Re: Passing Strike (martial maneuver) Unbalanced?
Even a 30 STR character gets too much from Passing Strike: +3d6 damage on top of the 5 OCV/DCV levels. As the STR increases, the "brokenness" becomes more apparent.
If Passing Strike only works for characters with low STR and high velocity, then, IMO, the rule is bad. It should be changed to something like ((STR/2)+2d6+velocity) damage rather than (STR+velocity) to remove the unfair advantage that Passing Strike gives to strong characters.
With that change, a 10 STR character will do 3d6+v, a 20 STR character will do 4d6+v, and a 60 STR character will do 8d6+v. The 10 STR character comes out 1d6 ahead of the official rule, the 20 STR is even, and the 60 STR brick does 4d6 less. That goes a long way towards making Passing Strike a balanced improvement over Move By, rather than the game-breaker it currently is.