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PerennialRook

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Everything posted by PerennialRook

  1. Though I think Buxom Lass would be an awesome character to have in XMen3, I still don't see COM's usefullness. 1) Still, why not just be able to say "Buxom Lass is incredibaly beautiful, as represented in her insane PRE." 2) I can spend the same points I would spend on COM on skill levels for my PRE Rolls. 3) Still if your usefull COM is Just PRE why not just have PRE? 4) Isn't that still just a PRE Attack with a very creative special effect? I'm not saying that I think a COM score is a bad idea, I love it, but I don't like making COM PRE's little buddy is the answer. I think COM should be a stand alone score. -Preston
  2. I just realized the irony of talking about adding more stats in a thread entitled "Too many stats in Hero."
  3. If that's the case, why not just say "my character is particularly gorgeous" or "the troll is hideously ugly, enough to make you check your vomit reflex" and define it as represented in a character's PRE. If it has no REAL in game effect, why stat it out?
  4. So in drkrash's detailed comliness structure what did these new values mean/represent? What happens if I have a +3 Highlight? I like the general idea, however, and think it would be something interesting to incorperate with some rules. Another twist might be to give bonuses to different "comliness stats" with the regular stats. For instance: for every 2 points you spend on PRE you get to Approachability, Attitude, Magnetism, or Voice, for every 2 points you spend on CON you get a +1 to Body, Face, Hair, or Highlight, for every 1/2 point you spend on COM you get a +1 to any "comliness stat," for every 3 points you spend on DEX you get a +1 to Grace (a new one I added), Body, Magnetism, or Style, etc... Then you would have higher "comliness stats" and rather than having a +3 Highlight a character has a Highlight Score of 18 (base 10 plus 8 "+1's"), or a Highlight Roll of 13-, a very fine (insert physical attribute here). Also, out of curiosity, where might I find drkrash's origional post? -Preston
  5. As a newbie to the Hero system I've only ever had one GM, and the only things he ever uses the COM score is for my characters' "Sucker for a Pretty Face" disadvantages and to explain how attractive particular people (the hot dates of our NPC employer in a supermercs campaign) are. Looking through the rules there are no rules that really deal with the stat. So the question is: What do you use Comliness for in your campaigns? -Preston
  6. What does "cost effective" mean really? What could I do with the 6 points I spent on +2 resistance to alcohol?: -Crank my STR back up to 14 (this would be helpful) -Buy two more skills or various skill levels -Get my CON to from 16 to 17 (with 2 points left over) -Buy Fast Draw for my my Sling -6 more PS' (Hmm...) -Etc... Would I trade any of that for the ability to keep up with someone who has a CON of 23 in a drinking contest? No. Is it prohibitively expensive? Yes, but that just makes Ramne a rare breed of heavy drinker. It is not "cost effective", but it is worth it. Me I think my PS: Brewing and Distilling should be a complimentary skill. -Preston
  7. The shit hath hitteth the fan...eth. (Yes, I was just watching "10 things I hate about you") Wow. Get me in trouble with my GM why don't you? Demonsong is an excellent GM. His rulings, with a little room for discussion, are final. I agree, in the campaign immunity to alcohol is overpowered. I was asking about the 3 point per +1 vs drinking, and how other people would have handled it. I do not apreciate people flaming my GM for comming and saying that his rule was final, and I really don't see why people would take great offence to him chiming in with that, this being an open forum for EVERYONE to post their opinion. Everyone, including Demonsong. If I ever GM a Fantasy Hero game will I make players pay 3 points for it? No. Am I going to push the issue after my GM has made a final ruling and I have no other valid points to bring up (valid points being why I posted it at all)? Not if I don't want to start acumulating unstated Unluck. D-Man, if you go and reread Demonsong's origional post you can see that he stated his case for the cost structure. After I had asked for immunity to alcohol he said "no," though, as a favor, gave me another option at a steeper cost. He did not tell everyone else they were wrong, that they shouldn't post, or that I had no right bringing the question up. As I see it, D-Man, you think that you are right, thus you must flame others who disagree with you because they, using a different construct, must be wrong. But that's just my entitled opinion, right? -Preston
  8. My gnome, Ramne (shortened to Rom by my party because aparently the two sylables were to hard to remember), is a heavy drinker, though quite resistant to alcohol's effects. To simulate this (because I was not allowed to buy life support: immunity to alcohol) my dm said I could increasew my CON roll vs the effects of alcohol by +1 fro every three points I spend. I'm new to the game and all, but isn't this a little expensive? -Preston
  9. My gnome, Ramne, hit a ratman/wererat, 32" away, who was running at full tilt, from a second story window. Possible? The same gnome is also impulsive (phycological disadvantage) and, when comming upon a goblin encampment, thought it would be interesting to see what would happen if he hit one of the 60 or so goblins. I rolled a self imposed ego roll and failed, thus flinging a sling bullet at one of the goblins. I was the only character in the group to suffer a point loss when the dm tallied points for the game at the end, even when another character had followed the afore mentioned wererat alone into the forrest at full speed (thusly getting jumped and nearly killed, though the wererat fled rather than finish the job). Should I have been penalized for following my characters disadvantages? Does an impulsive character think about the possible consequenses of actions taken (the party narrowly escaped pursuit), or act on impulse? -Preston
  10. Rather than spending massive amounts of precious points, why not severely decrease it's power and make it a disadvantage? Purple Eyes: Distinctive Features, Easily Concealed (Always Noticed and Causes Major Reaction): 10 Points And while I'm at it, Manic Cheshire's other disadvantages (subject to change, especially with sugestions): Reputaion: Anarchist, 14- (Extreem): 20 points Reputation: Less than Sane, 14-: 20 points Psionic Projection: Distinctive Features, Not Concealable (Always Noticed and Causes Major Reaction; Detectable Only with Unusual Senses): 10 points Feline: Distinctive Features, Not Concealable (Always Noticed and Causes Major Reaction): 20 points Gorgeous: Distinctive Features, Concealable (Causes Extreem Reaction): 20 points Self-Preservation Instinct: Enraged when near death and unable to escape (Uncommon), go 14-, recover 14-: 15 points Overpassionate (Very Common, Strong): 20 points Mischivious (Common, Moderate): 10 points Distaste for Submersion (Uncommon, Strong): 5 points Claustrophobia (Uncommon, Moderate): 5 points What do you think? -Preston
  11. Manic has no control over the effect his eyes have on others, it's automatic and cannot be turned off. It does make the nesessary eye contact for his mind control enhanced persuasion easier to obtain/maintain. I thought about using a flash, but the person can still see, and maintains perefrial vision. Mind control could make a person keep his gaze, but what game effect would that have? A mental entangle doesn't seem right, because the person isn't hindered in any way, other than having to meet his gaze. Can I, perhaps, build concentration (the disadvantage) at 1/2 DCV usable as an attack? -Preston
  12. I'm looking for help on constructing a power. I'm making a character Manic Cheshire (the unwitted psionic projection of a very reserved goth/punk Alice). Manic has purple eyes when whose gaze you meet you cannot bring yourself to look away from. That is the special effect, now how do I construct the power? -Preston
  13. No wonder druids protect their forests so visiously. I was just thinking that perhaps dryads are born of the long pooled energy of ancient oak trees. Waterfalls form round pools and smooth stones into circles, this may be just the magic needed for a naiad to be born. All sorts of possibilities for such a magic system. -Preston
  14. I thought disadvantages for the follower couldn't be advantagous to the followee.
  15. So do I get the OIF limitation on the Atomaton? Yet, the ring can be defined as how commands are given to the Atomaton, but at the same time the ring is still an OIF.
  16. Archer's got it right. There is an ebb and flow to the birth and death rates of the goblins. Other races become concerned when the general trend of the deathrate is in decline (the birthrate is always at full capacity). There have been several nearly successful attempts at world domination. And there are always areas being taken over by goblins who then devour all the resources of the place and move on, much like a swarm of locusts. They have no diety, or if there is one they have long forgotten him, and a diety with no worshipers soon (in cosmic terms) fades from existance. They are very alien to the world, and cannot breed with any of the other races (no half goblins). And there ARE no goblin miners or tradesfolk. -Preston
  17. In the campaign I am building Goblins are immortal, though most goblins do not know (because they don't care). A goblin is born with all the pigment it will ever have, a pure black slimy thing. As it ages it slowly looses pigment until it becomes pure white. Beware the pure white goblin shaman. There is NO amount of luck that would let a goblin live long enough to be pure white, they live a fierce life. In adition to imortality they have an astronomical birthrate. A female goblin will bare 36-144 children a year, who will reach sexual maturity in just short of a year. The average female goblin bares a litter (3-12) of children on it's first birthday and 2/3 of all goblins are female. -Preston
  18. How do I/you build a campaign? -Preston
  19. I'm in the beggining stages of campaign creation with the Hero system. There are no good or evil races in my campaign, though there most certainly are good and evil persons tied to gods or fiends. Instead there are great chasms of misunderstanding. A dwarf slays goblins because they are a pest and a plauge. A goblin thinks only of it's needs and wants, ad never of any sort of responsibility, so they wage war for food, rather than grow it, and have hundreds of children because they are carnal and have no self control, let alone any form of birth control. Goblins: The goblins are small creatures ('bout 3 feet tall) born black as night with all the pigment they will ever have (they do not have the glands to produce it after birth). Their gestation period is just short of a month and they are born in litters of 3-12 year round. 2/3 of which are female, as a female passes on 2 X chromosomes and a male passes on either of his 2 X's or his Y chromosome. They reach sexual maturity in just short of a year (if they live that long), and age slowly forever, with no upper limit. There are pure white goblin shamans who have been alive for thousands of years. A female goblin of sexual maturity (not a couple, because there is no familial structure among them) will continue to bare 36-144 children a year until she dies. It is rare, nearly unheard of, for a female goblin not to be pregnant. Their immortality isn't common knowledge. None of the goblins never seem to notice that none of them die of old age. They do die of famine, war, disease, etc., all the natural population controls, which are a prevalent part of their society, as none of them produce food, they always need more room, and they are so crowded disease spreads quickly through their populous. Wizards: Able to control magic, which is in everything (pooling in anything round, I love that!), wizards are rare and powerful indeed. Continuing to age as their base race, they never cease to age, though never seem to die. So while old bearded wizards are very prevalent, there are also younger mages in training. Elves: Long eared friends of the wood, field, mountain, hill, valley, marsh, etc. This is the only race that doesn't age after reaching the physical equivelent of about somewhere between 14 and 40 (depending on it's subrace). They are the only immortals who do not age. Though you can see the age of their soul in their eyes and their wisdom. Elves are very powerful in my world, and people feel very strongly about them (hate/love/fear/respect). Most elves, some more often then others, get a case of wanderlust from time to time, and venture to see what is happening in the world, an ailment more prevalent in elven youth (under 200 years of age). Gnomes: There are a wide spectrum of gnomes, from the magicly tied ones, to gnomes that are more of a halfling or hobbit than anything else. Gnomes are a long lived race, with some noted to have lived to 800 years or more. This longevity, when reached, is usualy a case of their luck not having run out, for they are a very adventurous and curious race, often leaping into adventures and other mischief, sometimes saved merely by chance and natural luck. Dwarves: The noble race, antithesis of the goblin. Everything that the goblin is, they are not. The men are fond of beards, ale, gold, and women, though they are not cunsumed by it. They are a very respectful and solemn people. They keep unequaled records of their people and deeds, and it takes thousands of years for something to past over the thin line between knowledge and legend. They are constanlty waging war on goblins, keeping the hoards at bay. The women, though not fuly bearded, have side burns and other light facial hair. Like the gnomes, they too live to about 800 years, though more die of old age than any other race save perhaps humans. Humans: Normal humans. Not a new race, like prevalent in some fantasy worlds, but a forgetfull one. Things pass to story and legend very quickly. Nations rise and fall relatively quickly compared to other races were a few individuals have outlived entire civilizations of men. There is a saying among men, which is true of their race, "Adapt, improvise, and overcome." They are fighters and underdogs in this world, always carving out a new corner for themselves. Questions or comments? I'd love to hear what other people think. -Preston
  20. For all the humor, the first thing I thought of when you said this was the tossing of coins (round) into wishing wells (round). -Preston
  21. She doesn't summon the Golem, it is always there. It doesn't follower her, it follows the ring. I would assume however, that taking independant on the ring would be too much, though I don't see how she could replace or recover a unique item such as this.
  22. Can I take the obvious inaccesable focus limitation for a follower if it is tied to a magic ring worn? The maiden Julianna (built on 75 points plus 75 points disadvantages) is protected by an iron golem (120 points plus 75 points disadvantages) whose commands she gives through the power of a ring (60 Active Points. -1/2 OIF. Total Cost: 40 Points). -Preston
  23. It says, under atomatons, to sell theri intelligence and buy it back as a computer. I know I can't get a double discount (stack a computer inside a follower) but couldn't I link a computer with the atomaton follower? Can I just buy computer powers for the atomaton without going through the trouble of linking a computer to it? -Preston
  24. What I think I am going to do is buy both the assistant and the bodyguard/exo-suit as followers, and have the atomaton bodyguard have a transform ability to become the exo-suit with a linked computer. Can I buy a computer as a follower? I mean, you have the same cost structure, 5/1 points. If I bought a follower and doubled it twice, that would let me buy the assistant, bodyguard, and computer and still have one more follower. -Preston
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