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Christougher

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Posts posted by Christougher

  1. Re: How do people feel about multi-power attacks?

     

    Sounds like your group needs to hash out a few things before you all make the transition to 5th edition HERO. To make things fair and fun for everybody in any group' date=' everyone needs to be on the same page so far as rules go. Me, I'd just say "No" and shelter behind the fact my own character is straight book-legal. It's only the flaky builds that are going to be powergamed anyway.[/quote']

     

    We are hashing out what we want/don't, but slowly.

     

    As for "only the flaky builds", they're *ALL* flaky builds, and they like it that way.

  2. Re: How do people feel about multi-power attacks?

     

    You should be safe. Aren't you guys still using 4th Edition?

     

    (And wouldn't most MPAs exceed your campaign's damage caps anyway?)

     

    Pretty much, but said inveterate powergamer wants to move exclusively to 5th, damn the torpedoes, full speed ahead.

     

    And GM's permission is only a limiting factor when the players accept it as such. Since nearly everyone in the group GMs, they figure they can get away with whatever. I almost posted a rant on PC Scrutiny and Acceptance about it.

  3. Re: How do people feel about multi-power attacks?

     

    Scared, very scared.

     

    With Sweep, Rapid Fire, or Autofire, there's significant penalties involved that tend to hold things in check. With MPA, there's NOTHING.

     

    The only possible restriction is the uber-optimized characters that usually hit the table who couldn't MPA if their life depended on it - All ultra slot attack MPs. If our inveterate power gamer knew we'd allow it, it'd be no time flat before he produced a character with a game cap EB, Flash, Entangle, and Drain MPA.

  4. Re: GMs, which character concepts did not make the cut in your game?

     

    RE: Dislike of one-offs and rip-offs.

    I have a standing rule in fantasy genre games that anything even *resembling* Dritz gets rejected. If you're dual-wiedling you'd better not be an elf :D

     

    Reminds me, I need to finsih up and send in such a ripoff to the Global Guardians for use as a villain, so people like you can beat the snot outta him. ;)

  5. Re: Chemical Compound names

     

    Or go for a variant. I used the name Ion once for a VPP character built on elemental/chemical formulae. EG: H20 -> H2SO4. Irony alert: The character was a jock and hated science class.

  6. Re: Fiddling With 6th - Skills (first of ??)

     

    Well, my thought on skills is fired by the 1 point 8 or less familiarities, while an emergy attempt at something without a skill is often given the same 8 or less roll, for free. The lack of a step between an 8 or less familiarity and the full skill for three points, usually 12 or 13 or less.

     

    I haven't implemented it, but I'm considering making the free/everyman rolls a 7 or less, the 1 point familiarity as a 9 or less (Hmm, is it a coincidence this is equal to 9 + CHA/5?), and 2 points with any skill as an 11 or less.

     

    A much more radical revision would be to convert all the "named" skills to something like a Professional Skill or Knowledge Skill, possibly inventing some sort of Physical or Performance Skill, but that clashes with PS'es.

  7. Re: Hand Killing Attack/Hand Attack

     

    A while ago, one of the regulars posted a document that went into all the gory details about how to apply all the damage from various sources. Just the fact that such a document was needed says to me that things are a little too complicated.

     

    If I wrote the rules, adding damage would take about two sentences. The character has one base attack, all forms of adding damage can only double the base attack. Killing attacks or attacks with advantages must be the base attack, any added damage must be prorated to pay for the advantages.

     

    A 20 STR Speedster with +4d6 HA and 30" Running would max his moveby at 12d6; his movethrough would be 18d6, and could be pushed to reach its 20d6 maximum.

     

    A 60 STR Brick who picked up a +4d6 AP Hand Attack could do either 8d6 AP or 16d6.

  8. Re: Nemesis

     

    Just FYI' date=' but a second solo campaign is in the planning stages.[/quote']

     

    *Drool*

     

    This just flashed past my mind:

     

    The two dark-clad vigilantes simply stared at each other, waiting to see who would twitch first. The winged woman on the right asked, "Who are you?" Her contemporary replied, "Nemesis, from Newport." Answering her own question, the first offered her hand, "Raptor, from Raliegh. Whose butt are we going to kick tonight?"

  9. Re: Character for review.

     

    If your role-playing is as good as your character writing you should do very well indeed. :thumbup:

     

    You wouldn't mind telling me what city you live in, would you?

     

    Thanks, I try.

     

    As for the city.. Treb, we've already met. Remember the guy who sat in when y'all took on Eurostar?

  10. Re: Character for review.

     

    Very well done character background. The first person perspective was a nice twist. I do hope you'll post the character stats so we can see her writeup.

     

    The GM mentioned he was looking for inner perspective in the campaign writeup (Solo campaign, Global Guardians Universe) and I thought that would be a good way to show it.

     

    I'm still toying with the full character writeup, here's where I'm at so far. It's a 250+150 game, GGU rules in effect.

  11. Re: EC balance fix

     

    One suggested 'fix' for EC's that I saw was the requirement to take a character disadvantage directly related to the EC, point value equal to the base EC cost. So the guy with a Fire EC usually had some type of cold/water weakness. The funniest one of those I recall seeing was the Psych Lim: Superstitious as the counterpoint to an EC of Luck powers.

  12. Re: Player-Built Characters...

     

    Ive found that one of the best ways to cure players of their foibles is to make them pursue it to the max. Glut them on it.

     

    Like a kid forced to smoke an entire carton of cigarettes, often this orgy of munchkiny behavior will cure the player of their fascination and they can move on. If not you know that they are incorrigible and can get rid of them if necessary.

     

    Same thing w/ DEF boy, but in reverse.

     

    An example please of how you'd do this for the DEF boy, and the DEX/CV monkeys?

  13. Re: What character concepts make you cringe?

     

    Well' date=' I've seen a wolverine-clone PC named Feral with Regeneration take over [b']150 BODY[/b] in one combat! (His player bitched about it, but we pointed out to her that 150 BODY damage spread amongst the rest of the team would have reduced them all to a fine red paste.) :rolleyes:

     

    It's my (secondhand) understanding that most of the attacks from that time couldn't DO body to the other characters, for whom 40 resistant PD was the low end of the scale.

     

    Irony: The character's regen was recently rebuilt as Aid BODY, Zero END Persistent, so it would heal him faster...

  14. Disads? Oh, I should have said 100+100. The humans can have minor superpowers and will have to pay for their equipement (other than the vehicles who are other PCs). This is in a world where supers are known, the PC team will work on things that are usually beneath the notice of full fledged superheroes.

     

    I haven't done much vehicle building, is 200 total points enough to build a competent vehicle?

  15. I'm considering a campaign based on the TV show Knight Rider / Team Knight Rider. Has anyone tried this? I possess neither the Vehicle Sourcebook or Ultimate Vehicle, which would be better for the game?

     

    I'm considering a 200 point base for both human and vehicular PCs, with the vehicles not using the 1 per 5 discount. Any comments or suggestions?

     

    Christougher

  16. Our group started a Star Hero campaign a while back. I was going to build a RMA/Two Weapon Fighting gunslinger to show the GM just how potentially dangerous some of the 5E stuff can be. (We play 4th Ed mostly, working out which parts of 5E we want to add.) Instead, I gave the concept to one of resident power-mongers.

     

    125 pt game, Tex is DEX 20, SPD 4, with Two Weapon Fighting and Ranged Martial Arts, making him the equivalent of any three other PCs in combat. Which is actually a good thing, as most of the other PCs are noncombatants. Tex lives up to the stereotype of the triggerhappy gunslinger - he's the type that *will* push the big red button just to see what happens. ("And you better send a fire truck. Again.") He's a legend, having successfully hit a Called Shot Head on a bounce, and tagged a navigation bouy that was over twice the length of the firing range past the long range targets.

    ("He missed the entire range?!" "Check your targetting scanner." *thunk*) Tex is a character, in every sense of the word. When my PC was killed in hostile territory, Tex played Amazing Grace on the harmonica at an impromptu funeral.

     

    ----

     

    Overall, I like RMA for some of the tricks that can be done with them, but I feel that Martial Arts in general is often too much bang for the buck.

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