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fredrik_nilsson

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Posts posted by fredrik_nilsson

  1. Re: Golden Age Characters

     

    Hey Frederik- since most of these characters are from my campaigns' date=' let's see if I can't help you out a bit...[/quote']

    Thanks for the help Darren. If I have understood this correctly some of these heroes will be a part of your next book. May I ask which of the good guys (and the bad guys) that will make it into the book?

     

    I would be very glad if you could also add the character point, so that I get an idea of what to expect. ;)

     

    [*]American Eagle: Flight powers

     

    Yeah. He wears a giant set of wings he got in a mystical land of bird-people.

    Those he have any more powers besides this, or is he a weapon master like Hawkman? Is there anything more of interest known about him, like the secret idea (name and profession).

     

    [*]Black Owl: Deep Cover (Lefty LeGrand), Social Limitation: Secret ID (Bill Jeffries)

     

    Yup. Swings around the city on a rope, no powers but a utility belt of gadgets.

    Those he have any more equipment of interest, like vehicles?

     

    [*]Bulletproof: Bulletproof suit made by Dr. Ping

     

    Until 1944, yes. Outstanding h-t-h combatant- our universe's Wildcat or Atom I. Gets super-indestructibility in 1944- see Galactic Champs for the considerably higher-powered version.

    Is his secret ID known (name, profession)?

     

    [*]Dr. Twilight: Social Limitation: Secret ID (Robert MacDonald), CK: Harlem, powers over light and darkness (granted by Osiris), Social Limitation: Harmful Secret (communist connections)

     

    Yup. Fairly well-covered in VB.

    I don't have Vibora Bay yet. Is he Dr. Ka?

     

    [*]Cowboy: Social Limitation: Secret ID ("Kid"Brown), PS: Circus Artist, Trick-shooting

     

    Develops spy skills as he goes along, as well.

    What is his real name?

     

    [*]Nightingale: CK: San Francisco, Social Limitation: Secret ID (Leticia Henry), PS: Showgirl

     

    Yup. Our "Black Canary," basically.

    It would be interesting to see her be built with the gymnastics martial art from Digital Hero. That martial art is cool, and it would be fun to see used in one of your books.

     

    [*]Optimus: Money: Well Off, Social Limitation: Secret ID (Drake Wilson)

     

    Yes. Gobs of PRE and speechifying skills, and also mastery of Pankration. He's a Classicist.

    Ozymandias has some stuff with an Egyptian theme, like the base Karnak. Does Optimus have anything similar?

     

    [*]Sgt. Battle: Fringe Benefit: Sergeant, the world's mighiest non-com (what's that?)

     

    A non-commissioned officer (an enlisted man, basically, and proud of it.) "Don't call me 'Sir,' son, I work for a living!" A brick who received his powers the same day Pearl Harbor was invaded.

    What is his real name?

     

    [*]Streak: Speedster

    What is his secret ID (name, profession)? As for powers, how similar are they to Kinetik or Streak II?

  2. I've thought about the possiblity of using the Power Flight to simulate long super-leaps, like those performed by the Hulk and Superman. For example:

     

    Super-Leaping: Flight X", Only To Perform Super-Leaps (-1)

     

    This could be one way to emulate a brick who slowly evolve from being able to jump long distances to being able to fly.

     

    What do you think about it?

  3. Re: JSA - Day One

     

    I would recommend Matt's Champions Page. Mathew Ignash has a sizeable number of DC heroes and villains fully written up at 250 points or less' date=' and generally conforming to the guidelines you give, including several classic JSA heroes. Some of the others could easily be adapted to their JSA counterparts, such as the Flash and Green Lantern.[/quote']

    Thanks for the recommendation! :thumbup:

     

    The Atom requires almost no tweaks at all. The same goes for Batman, Hourman and Superman.

  4. Re: JSA - Day One

     

    If you are trying to run a game based off the Golden Age and your players are fans of the genre, why limit the points for the characters?

     

    ...

     

    Trust your players to roleplay the characters.

    I believe that the majority of the players can handle even godlike PCs, but every group has its problem player.

  5. Re: JSA - Day One

     

    But you had characters of vast power working alongside boxers in masks - the power variance is significant.

    I guess this problem summerize both Hugh Neilson's and assault's posts.

     

    Exactly who to build, and how to build them is always a problem. A 250-point Atom allows for building almost anything he could do, while 250-point Spectre wouldn't even remind of the character as seen in some stories.

     

    The guidelines are just guides, then aren't laws. The reason for the strict built is to have them on the same power level as the heroes. I don't want to run an underdog campaign this time. It might be better if we graded the heroes (and villains); for example, using both 150+100 and 250+100.

     

    As for the exact history, and the exact line up. I haven't decided this yet either. I'm generally after the Golden Age DC era, so I guess I'm more after DC as presented during that eran than anything else. The reason I wrote JSA was more to limit my choices. We could begin we the original line-up, and some of their main villains during the early years. After that, we could see what feels best.

     

    As already pointed out, few if any, of the heroes started as JSA members. Build the characters as they where before JSA. The exact line-up will depend a lot on the players, so I migt need to make some changes to the JSA members exact stats anyway.

  6. Re: JSA - Day One

     

    Retro Golden Age: As Shown In Iron Age Flashbacks!

    Essentially, Bronze, or even Iron Age moral and plot complexity, but set during the Golden Age. There’s still a bit of bright Silver sheen on the good guys, but even they can make mistakes and occasionally shoot the wrong guy. They kill people, but occasionally feel bad about it. Random Bad Stuff can happen.

    I haven't given it much thought, butI guess this comes closest to what I intend to do.

     

    I’d cut out NCM. All it does is punish some people’s character concepts.

    In what way? I've never tried it before. My intention was to highlight some of the pulp fiction character left-overs in the campaign.

  7. In my golden age campaign I plan to use DC's Earth-2 quite much, so I would be very thankful if you coud help me give stats to the important heroes and villains.

     

    I want the heroes made with the normal Golden Age Champions guidelines, since there's a chance some of the players want to use them. Try to make the heroes as they were when they debuted, if possible.

     

    The Golden Age Champions Guidelines Are:

    • 150 Base Points + 100 Disadvantage Points
    • 40-60 Active Points in most powers
    • CVs 6-10
    • SPD 3-6
    • Avoid Multipowers with more than a half-dozen slots
    • Most attack-powers have only one Advantage, if any
    • The 20-points Disadvantage Normal Characteristic Maxima is more common than in many other eras; especially among the so-called mystery men.
    • Almost all supers (both good and bad) have secret IDs.

     

    Some helpful links are:

     

    The Justice Society of America

    Toonopedia

    JSA at Toonopedia

    Wikipedia

    The Golden Age Villain Fact File

    The Comics Archive

  8. Re: Golden Age Characters

     

    Did I miss Sturmvogel on the list? I think he's statted out somewhere' date=' maybe in Digital Hero.[/quote']

    I just wrote down the good guys (read, the americans).

     

    Totenkopf, Iron Father, Steel Shark, Northwind, and so on all belong to this era.

     

    American Eagle (and his sidekick Winger) both have Digital Hero write-ups. don't know if they are offical. Calling American Eagle high-flying in CU seems a bit weird when all he has is a glider. CU doesn't mention Winger or American Eagle II at all. It's not that I don't like'em, but I wouldn't have done them in that way.

  9. Re: Golden Age Characters

     

    These are my guesses:

     

    • American Eagle: Hawkman homage
    • Black Mask VIII: Phantom homage
    • Black Owl: Batman or Nite Owl (Watchmen) homage
    • Bulletproof: ?
    • Captain Patriot: Superman homage
    • Cobra: The Shadow homage
    • Dr. Twilight: Either a Dr.Fate homage or a Dr. Mid-Nite homage
    • Cowboy: Robin homage
    • Futurian: Rocketeer homage
    • Grey Guardian: Spectre homage
    • Lady Mystery: Inza Nelson (Dr. Fate's wife) homage
    • MeteorMan: Golden age Green Lantern homage
    • Nightingale: Silk Spectre (Watchmen) homage
    • Optimus: Ozymandias (Watchmen) homage
    • Scarlet Archer: Green Arrow homage
    • Sea Hawk: Namor the Sub-Mariner homage
    • Sgt. Battle: Captain America homage
    • Streak: Golden age Flash homage
    • Swashbuckler: ?

  10. In my campaign I indeed to use some of the Golden Age characters in the Champions Universe. Besides what's written below, is anything know about them:

     

    • American Eagle: Flight powers
    • Black Mask VIII: CK: Chicago, Fringe Benefit: Local Police Powers, PS: Policeman, Social Limitation: Secret ID (Jeffrey Layton Ward)
    • Black Owl: Deep Cover (Lefty LeGrand), Social Limitation: Secret ID (Bill Jeffries)
    • Bulletproof: Bulletproof suit made by Dr. Ping
    • Captain Patriot: See Champions Universe
    • Cobra: Martial Arts: Generic, CK: New York City
    • Dr. Twilight: Social Limitation: Secret ID (Robert MacDonald), CK: Harlem, powers over light and darkness (granted by Osiris), Social Limitation: Harmful Secret (communist connections)
    • Cowboy: Social Limitation: Secret ID ("Kid"Brown), PS: Circus Artist, Trick-shooting
    • Futurian: Rocket-Pack and Electro-Pistol
    • Grey Guardian: CK: San Francisco
    • Lady Mystery: Magic tome (VPP: Magic?), Social Limitation: Secret ID (Abigail Chase)
    • MeteorMan: PS: Scientist, Social Limitation: Secret ID (Harrison Chase), see MeteorMan III in Champions Universe
    • Nightingale: CK: San Francisco, Social Limitation: Secret ID (Leticia Henry), PS: Showgirl
    • Optimus: Money: Well Off, Social Limitation: Secret ID (Drake Wilson)
    • Scarlet Archer: Fringe Benefit: Lower Nobility, Social Limitation: Secret ID (Sir Peter Tanfield), skilled archer
    • Sea Hawk: Social Limitation: Secret ID (Princess Mara), Hunted: Dargon, DNPC: Amy Levesque, DNPC: Navy Lieutenant Barry Colville, Fringe Benefit: Higher Nobility, see older version in Hidden Lands
    • Sgt. Battle: Fringe Benefit: Sergeant, the world's mighiest non-com (what's that?)
    • Streak: Speedster
    • Swashbuckler: ?

  11. Re: "Hudson City" like graphic novels

     

    As a side question since I'm completely new to the HERO system how much of what section of the 5th ed rev rulebook should I read before digging into the Dark Champions and Hudson City books? I've played and run RPGs since the early 80's from nearly every line TSR' date=' ICE, GDW, WoTC, WW, FASA, etc so I'm used to the learning curve with new material. However since this system is so modular I'm not sure exactly how to approach the 500+ page monster core book yet as I've only breezed through it to see how it was organized.[/quote']

    The first thing you should do is to read the Intro to the HERO System PDF-document. I gives you the basics of the system. When you've read that document you'll hopefully have an idea about wchich parts of the system you'll use. It might be wise to "force" the players to read it too, so that you don't have to start the first session with a course in how everything works.

     

    After you've finished the intro document, give the HERO System Genre by Genre a few minutes. This text will help you even more to open your eyes for the important parts (for your chosen genre).

     

    If time is tight' date=' you can scim over a lot of the powers, advantages, disadvantages, and frameworks. But if you're serious about running, you'll have to go back to them eventually.[/quote']

    Just as Mad GM suggests, you might skip powers to begin with. If you don't skip'em, choose only the straight forword ones to begin with, and avoid the power modifiers (adders, advantages and limitations).

  12. Re: "Hudson City" like graphic novels

     

    Opinions on the recent sequal are mixed' date=' but Mr. Miller's vision of an aging Batman in a world that has sold out is [b']one of the two or three works[/b] that more or less defined the modern genre of "grim & gritty" comics that Dark Champions/Street Level Supers is based on.

    The Dark Knight Returns, Watchmen... which is the third book?

  13. Re: Millennium City

     

    I will soon continue with the list, but before that I want to discuss a related topic:

     

    How do you make Millennium City come to life?

     

    It’s always interesting to see exactly how your Millennium City is built ruleswise, that isn’t what I’m after. Even if you’re naturally free to tell me that too.

     

    What I’m asking for are does small things that make your city feel like someone actually could be living there. Which neighbourhood has Eagle-Eye as its guardian? Which is Sapphire’s newest hit? Has there been any current criminal trend (like jewellery thefts). Which major players are currently in town? Who are the up and comings?

     

    How does Mr. Smith look at the town, with all its supernatural happenings? What does a normal day in their life look like?

  14. Re: 2nd Stringers

     

    That's a fine idea' date=' and my recommendation would be that if your players aren't averse to playing the official Champions metaverse, make use of the copious pre-existing source material and save yourself a lot of the time you might have to otherwise spend adapting villains and other NPCs from one of the published comic book worlds.[/quote']

    Who would you consider the 2nd stringers of the Champions Universe?

  15. Re: Millennium City

     

    Over-population of superheroes is a big problem in the city. I'd be the most inclined to drop the MC8 from the list [as they're only there due to a cover snafu] and I would not include Hardpoint. I'm not that worried about the Ravenswood cadets as I don't expect them to be in the city too often.

    I would probably try to do as DC and Marvel, and keep most of the NPCs. The majority will never be used more than as media broadcast NPCs ("Today Defender saved a bridge!"), a few will be NPCs that show up occassionally and an even smaller group will be used heavily.

     

    Naturally the tone of the campign will matter too. Thunderbird and Eagle-Eye are more likely to show up in a vigilante campaign, than Cantrip and Foxbat. I guess you get the idea.

     

    I'm not exactly sure a quote is the best indicator of continual presence' date=' especially since neither one is hunted by the other. :)[/quote']

    I guess you got me there! :lol:

     

    I'll remove Maelstrom when I send the next updated list. Do you see anyone missing?

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