra. Well at least in the groups I played the game with anyways...
  24. Re: Anyone running any online games? I wonder what is causing that. I don't remember Brad's getting that high
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