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fredrik_nilsson

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Posts posted by fredrik_nilsson

  1. Thanks for all the help this far.

     

    You are absolute correct in that this is a simple system. This is a game from the mid-80s (and it shows).

     

    You have understood the basics correctly. You choose a profession (that might be modelled as a template). Each character starts with eight skills (five at skilled level and three at master level). Based on the chosen profession, you get a recommended skill list to choose from.

     

    The professional templates -- based on how they look in the game -- are easy to convert.

     

    The spell system is the same as the one in Runequest (called sorcery in BRP). It's far from a preferred system, but it does it job and I'm after that old school revamp (some changes are allowed).

     

    As for the spell system, how would you create this spell system:

     

    Every spell is its own skill.

    Each spell has a set effect.

    At the cost of more energy, you can increase the effect (damage, duration, and so on).

    Raising the effect increases the difficulty (sort of like the AP penalty to skill rolls in the Hero System).


  2. I shall try to write up what I need to get a game running, but to get you going:

     

    • This is initially a three session game, so XP can be ignored.
    • The version of the percentile game that are most common in Sweden are the 1d20 (1 step for each step of 5 %), so using 3d6 could be excused that is a way to "charm" the GURPS players.
    • Which template would you recommend?

     


    I know the vast majority of you can't read swedish, but here's a brief look of what I'm after:


     


    http://www.riotminds.se/downloads/OLD/04.pdf


     


    Before anybody asks if this is an illegal link: no, it isn't. The current owners of the DoD system have released the majority of the old stuff free online (at the time of the system's anniversary). You can find the rest here:


     


    http://www.riotminds.se/spelen/tiden-innan-trudvang/


  3. I have thoughts on running a game of "Drakar & Demoner" (see link below). Initially I had thoughts on running it as an old school game -- just something to keep nostalgia at bay -- but the I thought of taking another path.

     

    http://en.wikipedia.org/wiki/Drakar_och_Demoner

     

    As you might have already have guessed, I want to run Fantasy Hero as if it was Basic Roleplaying (BRP).

     

    How would you modify the Hero System, so that it could cheat a BRP player that they actually are playing another game?

  4. Can someone please help me out with the firearms construction rules in the Hero system? I thought I understod them well enough, but appearently I don't. Take for example the Colt M1911A Semiautomatic Handgun (p.195 in the revised rules set):

    • RKA 2d6-1 (25 active points)
    • +1 STUN mod (+1/4)

    According to my (and Hero Designer's) calculations that would give 31 active points, but according to the book it would be 34 active points.

     

    If this kind of error wouldn't have showed up in any more firearms writeups I would have thought that I was right and the book wrong. The problem is that I'm almost always wrong compared to the books (5th rev., DC and the equipment guide)

  5. I'm trying to create a NPC that draws some inspiration from the Pied Piper, but I'm not quite certain on how to model him in Hero System terms. Initially I had thoughts on creating him with "EC: Rat Control" with an OAF flute and a list of summons and mind controls, but I'm not certain that it's the best way to do it (due to the hassle of keeping track of all rats). Another idea was to just have the rat's being the SFX and just let the character get a few physical powers and a limited teke.

     

    How would you do it?

  6. I don't know if this is of interest for anyone but me (and my current group), but if you want it I've recreated all talents as powers (in the attached HD v.3 prefab file). Naturally, you are free to use the file in whatever way you want (provided that it doesn’t violate Hero Games rules).

     

    If you have a bit of time to spare, I would appreciate if you could error check the powers for me.

  7. Re: Martial Art: Tricking

     

    GURPS has skills divided as the list below. How could you convert that to the Hero System?

     

    • Martial Art: The same as the default Hero System approach
    • Combat Art (Martial Art): Virtually martial art tricking and advanced katas
    • Combat Sport (Martial Art): Basically STUN only combat

  8. Re: Martial Art: Tricking

     

    Might be an actual martial arts and would get you killed in a real fight but you have to respect the athleticism and it certainly looks cool' date=' IMO.[/quote']

    I assume that the flashiest moves wouldn't be used in a real combat, just as it doesn't in other styles.

  9. Re: Matter Mimicry

     

    If you were willing to do the extra work I'd do a Multiform' date=' and keep it generic and dead simple on the implementation of each form. If he's willing to restrict it to solid substances that his unboosted form can touch safely it's dead easy. [/quote']

    I shall consider it. The amount of paper might scare him at first, but the it’s a good idea.

     

    Overall I think you could probably simplify/reduce it down to four to eight forms.

    This is also a good idea. I will probably not take it as it is, but I will certainly use the spirit of the idea.

     

    Then the player just has to switch around to different character sheets rather than keep track of a mass of MPP powers.

    If it’s possible to achieve “good enough” with a simple MPP I’ll run with that, otherwise I’ll run with your idea.

  10. Re: Matter Mimicry

     

    He, he...

     

    I agree in that the Absorbing Man would have been a better example, but I (or rather my player) actually said Sandman. He thinks it would be cool to transform in the same way (making the hands into weapons, and such).

     

    I'm not even certain that he's heard of the Absorbing Man (he doesn't read comic that much).

     

    Copying material was (for him) a way of trancending Sandman.

  11. Re: Matter Mimicry

     

    What do his powers allow him to do?

    He wants to be able to copy the properties of any solid material he touches, and be able to travel through (or even merge with) the touched material. Think Marvel’s character Sandman and you have a general idea of what he wants.

     

    Open ended Multipower' date=' HUGE pool, lots of linked powers.[/quote']

    I tried to do that, but it became too expensive for a newly created character (200+150 CP, 60 AP and 12 DC cap).

     

    Air: Desolidification plus invisibility

     

    Steel: Lots of STR plus Armor

     

    Rubber: Damage reduction, PD only, plus streching

    I tried to do something similar, but I used the Body Of “X” from the USPDB.

     

    and so forth.

    Hmmm, to be able to copy the properties of any solid, without using a VPP it might be good to limit “any” to a fixed number of materials common in an average American metropolitan city. Have I missed some important material in the list below?

     

    • [*]Earth

    [*]Glass

    [*]Metal

    [*]Plastic

    [*]Wood

     

    I guess we could simplify the character even more by assuming that asphalt, brick and sand has the similar properties as earth. Grass and flowers can be assumed to be similar enough to wood.

     

    What do you think?

     

    If the GM is willing to be lenient' date=' you can put it together on the cheap.[/quote']

    On occasions I’ve been nice, and I think this might be one of them.

     

    With a player who's new to the system I'd recommend simplicity over utility.

    That is especially true with this player. For him character creation is a complete bore compared to actual play.

     

    Assuming you could narrow down the properties a character can mimic from a material to just a few powers' date=' you drop them into a Multipower.[/quote']

    I thought about giving him both an EC and a MP. In the EC there could be powers available in all forms, and in the MP there could be a more clear material difference.

     

    The Power skill is also handy if the player knows what he wants' date=' is willing to be a little creative, and the GM can accept that the player is learning the system.[/quote']

    This is another good idea.

  12. Re: Champions the Comic

     

    I wouldn't mind if Hero Games would publish them again in a condensed format

    I would rather buy a comic based on the new Champions edition. A real "wet dream" would be if some famous comics writer (like Neil Gaiman or Alan Moore) would create them. A side-effect could be an increased interest in the Champions Universe.

     

    How do you think it would end up? Which characters (both heroes and villains) would take the "front seat"?

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